 |
|  |
 |
|
Octavian X
|
 |
Probably buried under piles of Literature, Biology, or Government homework
Jan 2002 time: 23:36
|
|
Orders from the Ministers:
ALL MINISTERS, please feel free to edit this post to enter in your orders.
Save is here
Pre-Turn Actions
Military Orders
(warriors)
Roadkill: Remain fortified as sentry.
Anthea: Heal.
Grog:
Ares: Remain fortified as sentry.
Con: MP in NA
Diomedes: MP in PH
Jason: MP in poly
Odysseus: MP in Hypnos
Achilles: MP in Stable
Chimera:
(hoplite)
Bellerophan:
Theseus: MP in Olympus
Ajax: (protect workers!)
Hopity:
(archers)
Phobos II:
Zeno:
Alcaeus:
Worker Orders
#1 Roads-R-Us – Join bonehed
#2 Fred & Barny - Continue Mine
#3 Oppressed Laborers – quote: road to the flood plains keybord #9 from Olympus | Someone apparently doesnt know the difference between 8 & 9 on the keyboard, but at least it is a flood plain still. Irrigate or road. Both are benifits. I give the option because that way I will not be upset when you do the oposite.
#4 Bonehed (slave from PAL) - road
#5 Woodchuck - road or mine. Same note as I put under #3 above.
City Orders
#1 Apolyton – wf 4,12,14 to 15 ,4,18 - start settler , worker
#2 Hypnos - wf 2 to 4,– worker (this should have been done this turn, what happened? This isn't the first time I have seen our schedule blown due to some error by the game I think.), horse, sword, sword (these sword builds assume we have the iron hooked up - if not they will be either horse, archer or warrior per Ministy of Offence request)
#3 Poseidon's Harbor - wf no change - archer (done in 6), currach, hoplite, sword, sword
#4 Naked Aphrodite - wf 1,2,19 (extra gold, no delay in production) - hoplite (done in 3), archer, sword
#5 Olympus - wf 2,6 – worker (done in 4), granary, settler
#6 Stable of Hermes– wf 16 (oasis) no change– curragh (done in 4), to be determined....or start on zeus?
Diplomacy To Be Completed
Any Other Things To Be Done
Talk to CDG about trading wine for furs.
Negotiate border with PAL
Negotiate future tech trades with CDG
tell CDG where to shove that settler - MOI GK
Last edited by Octavian X on 04-09-2004 at 08:58
|
|
|  |
 |
|
Togas
|
 |
California
Jun 2002 time: 21:36
|
|
Turn Results
Played in chat with GodKing and MrWIA assisting at 6:00am GMT (Saturday)
APOLYTON builds Hoplite. Starts on Settler.
ARCHERS:
Zeno 8.
Cerebus's Keeper 9, then FORT in Olympus.
Phobos II 8.
Alcaeus 6.
WARRIORS:
Chimera 8
Grog 2
Althea the Barb Slayer 8. Kills another barb village. Takes 3 damage! 1/4. 25g. Spots a distant island.
HOPLITES:
Pig Sticker FORT in Apolyton.
Bellerophon 6
Ajax 7 (worker watch)
WORKERS:
Bonehead road
Oppressed Laborers Irrigate
Road R Us 7
Woodchuck mine.
WF ADJUSTMENTS:
Apolyton shifts 14 to 8. Giving us growth in 4, Settler in 4.
Hypnos shifts 2 to 5. Shifting wasted shields for the worker to food.
Olympus shifts 2 to 1, so that the tile being improved is worked.
Information of Note
We have barbarians near Stable of Hermes.
We are Strong to CDG, Ave to PAL.
We continue to be ranked 3rd in all important categories.
CDG city sizes: cap 3, minn 3, poss 2, rey 1, fjord 1
CDG is missing Masonry, Wheel, Mysticism.
--Togas
|
|
|  |
All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|