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Togas
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California
Jun 2002 time: 21:35
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Orders from the Ministers:
ALL MINISTERS, please feel free to edit this post to enter in your orders.
Save is here
Pre-Turn Actions
Military Orders
(warriors)
Roadkill: Remain fortified as sentry.
Anthea: Heal.
Grog:
Ares: Remain fortified as sentry.
Con: MP in NA
Diomedes: MP in PH
Jason: MP in poly
Odysseus: MP in Hypnos
Achilles: MP in Stable
Chimera:
(hoplite)
Bellerophan:
Theseus: MP in Olympus
Ajax: (protect workers!)
Hopity:
(archers)
Phobos II:
Zeno: 8,
Alcaeus:
Worker Orders
#1 Roads-R-Us – Frozen this turn
#2 Fred & Barny - Mine
#3 Oppressed Laborers – road to the flood plains keybord #9 from Olympus
#4 Bonehead (new slave from PAL) - road to iron (I trust our military might to not let us loose him to barbs)
#5 Woodchuck (in PH, you don't like the name, then change it yourself ) - 'roadto' tobacco
City Orders
#1 Apolyton – wf 4,12,14,18 - Hoplite (done nest turn), worker (can be switched with settler if we go with Togas iron settlement plan), settler
#2 Hypnos - wf no change – worker (done in 2), horse, sword, sword (these sword builds assume we have the iron hooked up - if not they will be either horse, archer or warrior per Ministy of Offence request)
#3 Poseidon's Harbor - wf no change - archer (done in 7), currach, hoplite, sword, sword
#4 Naked Aphrodite - wf 1,2,19 (extra gold, no delay in production) - hoplite (done in 4), archer, sword
#5 Olympus - wf 2,6 – worker (done in 5), granary, settler
#6 Stable of Hermes– wf 16 (oasis) no change– curragh (done in 5), to be determined....or start on zeus?
Diplomacy To Be Completed
Any Other Things To Be Done
Talk to CDG about trading wine for furs.
Negotiate border with PAL
Negotiate future tech trades with CDG
tell CDG where to shove that settler - MOI GK
Last edited by Octavian X on 29-08-2004 at 10:28
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Togas
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California
Jun 2002 time: 21:35
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The save is in. Here's the message that came with it:
quote:
Here is the save, gentlemen, and an answer to Con's questions. 
I'm not sure if I'm clear on the total city count for CDG:
The capital, Minnesota, Sven Fjord, Reykjavik is what we see. Is there another you know about that we don't?
We concur with your analysis of the tech situation; we were unable to lure CDG off Mapmaking, but they don't have it yet.
Currently there are quite a few units by the ivory; we have a few by our new city of Pumpkinland, and there is a spear in Sven Fjord, as well as a pair of warriors spread north of it.
We will be sending a road out of Pumpkinland towards you - west and then southwest - so we were planning on using the gold hill and mountain W,SW from Meeting Mountain in order to watch for barbs. Are there any around that you know of right now?
Cobra is on a mapping expedition like your own, partially for lack of a better thing to do, and partially to speed up the process of sorting our areas of land concern. 
Our preparations for the date (T-minus 21 turns by our count?) continue well, and we see you've secured a lil' something of your own recently. Horses of the Gods indeed!
Here is the save, and good luck in your ventures.
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GodKing
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Detroit
Feb 2002 time: 00:35
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As of this turn, our military consists of 10 warriors, 4 hoplites, 4 archers, 4 workers 1 slave.
As 2 of the warriors are up north, they will NOT be upgraded for our war.
That leaves 8 upgrades at this time. Our initial force for the war consisted of having 8 swords, 4 archers and 4 hoplites (with 2 horse to try and catch workers)
We also planned to supliment our strenght with warrior upgrades and new builds as our reserve.
I humbly request our military review the situation, and come back with build requests, particulary taking into account 2 factors: Togas's iron city proposal, and the fact that we are allowed 24 units, and we already have 22. Our military is already strong compared to CDG and average to PAL. Thank you.
-- MOI GK
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Octavian X
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Probably buried under piles of Literature, Biology, or Government homework
Jan 2002 time: 23:35
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Actually, to be perfectly honest, I don't think it's a good idea to go playing the save now in light of the CDG settler. I have my own opinion, which is to do nothing threatening toward CDG, but I'd much rather wait a little while longer to get a few more opinions.
Besides, I'm sleepy. 
I'll try to get up early, and play the save before the 24 hour mark passes, if ever. At this point, though, I wouldn't move any units in reponse to CDG's settler.
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Octavian X
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Probably buried under piles of Literature, Biology, or Government homework
Jan 2002 time: 23:35
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Turn 71 Results
Actions in Natural Order
City Hypnos builds archer. Starts worker (two turns)
City Posidon's Harbor builds worker. Starts archer (seven turns)
New Archer in Hypnos renamed 'Cerberus' Keeper' - this name had the highest number of votes in the latest poll. Moves 699 toward Olympus to ward for barb watch.
Archer Alcaeus fortifies to heal.
Archer Zeno moves 1 to protect Bonehead.
Archer Phobus II moves 6 to get a better look at the blockade - more warriors from both sides appear.
Warrior Chimera moves 8 toward sentry spot 7774 of Pumpkinland.
Worker Oppressed Laborers moves 98.
Worker Fred & Barney mine.
New Worker Woodchuck moves 4.
Worker Bonehead moves 7.
Hoplite Bellerophan fortifies as sentry.
Warrior Grog moves 3.
City Report
Apolyton – wf 4,12,14,18 - Hoplite (done nest turn)
Hypnos - wf 2,3,8,19 – worker (done in 2),
Poseidon's Harbor - wf 1,7 - archer (done in 7)
Naked Aphrodite - wf 1,2,19 - hoplite (done in 4)
Olympus - wf 2,6 – worker (done in 5)
Stable of Hermes– wf 16 curragh (done in 5)
Financial Notes
166g, +20gpt
Currency in 20 turns.
tax/sci/lux: 90/10/0
World Stats
We are #3 in Pop, GNP, Manuf Goods, and Productivity.
We are #4 in Land Area
We are #5 in Family Size
Other notes
PAL and CDG are worse off than I thought they were, judging by the Pumpkinland/Sven Fjord border situation.
Invasion T-minus 21 turns, iirc.
Sorry for the delay. My mom decided to have an impromptu session of installing molding in the family room...
Pictures


Last edited by Octavian X on 30-08-2004 at 01:09
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