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Velociryx
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of Candle'Bre
Apr 1999 time: 05:36
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Hey guys....since I'll be putting the wraps on the Event Engine shortly, I wanted to bounce something around here, and that is in-game interludes.
These have been planned pretty much from the start, but so far, I've not written a single word for them.
Given the event engine, and how it's shaping up, these can be considered a minor "sub-type" of event category, rather akin to the World History events I've been designing (see the graphics in Hex's eye candy threads).
The following are the "places" in-game where I envisioned making use of interlude screens. Let me know if this seems too much, not enough, or about right.
Also, if there are other areas in-game where you can see an interlude screen working well, let me know!
Right now, I've got:
* At each tech advance (a la SMAC)
* First time you build each of the provincial improvements (another one taken from SMAC)
* First time you capture a province controlled by a rival faction (as opposed to capturing a neutral province)(a la SMAX, alien conquest)
* First time you lose a province to a rival faction (a la SMAX, alien conquest)
*At each "step change" along the honor/infamy scale
* At the completion of the "wonders" we've got in-game thus far (buildings you can gain access to by way of varioius events) (Civ)
Kick it around with me....
-=Vel=-
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