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BustaMike
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You think you're better than me? You've been handling my ass pennies!!!
Nov 1999 time: 21:24
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Well, I'll try to keep this relatively short .
Bugs
Duplication bug - Whenever a mod is added or anything in the game is changed really, there is a chance that any number of things in the game may be cloned. Have you ever seen two flags in the same place, or opened a door only to have another one in the same place that you need to open again? Usually this is just an inconvenience, but it can also duplicate creature spawns and NPCs which royally ****s up the game. This is my least favorite problem.
Stat modifying bugs - Lets say you are have 100 speed and are wearing a belt that adds +10 speed. You're display will say 110 speed in white (not the normal tan color) because it's got a bonus. Now lets say something damages your speed by 20. Your speed will now say 90 in red. The problem occurs when you go to restore your stats. If you keep your equipment on, your stats will only restore to 100, not the 110 you're supposed to have. It makes it so you constantly have to unequip and re-equip bonus items when anything damages your stats.
AI Fighting - If you jump over a creature or NPC in combat, they freak out and run away forever.
Clipping Issues - The world is built so that the ground isn't really treated as ground, but just another object. This means that stuff has a good chance to fall through the walls or floor. This sucks when it's a quest item. The dude under Ebonheart with the really good armor is notorious for falling through the floor when you kill him.
Mecantile Skill - totally broken, a higher skill means you pay lower prices, but vendors will also pay you less, so you gain nothing basically.
Soul Trap - combining this with other spells can do freaky ****, like permanent summons and permanent fotification of stats.
Armor Class - meaningless. Your armor class counts for jack ****. It does not make you harder to hit, and it does not reduce damage.
There are also more serious problems like the games freakin' memory leak which makes you restart every so often. It's way worse on Xbox, because it can cause a dirty disc error that just breaks the game.
There are plenty of others, but I covered the ones that bug me the most.
Game balance issues
Stat capping - regardless of race, class, playing style, birthsign, etc. every stat caps at 100. This sucks. It makes it so every character will end up being the same regardless of choices made. There NEEDS to be caps placed on minor and misc. skills and caps on skills and stats based on your race, class, and birthsign. An orc should be able to have a higher max strength, but a lower max intelligence for example. This is the single biggest reason the character building system is totally broken IMO.
Enchanting - Lots of problems here. Enchanting constant effect items is GROSSLY OVERPOWERED. I actually was able to make my guy have 100% resistance to everything in addition to 100% sanctuary = invincible. Likewise, 100% chameleon can be had with only 2 items and it makes it so no enemy in the game will attack you. Enchanting items yourself is pretty much broken also, because for anything decent, even with all 100's on stats, your chances suck; however, take it to an NPC and the success rate is 100%. This makes no sense.
Alchemy - This skill would be fine, if it were capped, but it's not. If you keep making fortify intelligence potions and drinking them, you can end up being able to make potions that fortify stats by the millions for months at a time.
Magic vs. Melee - If you simply use a longsword, you'll become invincible by the time you reach level 25. If you use magic, you'll never be able to cast a decent spell more than once and you'll stuggle through the entire game.
Skill problems - Open spells are far far more effective that lock picking skills. This is stupid, because it means the best thief is a pure mage. Some skills are very easy to raise without training. Others are near impossible. It's also really stupid that the best way to raise your acrobatics is to slam the jump button a crapload.
Training - obviously needs to be capped.
Birthsigns - the Atronach birthsign is 1000 times better than any other birthsign. Any sign that gives you a stat bonus does absolutely nothing, because everything caps at 100 anyway.
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pg
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yeah, tes games have lots of issues. i'm ambivalent about both daggerfall and morrowind. i just hope they get to the point where they decide the focus on gameplay even if it's at the expense of having 2000 npcs instead of 3000. i look at it like this - what's the point of a huge world if 90% of the people playing become bored before they see more than 1/2 of it(i'd wager it's even worse than that)? if they get the gameplay improved the modders will take care of the content. even games like final fantasy have solid gameplay(combat mostly) so you'd think tes 4 could too.
it's really a catch 22. the openess of tes games is directly at odds with balanced, and good gameplay. look at magic for example. there is no way they'll ever be able to balance it as it is now. it's even more impossible because during combat the ai could never react to all the spells the pc could have unless they knew them all too. it's just ridiculous. they need to seriously cut back before any balance could happen.
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pg
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i've never gotten around to playing arena. i need to download it from bethesda someday and try it out. anyone played it?
child of thor - i'd argue you exploit morrowind just by playing it. seriously, the game is so unbalanced so many things you do could be considered exploits in other games. things that are common sense are exploits in morrowind because the game can't cope with them. in any shooter attacking from an elevated position is good tactics but in morrowind it's usually an exploit because the ai will not be able to get to you. that's just one example, there are probably a hundred like that.
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child of Thor
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yes it sure does have its flaws. Still it comes down to the kind of game you like to play.
Being a fan of Civ(a huge addiction in my life!) and games like it, i just got the taste for huge epic type games. The more hours of gaming the better.
For me its the freedom to go where i like and do(within the game limits) what i want when i want. Thats Morrowinds biggest draw for me.
If you want an ultra realistic FPS shooter, with combat physics then play America's Army, if you want a tight detailed story/mission based game with restricted movement then play SplinterCell.
Morrowind has its flaws but its one of the best examples of a free form game around, and great value for money(100's of hours of gameplay).
I'm hoping TES4 will go one better 
Last edited by child of Thor on 08-09-2004 at 16:28
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Space05us
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quote: That is absurd. There are at least 10 or 20 you can't kill, at least until their part in the story is done. |
no, just one.
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Space05us
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quote: Now, I agree that you can take out any of these people after they have served their purpose, but doing so before you get their quests stops the game. |
You have to ask yourself, what purpose do they really serve? Really dont even need the one NPC, if you're quick about it you could probably do it without them.
Cacadejour
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:24
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First, what I meant is NPCs you can't kill as in are unable to kill. Yes, killing some may break quests. However, there's still only ONE NPC that has to survive for you to complete the main quest.
Highlight below to see how.
spoiler(highlight to read): True, there are I think around 30 people you need for the main quest the normal way. However, you can complete the main quest with everyone dead, as long as Yagrum Bagarn (the last living Dwarf) is alive. To complete the main quest, you need the Wraithguard, Sunder and Keening. Normally, you do tons of stuff, then Vivec sees you and gives you Wraithguard. You can, though, kill Vivec and take the Wraithguard, it just won't work. To make it work, you need to talk to Yagrum Bagarn and give him certain items found in the Red Mountain. So, he can activate the Wraithguard for you. As long as he's alive, therefore, it's possible to complete the MQ.
This alternative way is probably harder. You need to do much less stuff, but you have to kill Vivec, which is way too hard for a low-level character. However, if you posess the strength to kill him, anything else will be easy.
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