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pg
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those forums suck btw. everyone other post is like 'i need ridable mounts' or 'don't change anything it's already perfect!'. heh.
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Space05us
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I refuse to get hyped up about another game, ever again. I will say, however, that I look forward to the evolution of the Elder Scrolls series.
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pg
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hopefully when the countdown ends(it's at 6 today) they'll release some info. i'm pretty interested because morrowind sold incredibly well(much more so than daggerfall i think) so they have a load of money which will probably let them make a much better and more complete game. they also have way less work to do, than they did with tes 3, as they likely can reuse lots of stuff since they are going to be working with an updated version of the same engine afaik. all the rumors about oblivion mentions wars, controlling battles, etc which is much different than any other tes game and could really effect gameplay dramatically. already the hints make it seem like they empire is going to collapse which hopefully means that the gameplay will be a little more involving than morrowind.
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:24
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Hmm, you don't need an uber-PC for it. A friend of mine runs it on a 500 MHz CPU with 256 MB RAM and I think a GF2 - granted, with some choppiness and long load times. Though if you run the game on a new PC, it's good . I even particularly noticed a good change after I upgraded my video card from a GF2MX@64MB to a FX card with 256 MB.
And about that challenge... right you are, would be better if a thing as simple as creature toughness increasing with your level can be in TES4 immediately. However, I'm not too worried as long as the game only has problems such as this which are easily fixed by mods. I'm more interested in game balance. I'd like them to make it so that the game can be reasonably tough if you use the possibilities that are present. As it is now, I have to restrict myself, for instance, from selling weapons and armor of downed enemies, to prevent myself from being too rich.
And you're missing a lot with the mods. There are amazing ones. Both ones that only change some gameplay things (tougher creatures with level-ups) and ones that add a lot (Nerevarine's Castle is my favorite).
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Verto

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Morrowind 
TES 4 - Hopefully 
Morrowind is one of the greatest games ever. If they can build on it's great qualities - open gameplay, beautiful world, interesting story, background, etc. and fix it's weaknesses - I would prefer being able to travel faster using a "mount" instead of just teleporting across the map - and make the enemies more difficult as you level up, then this will be the greatest game released since, er, Morrowind.
I think there is also some multiplayer potential - I think it would be very feasible to have a Diablo-esque multiplayer, where up to, say, 4 players could join together to work on a quest together.
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child of Thor
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quote: Originally posted by Solver
Hmm, you don't need an uber-PC for it. A friend of mine runs it on a 500 MHz CPU with 256 MB RAM and I think a GF2 - granted, with some choppiness and long load times. Though if you run the game on a new PC, it's good . I even particularly noticed a good change after I upgraded my video card from a GF2MX@64MB to a FX card with 256 MB. |
wowzers! 500mhz! i'm chugging on 166 pc wise, my quasi-pc(xbox) is 700 or so i think - so thats a comparitive uber pc 
quote:
And about that challenge... right you are, would be better if a thing as simple as creature toughness increasing with your level can be in TES4 immediately. However, I'm not too worried as long as the game only has problems such as this which are easily fixed by mods. I'm more interested in game balance. I'd like them to make it so that the game can be reasonably tough if you use the possibilities that are present. As it is now, I have to restrict myself, for instance, from selling weapons and armor of downed enemies, to prevent myself from being too rich.
And you're missing a lot with the mods. There are amazing ones. Both ones that only change some gameplay things (tougher creatures with level-ups) and ones that add a lot (Nerevarine's Castle is my favorite). |
Yes i'm sure they are getting some good feedback on their forums for these kinda things, which in hindsight do seem kinda obvious in terms of game balance - i do the same as you, i anti-power play my char - he sticks to unmagical armour(usualy nordic mail) etc, just to make it a bit more challanging
And i've had a good look at all the modding stuff - just to depress myself of course some really excellent work done by the fans+modders
@Verto,
yeah i think TES has to be one of the best/absorbing and good value for money computer games/series out there 
I also wouldn't mind seeing the return of the horse+cart as used in Daggerfall.
Not only was it fun, but it somehow just fits with game, in a world without cars people use pack animals to go adventuring/travelling and to store their stuff. All that jumping around with magic can make you dizzy 
It also makes me feel like that bit in Lord of the Rings when Gandalf arrives to see the hobbits 
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:24
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quote: Morrowind is one of the greatest games ever. If they can build on it's great qualities - open gameplay, beautiful world, interesting story, background, etc. and fix it's weaknesses - I would prefer being able to travel faster using a "mount" instead of just teleporting across the map - and make the enemies more difficult as you level up, then this will be the greatest game released since, er, Morrowind. |
Ahh, the beauty of mods! Fast travels in various ways, and more difficult enemies at levelling up are done . And yes, the attention to detail and background in Morrowind is fantastic x2.
quote: i do the same as you, i anti-power play my char - he sticks to unmagical armour(usualy nordic mail) etc, just to make it a bit more challanging |
Yup... as a Civ-player, though, I'm used to using all opportunities to my best, so I power-played my first char as a true strategy gamer. At level 40, he was a god.
quote: wowzers! 500mhz! i'm chugging on 166 pc wise, my quasi-pc(xbox) is 700 or so i think - so thats a comparitive uber pc |
Well, then you indeed are unlucky . Mind you, I think a 700 MHz still isn't enough to run Morrowind without slowdowns, am I right at that?
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Verto

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quote: Originally posted by Solver
quote: Morrowind is one of the greatest games ever. If they can build on it's great qualities - open gameplay, beautiful world, interesting story, background, etc. and fix it's weaknesses - I would prefer being able to travel faster using a "mount" instead of just teleporting across the map - and make the enemies more difficult as you level up, then this will be the greatest game released since, er, Morrowind. |
Ahh, the beauty of mods! Fast travels in various ways, and more difficult enemies at levelling up are done . And yes, the attention to detail and background in Morrowind is fantastic x2.
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These are problems that should not be left to mods in future games.
And for Morrowind, I have a 1 Ghz processor, 512 MB RAM, and a 64MB video card, and I experience moments of lag and sluggish performance.
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pg
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morrowind ran well on my pc(750mhz, 128mb, gf1 ddr) with fps optimizier as long as i rebooted every hour or two. i think it had a memory leak as when the game first started it ran really well but the longer i played the slower it got. i think morrowind also needs a fast hard drive as it loads a lot. i noticed at least a 50% speedup in loading after i put a modern hard drive in my pc(replacing my 3 yr old one).
i'm not hyped about tes 4 but i'm optimistic and interested which is usually more than most games today. bethesda has also shown they learn from their mistakes somewhat. daggerfall was random and bland and morrowind did a pretty good job of fixing that. morrowind did overcompensate for daggerfall's maze dungeons as they went too far making them all small. the graphics should also be a significant jump as they are going up a few generations.
there are also so many ways tes 4 could go. if you think about it morrowind was part the sims, part rpg, and part exploration/adventure game. all they really need to do is balance the game, improve ai to levels seen in other games with good ai, add a few features, and don't screw anything else up.
i'd really like to see them flesh out guilds/politics along with economics. especially since in morrowind it just screamed for that given how the world was setup. really what tes 4 needs is some kind of gameplay which is reactive to your actions which you can toy with(or better yet be actually deep gameplay wise). it'd just be fun to play around in such a well realized world. it's like in eu2 where all those weird chain of events happen just because of one action. i love stuff like that.
what do you guys want to see?
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Verto

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I got tired of the Burial Tombs one would come across. It was always the same - enter, descend down stairs to right, open cursed door with Telekinesis, kill skeletons and ancestral ghost, get crappy items.
They need more defined regions. In vanilla Morrowind, there wasn't that much variation. Hopefully TES4 will not require exp. packs to get snow, forests, desert, etc.
A better array of items, weapons and clothing would be nice - there seemed to be only a handful of different clothing styles, and hats were nonexistent.
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