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alms66
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Louisiana
Oct 1999 time: 23:13
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I need these questions answered for the Disease/Natural Disaster Model so I can finish developing it. Anyone who knows the answer please respond ASAP.
1.) Is the map generator/Climate done yet? If so I need a copy of it so I can do the Disasters that tie to the Earth and climate unless those who are doing the map will handle that.
2.) I only found one disease which is strictly tied to terrain--Malaria--Does anyone know anymore?
3.) Should the effects of Global Warming and Pollution be included in Natural Disasters or is that a totally different model.
4.) Will each square have it's own population or will it be on a provincial basis( assuming provinces will be more than one square,I'm sure)?
5.) Will there be strict improvements like temples, hospitals, libraries and such(Even though they aren't built by the player) or will it just be assumed to be built after the advance is achieved?
6.) Will each civ start will multiple squares as in the demo,or just one? And also will each of these squares always start with the same population or will it be varied,kinda random?
7.) Also on the Climate thing, is there going to be some sort of average temp. used or will it just be climate zones(Temperate,sub-arctic, tropical...)?
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Paul Crocker
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Slidell, LA, USA
Jul 1999 time: 05:13
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I can answer a few of your questions:
1. The climate model/map generator isn't ready yet.
2. We're going to use climate zones and terrain types - we really don't need to get more specific (FE average temp, etc) unless someone can propose a good reason for it. Many diseases (and other phenomena for that matter) are based on more than just temp. FE they also require a specific range of rainfall/humidity, and often require specific vectors that may or may not be dependant on a certain temp-moisture regime. This goes for plant diseases as well, but it sounds like you're only interested in those that affect humans. On this point: pathogens that affect agriculture and forestry (my background is in forestry) seem to have been prominent throughout history, and even more so with the development of the land. Good examples in forestry are Dutch Elm disease, Chestnut Blight, Purple Loostrife, and the Gypsy Moth (to name just a few). The Irish Potato Famine was the result of agricultural disease. You might want to consider modeling these as well...let me know if you want more info on these.
3. Yellow Fever is also heavily dependent on mosquitos. I just learned today that the mosquito was the #1 animal to threaten the establishment and growth of New Orleans for the first couple hundred years (I just moved here and have been learning about the area).
[This message has been edited by Paul Crocker (edited November 20, 1999).]
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alms66
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Louisiana
Oct 1999 time: 23:13
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I plan on including volcanoes, tordadoes, hurricanes, earthquakes, floods, droughts, and forest fires as natural disasters. If i missed anything someone let me know.
I have a list of 15 diseases which I'm studying the effects of now. I'm just including major diseases which killed many historically. I was also wondering should I tie the diseases to a time period or not? Someone,not sure who, suggested that it should be done that way. Personally I don't think so, just because it happened one way doesn't mean it would happen the same way if we could go back and change history.
Hi Paul,
I think I will include agricultural diseases as it would definately highten realism. Any info you could send to me would be greatly appreciated. If you have a list of good books on the subject or whatever send that and anything from the Climate/map generator model that you think might help me with the disease/natural disasters.
Mark,
Sorry about the title--I was in a rush and couldn't come up with anything better. I hope to have a crude first draft in two or three weeks so when I do I'll delete this thread and start a new Disease/Natural Disaster thread if that sounds good to you.
Searching these extremely long threads for information is driving me crazy. Maybe It's time to revise the models to include all that has been decided upon and post the updated models (with some sort of version number) on the new web page. Then start new threads on the models based on the version number. Just an attempt to get more organized, maybe I'm just too much of a neat freak, I dunno.
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Glak
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Hmm this is sort of off topic but I just thought of it now and didn't think it was worth a whole thread. It would be nice if there was a 2-5 page description of each model. I don't want to read some 100+ debate just to figure out how something works, especially since it might not be that way in the future. I also think each should include a list of what information the player can know and what commands he can give. Such information is essential for interface design. I somehow get the idea that there won't be enough screen space for all of the commands and submenus.
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Glak
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well I kind of wanted the summaries so that I wouldn't have to read them myself, hmm well maybe. I'm kind of busy for the next few days as I sort of tend to put off my homework for long periods of time and then I have to do it all at once.
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alms66
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Louisiana
Oct 1999 time: 23:13
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On the tornadoes, Mark, thing I agree it's not far-reaching but it does occasionally cause loss of life, but the main reason to include it would be for the economic side. The loss of property and the "relief effort" would cost some money. But at the same time the "rebuilding" phase after a tornado actually seems to boost the economy, for a very short time, so it's almost a good thing?
LGJ-- yeah I forgot those thanx
And for anyone who needs modern-day statistics of the world go to this web site: http://www.odci.gov/cia/publication...k/xx.html#trans
[This message has been edited by Toubabo_Koomi (edited November 21, 1999).]
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mca
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Odense, Denmark
Jan 1970 time: 06:13
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It should be possible to calculate a value representing the level of tectonic activity in each cell in the Map Generator. The risk of disasters like earthquakes, volcanoes, and tsunamis could be determined from this value.
Martin
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alms66
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Louisiana
Oct 1999 time: 23:13
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Mca-- I think you and paul are working on the map model right? It looks like you guys are doing wind patterns from the old write-up. And if that is true, then every natural disaster would calculate it's chance of striking based on your model.
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Kanzid Stonebreath
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Macclesfield, Cheshire, England.
Apr 1999 time: 05:13
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1, I think forest fire and tornadoes should be modeled but mabye not at an individual level instead you could make an area prone to forest fires, and so lose X resources pre turn combating them
2, Also meteors could be modeled just not the really large ones but say ones that would wipe out half a city or so, they could be modeled.
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alms66
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Louisiana
Oct 1999 time: 23:13
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Kull & Mark,
You guys are absolutely right, so I'll drop the tornados no prob., but the thing about the forest fires, if we use the limited resources, which last time I checked was still undecided, I'd like to have the fires to deplete some of that wood. What do you think? If you still don't want it in there I really don't mind dropping it, it would just be nice to have limited resorces, so I wanted to include some disasters that could deplete them.
So that would mean we are down to earthquakes, volcanos, hurricanes, floods and droughts(which would procuce the famines).
Oh, and Kull, I don't know why you thought I might include the Giant Meteor, that, I agree, would be a very silly thing to include in a game.
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alms66
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Louisiana
Oct 1999 time: 23:13
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You are absolutely right also Paul. I guess I should have been clearer that forest fires along with increased tornadoes, hurricanes, floods and droughts would have been a side effect of pollution/Global Warming. Though they would also occur naturally(except forest fires.)
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Glak
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I wouldn't include any global warming or cooling. It happens according to stuff that people don't really understand. It would also be completely out of the player's control (since pollution has no effect at all, that is just a myth) and would just sort of bother the player.
As for limited resources I think that is much harder to do in this type of game. Each genre is different. While RTS games must have very limited resources TBS games generally shouldn't. The problem is that without attrition you tend to have to go with a super weapon as the endgame force (think cards at 35+ in RISK, or high tech units in civ) which isn't good. Well it's not like any other TBS has solved this problem so people won't hold it against you.
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Paul Crocker
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Slidell, LA, USA
Jul 1999 time: 05:13
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Here is a great reference for the effects of diseases throughout history:
http://ianrwww.unl.edu/ianr/entomol...ug/contents.htm
Check out the suggested readings if nothing else...I have some books that deal with disease (mostly in forestry), but I felt that they're much too technical and narrow in focus for the purpose of this discussion. Fe example, I don't think that we'll have to model the effects of bark beetles on western pines The info in this web site on the other hand has some relevant information. Good luck!
This site very briefly describes the significance of plant diseases - which shouldn't be overlooked in the model, since their effects can be devastating.
http://res.agr.ca/lond/pmrc/cps/disease.html
[This message has been edited by Paul Crocker (edited December 06, 1999).]
Finally, this site will give you an idea of the effects of both disease and governmental policies: The Irish Potato Famine
While most people have heard of the Famine, many underestimate the effects that the Famine had on Irish, British, and American history; the Famine spawned waves of immigration whose effects can still be seen today (150 years after the actual event!)
http://www.irishfaminefund.ie/famine.html
[This message has been edited by Paul Crocker (edited December 06, 1999).]
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