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Micha

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Technical University of Ilmenau, Germany
Oct 2002 time: 06:35
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quote: Originally posted by conmcb25
I have played EUII a lot but not Victoria.
So tell me from a EUII perspective is Victoria a better game?
If so why? |
If you really liked EU2, chances are you´ll find Victoria slightly less appealing. I have played every Paradox game but still think EU2 and CK are their best. Vicky is quite innovative and will make for some good hours, but I cannot get the special feeling about it.
It´s for example that machine parts thingie. You need that to build factories, and your supply is almost entirely limited to imports from UK. Now when you start your game, you will most likely never get any machine parts. That means you simply cannot industrialize.
There are ways around this restriction, but I would call most of them exploits (like the January 3rd sales).
Vicky is just too technical for most players, it feels more like a mathematical simulation than a real game. EU2 has a much larger fun part, IMO.
Though as others said, there are enough people with reversed opinions on the matter, so you´ll never know without testing the game. I wouldn´t recommend buying it at more than 25$, though.
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Micha

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Technical University of Ilmenau, Germany
Oct 2002 time: 06:35
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quote: Originally posted by ravagon
Victoria is, IMHO, probably the 'better' game - deeper, more thought put into it, more options, etc, but, as has been pointed out, it just doesn't quite have the same 'fun-factor' as EU2.
And that's after you get through the learning curve. |
So Victoria is the better simulation, while EU2 is the better game 
game noun; -s
- piece of fun
- diversion
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:35
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For the tax sliders: click the crown on the upper left. You'll see many graphic buttons (production screen, trade, finances, politics, diplomacy, science). Finance is the button which has a pound symbol (£) on it.
At the beginning of the game, pretty much every country has an unbalanced budget, because every expenditure is average, and taxation is minimal. The first thing to do when one starts a new game is to tweak the taxes. For example, as Japan, I always set my defense spending (the rate at which you raise your defense potential) and my military maintenance spending at a minimum.
Also, be aware that your income directly depends of your taxation, but also of the value of your exports (basically, your income depends on how much of the stuff you produce gets sold).
For this reason, I suggest you look at the trade screen (in the "crown" menu, the button that has a globe on it). Uncheck immediately "let the computer handle trade", because the computer will buy heaps of crap that will make you further in the red.
The trade screen may look complicated, but it's actually pretty straightforward. Here's how it works:
You click on a ware (let's say, "grain") At the bottom of the screen, you'll see details appear. Among them, a ">" sign, and a bar that has values between 0 and 100,000.
At the start, grain trade is set at "> 10", which means "sell everything but 10 grain that you'll keep in the stockpile". Explanation: the > sign means "sell", and the < sign means "buy" (it's explicit in the screen). The figure after the <> sign is the amount of merchandise you wish to have in your stockpile. The computer will automatically buy or sell, so that you have as much merchandise in your stockpile as required.
At the beginning of the game, I suggest that you sell all the goods you produce, but keep a minimal stockpile. The default setting is pretty good: [i]everything[i] is to be sold after you have stockpiled 10 units. After that, look at what your factories need (you should have only a few at the beginning, so it will be easy to know their needs), and set to buy the needed natural resources that you don't produce. I suggest you set the wished stockpile to 100, so that you won't have any risk of running short.
The trade screen may look like a hassle, but it really isn't. Trade is an extremely convenient way to get what you want, even when you don't produce it yourself. And once you have set trade well enough for it to cover most of your needs, you'll rarely have to tweak it again.
An important note about trade: you don't have to stockpile stuff to cater to your citizen needs. Your citizens will buy their needed products (grain, tea, coffee etc.) in the world market. Your stockpile is only useful for your factories, and your own construction projects.
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:35
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quote: Originally posted by Oerdin
No matter how I set my trade settings I never seem to be able to buy machine parts |
This is normal: when there is more demand than offer (which is ALWAYS the case with machine parts, because they rock), the first served is the country that has the highest prestige. As a low-prestige country, you'll have to wait for quite some time so that the rest of the world industrialises before hoping ot get parts. As Japan, I can usually buy my parts in the 1860's. In my former China game, where I had something like -200 prestige, I managed to get parts only in the 1870's 
If you play with a civilized country, use your parts sparsely until you discover the "replacement parts" (or something like that) industrial tech. I mean, build the basic industries: steel, cement, lumber, and maybe cloth (of these, the steel factory is the most profitable by far).
The "replacement parts" tech brings 10 free mechanical parts. And shortly afterwards, you'll have an invention that gives you 10 parts again and the ability to build a factory for mechanical parts (don't waste these free parts by building any other factory). Once you have one factory of mechanical parts, you'll be able to industrialise exponentially. And in medium difficulty, you'll certainly be the world's economic superpower.
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