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gunkulator
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Someone over at CFC said starving foreign citizens costs you AI attitude, much like razing a city or disbanding their workers. If that's true then maybe razing makes more sense for non-wonder cities. At least that way you keep some free workers in the deal.
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gunkulator
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quote: Originally posted by vmxa1
While this may be true, it is immaterial. At least to me, because by the time you are capturing and trying to hold metros, you are into the furious attitude to stay.
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However it is quite an issue with scenarios. I'm playing Rise of Rome as Rome and would dearly love to raze or at least starve all of Carthage down to nothing. Rome is not in a commanding military situation early in the scenario. You are surrounded by civs on all sides. I can't afford an AI dogpile just because it is convenient for me to wipe all Carthaginians off the map.
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UnOrthOdOx
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Hello....
Jun 2002 time: 22:24
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Get out of that silly democrazy/republic and choose a real govt that can POP RUSH!
-4 citizens, +1 temple... Who gives a damn how happy they are? Besides, those pop rushing govt's have lots of MP's. You're troops may as well shut the bastards up while they are preventing the flip.
DRAFTING is always fun as well. -pop, +troops. Play that formula to your advantage.
Starving takes too long, I want those citizens gone NOW!
So, I attack a size 15, size 14 upon capture, size 12 by end of resistance due to starvation, THAT TURN: - 2 (or more) to drafting, -2-4 for temple (rel/non), poof size 6-8 city that's allot less likely to flip.
Take that, you food navi's, I got your 'pop is power' right here. 
(This is assuming a remote city that's all but worthless in terms of production. All cities of production value should be conquered before the culture formula becomes an issue.)
Attacking a size 20+? So you pop a colliseum instead of a temple...
Last edited by UnOrthOdOx on 16-09-2004 at 18:30
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Shaka II
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quote: Originally posted by vmxa1 A few aids are to cut roads to the capitol, place troops on tiles that are in the cities cultural borders. Rush temples and libs and have a connection to your capitol.
This can be an airport/harbor or road.
I also rush workers or settlers from the city to shrink it down and off course place all or nearly all citizens on specialist work to starve them down. |
Does cutting the road to AI capital help? It certainly makes sense. I wonder if the makers of this culture flip calculator have included this into their calcs. Also, does it work having garrisoned units occupy city tiles other than the city itself? I thought they had to be in the city.
What type of garrisoned units should be used? For example, do musketman, cavalry and canon have the same effect?
I usually starve them down and build temple/library or raze them, whichever makes more sense.
If I decide to keep the city and end up losing a sizable army inside the city to a culture flip, I may just reload and keep my units just outside the city, so that I can recapture after it flips. I know that's cheating, but it's good gameplay I'm interested in.
Someone else mentioned this already, but the way CTP handled this was much better. I don't mind a battle with revolters, in fact I might enjoy it, but to have them vanish like that is unacceptable to me.
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Shaka II
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Lately, I plan ahead for city razing and have an equal number of settlers in the build cue, so that I can rebuild on the same or next turn. But that is in the mid game or after when the culture borders are closed and production is in high gear.
It would be nice if there was a work around strategy to prevent razing cities. It hurts when they have wonders, but sometimes there is no other option, such as overwhelming enemy culture.
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