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Antrine
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As I remember at the time, for in truth I have not revisited the merits of this issue; it was more a matter of 'distaste' as to how subsequent patches were coming to us. That is with at least as many things improved/changes as diminished/worse. Hard to tell, got nervous and disgusted so I opted out. Why not, 1.15 works just fine. However, another problem may be in the offing, namely will my mod work for those with later patches?
I think so, as a mod comes with its own files and such. Well I do not know until it is tested.
I like the corruption model in 1.15 when using the ‘reduce corruption’ flag option. I use it on a few improvements and once they are built corruption is mostly cured even in outlying cities despite having corruption set high in game editor. I like building far off cities; they feel like having a second fledging CIV way off yonder. This scheme preserves contrast and the satisfaction of overcoming difficulties in game play.
I moved ‘radio’ to the Ancient Age so I am glad to still have it.
Any other issues I am sure I have forgotten.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:35
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I wouldn't go back to 1.15. The 1.22 patch is alright for multiplayer, if you play without AI; this includes barbarians. It's well balanced and most issues like sub bug, barbarian behavior, lacking armies, bad city placements, bad tile improvements are AI-only issues. So considering the sad fact, that 1.22 is final and a version mess in the future is unlikely, I would recommend C3C 1.22 for PBEMs without hesitation, even over PtW.
However, as singleplayer game it is an abomination, no matter the patch level.
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Prot
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Valetta, Malta
Jan 2004 time: 05:35
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I'm on the same boat with the "Great idea, but I don't have the will".
Might boycot it if Half Life 2 is really good(and takes up my gaming time).
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