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Mead
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I pulled down the turn and took a look.
We have 56 ECs.
The MW went southeast towards SSR. SSR is undefended. Do you think it will appraoch it one more turn and attack in two turns. Or rather do you think it will attack Money Valley this turn (it can be cause of the fungus)?
We have enough cash to rush 2 crawlers. I think we should.
TECH
Tech Cost 170
Tech Accum 130
Tech Turn 35
We need 40 labs to get mobility next turn. Currently we are producing 35/turn. We can adjust our crawlers to give us the extra 5 labs. This will cost us some mineral production.
Initially, I thought we should rearrange the crawlers to gives us the tech faster. But, on second thought, I realize that getting mobility one turn earlier doesn't do us all that much good because it, by itself, will not give us probe foils. We need the need tech after (Flex) that to get foils. I think the additional minerals beget more crawlers faster, which beget more minerals/crawlers/ECs faster, and so on.
Mead
Last edited by arginine on 31-08-2004 at 09:37
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arginine
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disregard this post
Last edited by arginine on 31-08-2004 at 09:38
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Mead
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quote: Originally posted by arginine
I'd prefer to adjust our social engineering before adjusting the crawlers. 2 energy = 1 mineral. |
I adjusted the sliders several times to see how that would affect the lab points. No matter how you move them this turn will not get 40 labs without adjusting the crwalers.
quote:
Revealing details from exploring from the unofficial turn is prohibited. I know, cause I accidentally did it. |
I have not moved anything. I'm only reporting what I see when I open the turn. I'll let the official turnplayer move the units.
Mead
PS
Let me clarify if I was not clear in my initial post. I suggest we concentrate on mineral/crawler production for this turn. The DA are running wealth and that makes me think that they are prepping for the SP instabuild rush. Unless they have some good mineral specials, we should be in good shape so long as we can maintain our emphasis on crawlers.
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arginine
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I should have read your post more carefully. My apologies.
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-SafaN-
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i agree: at this moment tech rate can be slower to ensure the SPs are build: we need cash to hurry the crawlers, and to upgrade them
2135 for HGP is good, then we should focus on PTS 'cause the angels can build that project as well
at the moment i think minerals are more important then nuts, and ec's more important then tech
we should also consider what to do with that tower, attacking without empath will be costly; but we cant let it be there to. In the manual is written that the tower only produces mw if all 8 squares are filled with fungus, so mayb we can spare a former to clean up?
I usualy have the habit of not leaving my bases to increase defense succes rate, i know garrissons are not that important now, but imagine a mindworm rush from the gaians or so. I believe we should build vertically until we have the two SPs.
just my opionion
SafaN
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arginine
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I wouldn't have put the scout next to the MW. I think it will just get killed. Sure, the MW might move and attack in the same turn, but it would suffer a penalty. If MW get a penalty for attacking bases in the first 50 years, then lets use it.
As for the tower, we don't have to social settings or military to defeat it. Our morale is -25%, and FM gives us a -30% psi attack. I'd plop a sensor where the former is building a forest to watch the tower for now.
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