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Lemmy is offline Lemmy
King
Bubblewrap
Dec 2000
time: 06:36
  Old Post 01-09-2004 03:52 Visit Lemmy's homepage!
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GalCiv II! Support Apolyton, buy Civilization 2

http://apolyton.net/galciv/
quote:
On the definite list for inclusion, according to Wardell is a top-down 3D engine, ship design, increased planetary control, fleets and greater distinctions between races. -


Yay for ship design! (and a lesser Yay! for all the other things)
This really sounds promising, with the high standard they have set and are setting for their AI i'm really looking forward to this bit...maybe we'll finally have a game with ship design and an AI that knows how to design good ships.

Brent is offline Brent
Prince

Dec 2000
time: 21:36
  Old Post 01-09-2004 04:36
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Big yay for ship design, lesser yay for the last three, but I tentatively disapprove of the top down 3D engine.

Would it be possible to play nonhumans, or to have direct multiplayer?

Lemmy is offline Lemmy
King
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Dec 2000
time: 06:36
  Old Post 01-09-2004 13:45 Visit Lemmy's homepage!
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Enter the AD-FREE zone

More info, from the galciv forums
quote:
I want to keep a running public journal on some of the thoughts we have on Galactic Civilizations II which won't be out for over a year but the beta should show up early next year.

# Fleets #
You will have fleets. Not just grouped ships but fleet battles. They won't be fancy though, more akin to Warlords type style. But nubmers will matter. However, the # of ships you can have in a fleet will be dependent on your logistics ability. So no "mega" fleets (unless you put your research in that direction).

# Ship Design #
You will have ship design. You will be focusing on the actual components. You will have X number of "class slots" (we will have this for ease of refitting ships in space on the fly for you). X will probably be something like 8 or 10. The way your ships look will depend on your components. The 3D engine will put the pieces together for you visually.

# Ship Battles #
Ships will have 3 classes of weapons: Beam weapons, mass drivers, and Missiles. There will be tech trees on each pattern of this. The defenses will be shields (for beams), armor (for mass drivers) and point defense (for missiles).

This will be where much of the strategy will come in for the warrior. Which technologies do you try to go up? You'll have to pay attention to what your enemies have. If The Drengin have Mark VI phasors and the Arceans have Mass Driver Mark VI then you're likely only going to have enough technology to fully counter one of them.

# Sectors #
Planets will be natively part of the sector. Not a seperate screen. That means we'll have things like asteroids and nebula which will SLOW you (to simulate having to fly around them in 3D, it's going to be a 2D map in a 3D engine).

# Cultural Influence #
Instead of looking at numbers, you'll look at the map. The 3D engine will have irregularly shaped boundary lines. If your planet is surrounded on all sides by a particular player's "space" then you can watch is zoom in on your planet turn after turn. When it touches your planet, it changes sides. So it'll be up to you to battle that sort of thing with your star bases and such.

# Planets #
Planet quality # wont' be the end all, be all thing. Instead, planet quality will determine the POTENTIAL of the planet. Planet building will be based on slots in a randomly generated surface (i.e. planets will look different from one another in this). A class 20 planet has more grids than a class 10. But someone working really hard on that class 10 is going to have an advantage over the guy who's barely making use out of his class 20.

This will add to the strategy: Guns or butter. Improve your worlds or put your energies into other things?

# Budgeting #
You'll have much more fine tune control of your budget on a per planet basis (now that we have planets in the sector we have a lot more freedom).

# Races #
There will be 12 races to choose from of which 8 can be active at any one time. Our current PRELIMARY plan is that you will be able to play as any of them.

So those are some thoughts for now on what we have planned. The game's release date is scheduled right now for 4Q2005 but we're not promising that as we won't release it until it's finished. And while that phrase has become cliche, in our case, since we do open betas with our customers, it'll be you guys who largely tell us when we're done. I.e. none of that vaporware nonsense.

I hope you like some of the things we're hoping to do with it. BTW, thank you to all who have purchased GalCiv and especially the expansion pack Altarian Prophecy (whose sales are funding GalCiv 2's development ).


Looks like no multiplayer, but you should be able to play as any race

But i'm not sure what they mean by "Planets will be natively part of the sector."

Brent is offline Brent
Prince

Dec 2000
time: 21:36
  Old Post 01-09-2004 21:44
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Suffering from ads?

I don't suppose there'd be much point to an Apolyton GC2 wishlist, considering that there's an official forum.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:36
  Old Post 08-09-2004 17:04
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Lose 30 kilos (of popups)

Yay! And triple-yay!

I have only one deception: making the society management better doesn't seem to be included. Right now, for example, you only have a few governments and basta. Alpha Centauri was on the other side of the line on this.


quote:
But i'm not sure what they mean by "Planets will be natively part of the sector."

From what I understand, it means that instead of having sectors and planets as 2 superposed environments, they form only one. So the planets aren't technically "another environement" for the program, they are simply part of the environment called "sector".

duodecimal is offline duodecimal
Chieftain

Nov 2001
time: 00:36
  Old Post 13-09-2004 15:37 Visit duodecimal's homepage!
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A definite "No." on multiplayer. Frogboy's actually quite cool to the whole idea.

news thread over at galciv.com

Oh well.

As for the "planets are natively part of the sector" comment, he means that planets will be separate from stars on the sector map, not lumped into a planet list for each star.

Brent is offline Brent
Prince

Dec 2000
time: 21:36
  Old Post 14-09-2004 01:07
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Well, does anyone here want to do some sort of Poly GC2 list? I guess there was an official forum for CivIII alongside Poly and others? I've lurked at the official GalCiv forums a little. I don't feel like registering at a new forum right now, but I might change my mind. I haven't played the game enough to have many ideas, I might be more useful commenting on others' ideas. I don't want to put as much effort into a GC2 list as the cIV list.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:36
  Old Post 18-09-2004 19:46
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They have already started development and got a lively forum over there so I think a list here wouldn't be that useful. Except it would probably be filtered from those who play metaverse instead of the game. I think the best way to influence the game will be to play the beta and give feedback. They added starbases because of player feedback if I got it right, so I think they can change a lot of things during development.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:36
  Old Post 21-09-2004 23:19
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Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Brent
Well, does anyone here want to do some sort of Poly GC2 list? I guess there was an official forum for CivIII alongside Poly and others? I've lurked at the official GalCiv forums a little. I don't feel like registering at a new forum right now, but I might change my mind. I haven't played the game enough to have many ideas, I might be more useful commenting on others' ideas. I don't want to put as much effort into a GC2 list as the cIV list.


I asked if some kind of list would be useful (if do-able) and one of the developers said that he prefered that each person having an idea for GalCiv2 put it here:
Galactic Civilization II Concept Thread

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