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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Other Games > Evil Genius playable demo
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Guynemer is offline Guynemer
King

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Gotta have more cowbell!
Mar 1999
time: 00:36
  Old Post 31-08-2004 01:59
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Evil Genius playable demo Support Apolyton buy from Amazon

I've been hesitantly looking forward to this game since I first heard of it nearly a year ago.

Gamespot and IGN now have a playable demo.

I'm downloading now, and I'll try to post some thoughts later on.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:36
  Old Post 31-08-2004 02:28 Visit Kassiopeia's homepage!
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Oh, this one. I had already forgotten the existence of the project, even though the idea is most intriguing. I look forward to hearing about the actual execution of it (alas, I must go to bed now).

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:36
  Old Post 31-08-2004 02:46
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I've been looking forward to this game with mild interest, hope it's good.

Guynemer is offline Guynemer
King

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Mar 1999
time: 00:36
  Old Post 31-08-2004 03:36
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The demo is promising.

Your basic tutorial, walk you through some remedial missions/functions.

The music/atmosphere/humor is top-notch; more in line with NOLF than the complete over-the-top lunacy of Austin Powers.

Graphics aren't overly impressive, but servicable.


Gameplay in the demo is a basic introduction to building onto your base, getting items for training and housing minions, defending your base from do-gooder cannon fodder, and capturing and interrogating a superagent.

Not spectacular, but certainly promising. As far as demos go, I'd give it three (out of four) stars.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:36
  Old Post 31-08-2004 05:01
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I played the demo briefly, not bad - although it's hard to get a real impression from a demo. I'll wait untill the "full demo" is released.


I'd call it a second generation dungeon keeper. It takes the ideas from that game and executes it much better, I think.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:36
  Old Post 31-08-2004 20:00 Visit Kassiopeia's homepage!
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When I first heard of the game, I was thinking of an X-Com Enemy Unknown where lair-building is much more intricate and where instead of defending Earth from aliens you send your minions to different parts of the world to do evil stuff.

The demo only showed the lair-building part, which in itself isn't IMHO enough to make a game, but gosh darnit, it appears according to all the fancy buttons in the UI that indeed, you will be able to send minions off to missions. Unfortunately I doubt it'll be a X-Com like squad tactics level play, I suspect that it's more a "set slider to send X minions of type Y to do mission and hope everything goes well". I also would have appreciated a chance to craft a mastermind in your own image, but I suppose the archetypal (think Ernst Blodfeld) one will suit also well. Also, Jet Chan

"Dungeon Keeper" was also the first thing to pop into my mind when it showed you how to make rooms. It's exactly like DK in that regard.

What I'd really like see is stupid minions not opening the lair on their way out to grab supplies and letting the good guys in in the process. Also, guards should be a LOT more responsive and dash off to the entrance the very moment I hit "red alert". You'd also need an incentive to not keep on red alert at all times (aside capturing, which tagging will do anyway) - perhaps make the minions less responsive to it the more times they hear the siren bellow.

But altogether, it's fun. I cracked up quite a few times over the sheer absurdity (in a good sense) of some scenes.

Main_Brain is offline Main_Brain
King
Economic World Center
Jul 2002
time: 06:36
  Old Post 09-09-2004 02:17
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Finally got arround to D/l the Demo.

I wonder why there is no decent pause option where you can still give orders? I kinda wished for one as Hordes of Evil Good-doers invaded my Lair
Is the Kind of Aggression those Good Boys showed normal?
Kinda nerving. The Bodybags piled up whole Entrance..

Kind of disappointing the Nr. 2 didnt mention the Fire Exthinguishers.


But said that its an quite good looking game. So many awesome Scenes. I could just sit here and watch my minions Work.

Like in Settlers, or Sims in a good way if there weren't the aggressive Enemies.
Graphics are decent, Animations original.
Game Concept is just awesome :=)

The Music is soo stylish too :=)

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:36
  Old Post 09-09-2004 02:21 Visit Kassiopeia's homepage!
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quote:
Originally posted by Main_Brain
Is the Kind of Aggression those Good Boys showed normal?
Kinda nerving. The Bodybags piled up whole Entrance..


I studied an unofficial forum and discovered, much to my pleasant surprise, that the amount of aggression was severely ramped up in the demo. In the actual game there will be a concept called "heat", notoriety in a sense. The more evil you are and more active, the more heat the good guys put on you.

Main_Brain is offline Main_Brain
King
Economic World Center
Jul 2002
time: 06:36
  Old Post 09-09-2004 11:51
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Just saw it at gamefaq's it is indeed set to 80% which kinda explains it. ;=)
The Body bags already show their Heat level.

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