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jeibel is offline jeibel
Chieftain
A Hill with Grapes on top
Jun 2000
time: 05:35
  Old Post 26-08-2004 20:53
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Question about basic design Help yourself to an AD-FREE life

A lottle question about basic design editing:
while reading aldebaran rules file i saw that they added a lot of basic design, something i thought not possible. i was quite amazed.
Is this done by simply adding the lines, or is there some trick to be performed?

Alas, if one created a lot of basic design available at different techs, and made the weapon/armor/chassis/abilities otherwise unavailable, would one practically have disabled the unit workshop, thus creating a Civ II like game ?

and furthermore, it is possible to have a basic design unit use a 2 D graphic in the unit file rather than the 3D model? if so, how? i don't think so, however.

thanks in advance and farewell

jeibel is offline jeibel
Chieftain
A Hill with Grapes on top
Jun 2000
time: 05:35
  Old Post 26-08-2004 21:00
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Support Apolyton, buy Civilization III: Complete

Or to put it more plainly: is there any way to use 2D graphics so that you can massively change the outlook of a scenario?

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:35
  Old Post 26-08-2004 21:19
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Re: Question about basic design Support Apolyton, pre-order Civilization IV

quote:
Originally posted by jeibel
A lottle question about basic design editing:
while reading aldebaran rules file i saw that they added a lot of basic design, something i thought not possible. i was quite amazed.
Is this done by simply adding the lines, or is there some trick to be performed?


This is done by adding lines to the #UNITS section of the alphax.txt file.

quote:
Originally posted by jeibel
Alas, if one created a lot of basic design available at different techs, and made the weapon/armor/chassis/abilities otherwise unavailable, would one practically have disabled the unit workshop, thus creating a Civ II like game ?


I've never played a Civ series game, but I'm almost positive that since "basic unit designs" cannot be deleted by using the design workshop, then if you were to create enough base units via the #UNITS section of the alphax.txt file, that your statement would be correct.

quote:
Originally posted by jeibel
and furthermore, it is possible to have a basic design unit use a 2 D graphic in the unit file rather than the 3D model? if so, how? i don't think so, however.


The alien artifact, Battle Ogres, mw's, spore launchers, and IoD's all use a 2D graphic from a file which I cannot remember the name of off the top of my head. If its that important to you why post here to that effect and when I get home I can look up the file name for you. FYI and hope my replies help you out.


D

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 27-08-2004 02:51
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Support Apolyton, buy GURPS/ Alpha Centauri

The graphic file Darsnan refers to is labeled 'Units.pcx'

The downside is that it appearantly can only hold 10 new graphs at the expense of removing the present ones.

Lord Nword is offline Lord Nword
Warlord
A2 MI USA
Aug 2004
time: 05:35
  Old Post 27-08-2004 03:22
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Support Apolyton, buy Civilization: The Boardgame

Personally I'm quite aware that the added units work, but in my experience prior to Aldebaran, I was never able to get them to work...

jeibel is offline jeibel
Chieftain
A Hill with Grapes on top
Jun 2000
time: 05:35
  Old Post 27-08-2004 14:23
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#6 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

So it's not possible to add even 2D graphics for new design
Thanks everyone

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