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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Strategy > City Square food/production
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ben_sphynx is offline ben_sphynx
Settler

Aug 2004
time: 05:35
  Old Post 28-08-2004 19:46
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Does anyone know exactly how one can determine city square food and shields production. Sometimes I think it has something to do with terain, but there are some factors that confuse me.

Eg: square produces 5 food (maise); put a city on it and it now produces 3 (despotism, with an agricultrual civ).
So are bonus resources on the city square ignored?

Can anyone point me to a table with the results of puting the city square on different terains, with or without despotism or agricultrual.

Thanks.

Grim Leaper is offline Grim Leaper
Chieftain
england
May 2001
time: 05:35
  Old Post 28-08-2004 20:50
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A city space always produces 2 food, 1 shields and 2 trade (IIRC) no matter what the underlying terrain is. the only variations on this are agricultural civs get +1 food, and i think a river gives an extra trade. Also commercial and industrial civs get a bonus, but this is only once they reach size 7.

goverment has no effect on the city space. I believe the reason for no resource benifits is because that square is essentially worked for free (by no population). Also realistically you can't farm/mine in the middle of a town site :P

Graham

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 28-08-2004 21:09
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As Grim Leaper says, a town square always gets the same food/production of 2/1, unless the civ is agricultural, in which case it gets +1 food. However, the +1 food is only achieved under despotism if the town is next to a river. Under other governments the agricultural civ will always get 3 food in the city square, regardless of terrain.

The obvious point here is never to settle a town on cows, wheat, wines, sugar (which unfortunately doesn't get the bonus food under despotism) and depending on surrounding terrain, flood plain.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:35
  Old Post 28-08-2004 21:29
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Settling on high-Shield sites (Iron Hills, etc.) will net more than 1 Shield in the city center tile, but you might not see it until you get out of Despotism.

Grim Leaper is offline Grim Leaper
Chieftain
england
May 2001
time: 05:35
  Old Post 29-08-2004 17:33
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quote:
The obvious point here is never to settle a town on cows, wheat, wines, sugar (which unfortunately doesn't get the bonus food under despotism) and depending on surrounding terrain, flood plain.


Does this mean you do get the food bonus when out of despotism? The only resources i settle on are luxury or strategic, to ease road building and protection.

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:35
  Old Post 29-08-2004 18:04
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You might want to shy away from building cities on strategic resouces. Actually building on them makes it more difficult to "cut yourself off" so you can build cheaper obsolete units to upgrade later when you feel like connecting the resource again.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:35
  Old Post 29-08-2004 23:53
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quote:
Originally posted by Grim Leaper
Does this mean you do get the food bonus when out of despotism?


No.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:35
  Old Post 30-08-2004 09:44
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You get the commerce bonuses.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 30-08-2004 10:54
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You never get food bonuses when you settle on bonus resources, regardless of government.

Generally, the only resources that are ok to settle on are those with commerce bonuses only, as Aeson said. Eg, Horses, Tobacco.....

Of course, settling on hills has an added defensive bonus that you need to weigh up against losing the production bonus if it's Iron, say.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:35
  Old Post 30-08-2004 21:54 Visit joncnunn's homepage!
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It's best not to settle on any resouce type. Intead build the city on an adjoining tile and make that bonus high on the imporvement list.

Grassland + shield tiles should also be avoided. You'll get exactly the same production from a city founded on a no shield tile than one with a shield.

Epistax is offline Epistax

Prince
of Bananas
May 2001
time: 00:35
  Old Post 31-08-2004 02:34
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So the question is: Do you settle on the first turn no matter what (say, start on a grassland shield tile with no other shield tiles around), or delay your entire empire 1 turn for the rest of the game and move one square so you'll have an extra production point compared to not doing it. I assume people have already figured out what's best, but I haven't heard it yet.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:35
  Old Post 31-08-2004 02:35
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move off the bonus grassland tile.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:35
  Old Post 31-08-2004 04:16
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quote:
Originally posted by Epistax
So the question is: Do you settle on the first turn no matter what (say, start on a grassland shield tile with no other shield tiles around), or delay your entire empire 1 turn for the rest of the game and move one square so you'll have an extra production point compared to not doing it. I assume people have already figured out what's best, but I haven't heard it yet.


Um, it's a little tougher of a decision than that. There are SOOO many factors that go into that starting point.

Here is a VERY good treatise on the subject:

http://www.civfanatics.com/doc/civ3...tarts/index.htm

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:35
  Old Post 31-08-2004 14:00
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IMV the best bonus resource to build on is GOLD. Plop a city down on a gold hill near the capital and voom! Big commerce boost to a young empire.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:35
  Old Post 31-08-2004 23:11 Visit joncnunn's homepage!
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In general, moves of one tile to get off a shield / resource / get adjecent to fresh water help more the hurt.

For an agr civ, moving two tiles to fresh water would be worth it, athough they tend to start on fresh water more often than non-agr civs anyway.

Also if you had a scout or moved a worker to the tile it's going to improve first and notice your starting location has a lot of ocean tiles within future CR and yet isn't adjoining it, it's also benifital to move it one tile either towards the sea (for the harbor and some sea Wonders) or away from it (for larger shield production.) than to found in place with both a shield and food problem.

quote:
Originally posted by Epistax
So the question is: Do you settle on the first turn no matter what (say, start on a grassland shield tile with no other shield tiles around), or delay your entire empire 1 turn for the rest of the game and move one square so you'll have an extra production point compared to not doing it. I assume people have already figured out what's best, but I haven't heard it yet.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:35
  Old Post 01-09-2004 01:26
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quote:
Originally posted by joncnunn
although [agr civs] tend to start on fresh water more often than non-agr civs anyway.


Actually no, it just seems that way...

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