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Guynemer
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I've been hesitantly looking forward to this game since I first heard of it nearly a year ago.
Gamespot and IGN now have a playable demo.
I'm downloading now, and I'll try to post some thoughts later on.
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Guynemer
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The demo is promising.
Your basic tutorial, walk you through some remedial missions/functions.
The music/atmosphere/humor is top-notch; more in line with NOLF than the complete over-the-top lunacy of Austin Powers.
Graphics aren't overly impressive, but servicable.
Gameplay in the demo is a basic introduction to building onto your base, getting items for training and housing minions, defending your base from do-gooder cannon fodder, and capturing and interrogating a superagent.
Not spectacular, but certainly promising. As far as demos go, I'd give it three (out of four) stars.
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Kassiopeia
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Jyväskylä, Finland
Jul 2001 time: 07:36
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When I first heard of the game, I was thinking of an X-Com Enemy Unknown where lair-building is much more intricate and where instead of defending Earth from aliens you send your minions to different parts of the world to do evil stuff.
The demo only showed the lair-building part, which in itself isn't IMHO enough to make a game, but gosh darnit, it appears according to all the fancy buttons in the UI that indeed, you will be able to send minions off to missions. Unfortunately I doubt it'll be a X-Com like squad tactics level play, I suspect that it's more a "set slider to send X minions of type Y to do mission and hope everything goes well". I also would have appreciated a chance to craft a mastermind in your own image, but I suppose the archetypal (think Ernst Blodfeld) one will suit also well. Also, Jet Chan 
"Dungeon Keeper" was also the first thing to pop into my mind when it showed you how to make rooms. It's exactly like DK in that regard.
What I'd really like see is stupid minions not opening the lair on their way out to grab supplies and letting the good guys in in the process. Also, guards should be a LOT more responsive and dash off to the entrance the very moment I hit "red alert". You'd also need an incentive to not keep on red alert at all times (aside capturing, which tagging will do anyway) - perhaps make the minions less responsive to it the more times they hear the siren bellow.
But altogether, it's fun. I cracked up quite a few times over the sheer absurdity (in a good sense) of some scenes.
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