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my reaction to those quotes from the reviews is pretty negative. i think they are fairly alarming because they seem like they are making excuses and rationalizing why it's a good game but don't back it up with any examples. when ign is saying stuff like that usually it's pretty bad because ign is usually very fanboyish on hyped games. in morrowind you could play a tyrant or a good knight but it sucked because there was no gameplay that tied in your actions. the game world needs consequences from your actions or it's all just imagination(and books do 1000x better in that department). i have a feeling fable will be like this too.
now that i've read the review(the ign one) i'm almost certain it's going to be another b&w. here are some quotes i think are disturbing from the review -
quote: Though Fable is indeed a game about freedom and choice, it is not nearly as wide-open as Bethesda's mammoth RPG |
morrowind wasn't really open either though given how few real choices you had. sure you could do anything you wanted but there really wasn't that much to do other than kill things, do quests, and amass hordes of loot.
quote: There are no more branching story paths, though you can veer towards good or evil as you choose, you can't take the clothing off your victims, children will not change their hairstyles to look like you, and your competition with other heroes in the world is much more of a story element than a true gameplay mechanic. Before you start crying over these lost features, you should know that I absolutely love Fable. |
i thought that was supposed to be a major part of the game? also wtf is the point of being good or evil if the story in the same? that boggles my mind.
quote: Forget the publisher's line about "for every action, there is a consequence." That's not actually what Fable is about. Instead, Fable's motto is more along the lines of a Burger King ad -- Have it your way. |
so basically the whole game is not what it was marketed and hyped to be(ala b&w)?
quote: In fact, magic ages you far too fast. In the span of 20 game days, when using magic heavily, you will easily reach the max age of 65 (at which point you just stop growing older). |
but after your done aging there is no game left! 
quote: I'm sure if you do a full count of all the quests, the number will be somewhere around 30 or so total. |
sounds like a good value for your money.
quote: They are fierce and come in packs, making for a truly insane challenge at times (yet, I challenge you to die fighting them). |
um, yeah.
quote: As I played, I kept thinking, "Why didn't they do this or that," but in the end I still had a blast playing Fable and to me that makes all the difference. |
anyone notice the pattern yet? everytime he says something negative he always makes sure you know he stills loves fable and enjoyed it immensely. if you believe enough it has to be a good game.
he also talks alot about how your character changes based on your goodness/evilness but that's a gimmick and relatively worthless feature for all the lip service he gives it. b&w does the same thing but it doesn't add much to the game.
he also talks a lot about the npcs reactions based on your alignment but it doesn't sound much different than morrwind except there is probably more fluff(more animated reactions, like girls fawning over you).
seriously that review sounded like he was paid to make it sound as good as possible without outright lying. either that or he was a major fanboy.
quote: Originally posted by Imran Siddiqui
I disagree entirely. B&W was indeed a good game. One of the problems though is that it is primary a single player game. How many WC3 players play the single player mode anymore? |
b&w is horrible in single player. sure the tutorial and learning the game is fun i will admit but after that there is nothing. iirc it took months to patch the game so you could even beat it. i also think there are only 5 missions and at least 1 they take away your creature which is like 90% of the game. the game only take a couple hours to beat once you figure out how shallow it is. the biggest hurdle is getting over the illusion there is something there. which is fairly hard given how good the graphics/atmosphere is. it just doesn't make sense for them not to put good gameplay in there too.
i have to be honest here, you saying b&w is good game seriously makes me doubt your credibility on anything game related. 
quote: Originally posted by Imran Siddiqui
People didn't realize it was going to basically be Populus crossed with RPG elements. |
no comment. 
quote: It was a very well done game. The interaction with your creature was incredible and trying to figure out the puzzles was very nicely done (I remember the one where you had to throw the guy and then quickly cast a spell where he landed to impress the next village people ) |
yeah, all 20 puzzles were very impressive... 
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Imran Siddiqui

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The Potterverse
Jan 1970 time: 00:34
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quote: I don't think it's valid to argue they failed in what they tried to achieve, though (as I said) it is valid to argue they took the genre in the wrong direction. |
Um... what do you think hype is? Its all the press over what was attempted to be achieved. WC3 failed. A few months before release they told everyone that they couldn't get what they wanted to do and were telling people they were going to do to work and therefore they would go back to having more traditional RTS gameplay, rather than the quasi RPG they were planning.
I probably would have played more than a demo if they did the RPS.
quote: in morrowind you could play a tyrant or a good knight but it sucked because there was no gameplay that tied in your actions. the game world needs consequences from your actions or it's all just imagination(and books do 1000x better in that department). i have a feeling fable will be like this too. |
If Fable is like Morrowind, then without a doubt it'll be an amazing game, seeing how Morrowind is one of the best games out there. 
Secondly, in Fable there definetly seems to be responses by village people based on your consequences. What review were you reading? 
quote: wtf is the point of being good or evil if the story in the same? that boggles my mind. |
Ever play KOTOR? Story's the same whether you are good or evil. There are just different ways of doing things (ie, killing vs. negotiating).
quote: anyone notice the pattern yet? everytime he says something negative he always makes sure you know he stills loves fable and enjoyed it immensely. if you believe enough it has to be a good game. |
Um... haven't you ever loved a game yet acknowledged its flaws? 
If not, then either you haven't played many games or don't know how to spot flaws. For example, I loved SMAC, but it have plenty of flaws. When I describe the flaws, I do make it known that I really do love the game in spite of the flaws.
Besides there were two reviews up there which basically said similar things.
quote: i have to be honest here, you saying b&w is good game seriously makes me doubt your credibility on anything game related. |
That's fine, you saying Morrowind isn't a good game seriously makes me doubt your credibility on anything game related .
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Imran Siddiqui

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The Potterverse
Jan 1970 time: 00:34
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quote: I'd like you to produce some press releases showing Blizzard make claims about the RPG elements that they later rejected, as you have suggested in your posts. |
Perhaps not press releases, but:
http://pc.ign.com/articles/132/132906p1.html
quote: While this is certainly a far cry from their original RPS idea, the addition of the hero units will make things more interesting. |
http://archive.gamespy.com/previews/november00/war3/
quote: When the game was announced last year, much was made of the fact that the game would be a RPS, or role-playing strategy game. Add to that the news that it would be in 3D and RTS, RPG and Warcraft fans were drooling at the thought of getting their hands on this bad boy.
The game was later scaled back. |
http://www.pcgameworld.com/preview...._Battlecry_III/
(refering to it in a Warlords III: Battlecry context)
quote: When Blizzard first announced Warcraft III years ago, they coined a term; RPS, Role-Playing Strategy. With heroes and units that continually leveled and main and side quests to take, the first previews made it sound like a real-time version of Heroes of Might and Magic or Warlords.
In the end, Blizzard opted to create a more straight forward RTS experience, and while Warcraft III is still a superb game, it has always left me wondering what it would be like to see the RPS they first envisioned. |
I hope that these quotes from well respected internet publications will convince you that the original design for WC3 was MUCH more ambitious that what came out. While that isn't a big thing (they though it would be more fun not to go all the way they planed), this should be enough to show you that they did not achieve what they set out to do in the design of the game.
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the 20 hour mark was from someone who reviewed it iirc. morrowind was probably 300+ hours if you did everything but most people probably only played 20-60 hours.
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so anyone play it yet? it seemed like lots of people where interested given how big the other thread but it seems to have died down. here is a review i trust enough to take seriously -
http://www.gamespot.com/xbox/rpg/fa..._flashtop_story
gamespot gives fable an 8.6. in a way you could say that's a failure given how molyneux's hype(which he admited recently in an interview you shouldn't take seriously) said it would be revolutionary. sounds like a fun game but definately a rental given that the reviewer says you can probably beat it in less than 10 hours(w/ 1 hour training). he does mention you could stretch out 20-30 hours if you wanted to.
if you read the review it sounds like they were actually going to make the game they hyped but encountered difficulties and trimmed it down. the training is probably the best part of the game as it seems closest to what the game was supposed to be. reminds me of b&w where the first few hours were amazing but it fell apart after that.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:34
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quote: Ever play KOTOR? Story's the same whether you are good or evil. There are just different ways of doing things | I didn't (can't find it around here for some reason). I played Arcanum though, and you had one branching in the story to side with good or evil, you could negotiate, lurk or fight your way around whether you were good or evil (though killing was sometimes the only option). Decisions you took would prevent you from gaining subsequent quests (e.g. repairing a mechanism prevents an alchemist from giving you a quest because he no longer likes you), and would give you reputations on which people would act. NPCs would accept to join you or not based on your deeds, what you looked like, etc. And at the end of the game, there is a small story told about what happens to the world based on what you did. And you could do different endings, siding with the bad guy or not, independently on the previous good/evil choice. This made a good game, with replayability, choices and choices. Fable doesn't look like it's got depth like that, does it:
quote: all the moral decisions you've made have little effect on what happens or how it happens. The game does have multiple endings depending on your morality and ultimate decisions you make, but each version of the epilogue is very brief, and it's fairly easy to see the numerous different alternatives without having to play through the game from the beginning. This is partly because your character's morality can be reversed just by visiting one of two different locations in the game, respectively devoted to a good and an evil god. |
This:
quote: The hero himself has no personality (and never speaks, except for a few short, gruff phrases | I also dislike (makes me think of what I dislike most in Morrowind).
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