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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Other Games > General thinking about mixing RTS and TBS
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What do you think (Time out:0 days after 31-08-2004, 17:09)
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muxec is offline muxec
Prince
Mingapulco
Jul 2002
time: 07:36
  Old Post 31-08-2004 17:08 Visit muxec's homepage!
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#1 Report this post to a moderator
General thinking about mixing RTS and TBS Full PM-box? Change here!

The article is here : http://www.geocities.com/golub_m2000/bsystem/ind.htm
And the second part is here : http://www.geocities.com/golub_m200...tem/pcspecs.htm

Read and respond

muxec is offline muxec
Prince
Mingapulco
Jul 2002
time: 07:36
  Old Post 01-09-2004 17:09 Visit muxec's homepage!
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Put an end to popups!

Hm... Boycot?

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:36
  Old Post 01-09-2004 17:30
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Summary?

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:36
  Old Post 01-09-2004 18:32
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im not real interested in an abstract discussion of strat gaming systems, with the problems of time scale and turn number, and unit balance, in the abstract. 1. I havent played enough different games to really comment, but more importantly 2. It depends on what you are modeling. Lots of problems are caused by incompatibilities between the nominal time scale of the game story and the level of granularity of combat - certainly this is true in games ive played, civ and AoE.

And BTW, you'll need to clarify the English - perhaps we can help with the editing?

muxec is offline muxec
Prince
Mingapulco
Jul 2002
time: 07:36
  Old Post 01-09-2004 19:08 Visit muxec's homepage!
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Support Apolyton, buy Civilization 2

Yes, language help is welcome as my English is awful

pg is offline pg
Prince

Jan 2001
time: 21:36
  Old Post 02-09-2004 16:10 Visit pg's homepage!
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it's not that i'm not interested in this stuff but your english makes it a bit hard to read and your a bit too detailed to really interest me. i read the first paragraph on both(along with looking through the rest) and they went over my head and i usually love this type of discussion. i don't understand what your points are and why you are discussing this stuff.

Main_Brain is offline Main_Brain
King
Economic World Center
Jul 2002
time: 06:36
  Old Post 02-09-2004 23:38
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Support Apolyton, buy GURPS/ Alpha Centauri

Rise of Nation had a Risk-like Part which seemed quite nice.
Of course i never bothered to click the Link so..

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:36
  Old Post 03-09-2004 18:40
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lets help edit

"One of the most serious challenges previous developers of wargames faced is organizing the need for real co-ordination between units on the one side and the need for different types of units on the other hand. Too often developers who solved only the first part of problem created the best battle plan: "Attck with the maximum number of high-end units in one direction". Those who managed to solve the second part of the problem without solving first part provide another solution: "Hot A with B, B with C and C with A". Even fulfilling both parts of the challenge does not garantee good game balance. For example it could be "fixed group composition", not maintaining straight frontline, etc.
"


One of the most serious challenges previous developers of wargames faced is the need to incorporate a diversity of units, while enabling players to co-ordinate these units realistically in combined arms formations. Some developers solved this problem by presenting systems that forced players to an optimal battle plan of creating homogenous formations consisting entirely of the best unit available, which eased the issue of coordinating formations, while others adopted a rock-paper-scissors system which forced players to used combined arms formations. Even combining these approaches could not guarantee game balance. For example it could lead to standard combined arms formations, unrealistic formations, etc.



Muxec - I guess first you need to clarify what you mean by "real coordination of units" and how developer solved that problem, and what relation this solution has to "Attack with the maximum number of high-end units in one direction". For the moment i cant figure out what youre trying to say in your first two sentences.


youre a native Russian speaker? Perhaps if you could get the attention of one of our Russian speakers, you could write this out in Russian and they could translate for you?

Last edited by lord of the mark on 03-09-2004 at 18:56

muxec is offline muxec
Prince
Mingapulco
Jul 2002
time: 07:36
  Old Post 04-09-2004 11:57 Visit muxec's homepage!
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Avatar Enlargement: We've got the solution

Great, thank you... I need to improve my English... Maybe later ; )

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