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Togas
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California
Jun 2002 time: 21:35
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Orders from the Ministers:
ALL MINISTERS, please feel free to edit this post to enter in your orders.
Here is the save - Krill (beat you WIA)
Pre-Turn Actions
Military Orders
(warriors)
Roadkill: Remain fortified as sentry.
Anthea: Heal.
Grog: 2
Ares: Remain fortified as sentry.
Con: MP in NA
Diomedes: MP in PH
Jason: MP in poly
Odysseus: MP in Hypnos
Achilles: MP in Stable
[New Warrior in Olympus]: Why are we building regular warriors? Was there a plan to this? I am assuming we plan to upgrade these, so send him to Hypnos. Use him as MP as populations change, but keep him in barracks-cities.
(hoplite)
Bellerophan: 8, acting as sentry.
Theseus: MP in Olympus
Ajax: (protect workers!)
(archers)
Phobos II: 3, I want to have a better view of this alleged cluster****.
Zeno: 8, smite the barb.
Alcaeus: 4, smite the barb.
Hopity: I assume he already has MP orders.
Worker Orders
#1 Roads-R-Us road horses
#2 Fred & Barny -
#3 Oppressed Laborers mining
#4 Bonehead (new slave from PAL) - GoTo and help Roads-R-Us
City Orders
#1 Apolyton wf - Hoplite, Hoplite, worker, settler
#2 Hypnos - wf archer, worker, horse, sword, sword
#3 Poseidon's Harbor - wf - worker, archer, currach, hoplite, sword, sword
#4 Naked Aphrodite - wf - Barracks (under way), hoplite, archer, sword
#5 Olympus - wf 2 warrior, worker, temple, granary, settler
#6 Stable of Hermes wf 16 (oasis) curragh, ?
Diplomacy To Be Completed
Any Other Things To Be Done
Note, we won the race and now have republic. DO NOT change governments at this time.
Last edited by Inverse Icarus on 26-08-2004 at 06:12
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:35
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Alcaeus could go 2 this turn thus tempting the barb to come off his perch and make for a nice easy kill, rather than risk the Archer with an assault on a fortified hill-barb.
No more MPs are needed for the time being - with 2 lux and 1 MP per town we only need another at size 5. Poly grows to size 4 next turn, otherwise Hypnos grows to 5 in 15 turns at present rate. We could send him (the new warrior in Olympus) off for experience near a barb-infested land or into a city to send a warrior off for the promotions (eg Diomedes off, Hoppity sticks to Poseidon's Harbour? )
Fred and Barney do indeed need orders - I suggest moving 7 and mining with both. We will get the shield from that unmined grass one turn sooner than the one from the bonus grass 6 of Nekky Aphro.
Sadly, there ain't no Barb camps reported around so Uber's idea of sending the new Reg Warrior to Hypnos seems the best.
Apolyton wf looks OK, and if we set the Gov to Production we might get an extra 2 shields from a forest from the new wf next turn, which means we can rearrange for more food the turn after. 
Poseidon will produce one more shield than needed for the worker, so should stop working tile 3 and be on 8 just for this turn. It gains nothing, but Naked Aphro should change from 1-2-3 to 1-2-19 (ie move from the unimproved bonus grass to the mined, roaded bonus grass just vacated for a turn by Poseidon - we gain a shield and a gold!
We should think about whether or not to move one of the wf in Olympus from a floodplain to the newly mined+roaded Ivory. We go from 10 turn growth to 20 (-1 food), but we gain a shield, which of course is good for making those units. Sadly the extra shield and trade are lost to corruption.
EDIT: However I have seen that GK's queue there is for a warrior (I assume this is the one just built) and then a worker. Thus perhaps we should stay with both floodplains so we can build the worker the same turn we grow, thus staying at pop 2. I would say irrigating one of those fps would be a great idea next, neh? 
That's all my suggestions....
Last edited by MrWhereItsAt on 26-08-2004 at 09:03
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Togas
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California
Jun 2002 time: 21:35
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Results from 1275bc
Turn played at 6:00am GMT by following posted orders and suggested orders from the thread. BF, MZ, WIA, Arnelos, and WB were present, but mostly idle
RESULTS
CITY BUILDS:
Naked Aprodite built barracks. Starts work on Hoplite
Olympus builds warrior (reg). Starts work on Worker
ARCHERS:
Phobos 3 ... to move closer to the alleged blockade.
Zeno 8. Kills a barbarian. No damage.
Alaecus 4. Kills a barbarian. No damage.
WORKERS:
Fred & Barney 3 (considered WIA's suggested move of 7, but our new worker from PH, arriving next turn, will mine that tile. We need F&B to mine and road closer to CDG. We may likely use this road as our invasion road.)
Bonehead 8 9 9 (he is now on the horse tile)
WARRIORS:
Chimera (new warrior) 8. changed orders. This unit will serve as our northern sentry, moving to a position 8 8 from where Phobos now stands to watch over the northern area and PAL's movements.
Grog 2
HOPLITES
Bellerophan 8
Hopity 9 9 into Hypnos (no orders for this unit)
CITY ADJUSTMENTS:
Changed the WF in PH as per MrWIA's suggestion, moving 3 to 8, so that we don't waste a sheild.
Changed the WF in NA as per MrWIA's suggestion, moving 3 to 18 to add a sheild to this city.
RANKINGS:
We are #3 in Pop, GNP, Manuf Goods, and Productivity.
We are #4 in Land Area
We are #5 in Family Size. :/
CDG CITIES:
Capital 2, Minn 2 (settler build!), Possum 2, Reyj 1
--Togas
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All times are GMT. The time now is 05:35. Apolyton Time is 00:35. |
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