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Trip
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Hunt Valley
Apr 2002 time: 00:24
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Diplomacy
MAST sends WM and Chivalry accepted. We don't need Chivalry yet, and if we accept all of our Horse build get upgraded to Knights. I cancel that deal and send back WM accepted. Maybe someone (Togas?) can let OPD know not to give us Chivalry yet. Bongo knew, but it seems that he's not the turnplayer any more.
Updates on tech trades with Tabemono?
City Management
Sunshinia finishes Settler, starts Settler.
Funky Town finishes Galley, starts Settler.
Rainbow Connection finishes Library, starts Courthouse.
Friendly Alligators finishes Library, starts Courthouse.
Paradise finishes Galley, starts another.
Funky Town switched from 2 FPT, SPT to 1 FPT, 8 SPT - 4 turn Settler, also slows growth (size 6, no Aquaduct).
Las Vegas switched from 3 FPT, 7 SPT to 1 FPT, 8 SPT - finishes the Settler this turn. In the same boat as Funky Town.
Sol switched from forest (new laborer) to grasslands. Maintains 5 FPT and 2-turn growth this way.
Rainbow Connection gives forest to Happy Alligators, takes another. Result is 2 SPT in each city.
Pleasantville switched from CH to Library, rushed for 40g. Will do CH next. Securing the cultural borders first...
Units
Worker Mr. Goodwrench (N) moves 1 - will build road next turn.
Worker Charles (N) irrigates.
Worker Andy (N) irrigates with Charles.
Worker Hoss (C) moves 2 - will irrigate next turn for Tanning Beach.
Worker Mr. Goodwrench (S... what the hell? 2 of them? Renamed him to "Goodchild") begins chopping forest.
Worker Greenjeans (S) moves 2 - will irrigate grassland for Sol's use.
Settler Sunshinia II (S) moves 2 - builds city in 1 turn.
Settler Funky Town I (S) moves 1 - builds city in 1 turn.
Settler Sunshinia III (C) moves 7-4-4 - builds city in 5 turns (with the help of a boat).
Hoplite Doright (S) moves 1 along with Funky Town I.
Hoplite Davey Crockett (S) moves 2 - Will go protect Sunshinia II.
Horseman Zeus (S) moves 2 to protect Sunshinia II.
Horseman Dasher (SW) moves 6-9 - looking for new camp, and spots it.
Horseman Mars (N) moves 4 - looking for new camp.
Hoplite Albert (NW) moves 7 - looking for new camp, and spots it at 7-7.
Warrior Jimmy (NW) fortifies on mountain - watching for barbs.
4 Warriors (aka disband bait) fortify in Sunshinia.
New Galley from Funky Town christened "HSS Voyager" and moves 4-4-1 - going to block the entrance to our sea.
New Galley from Paradise christened "HSS Expedition" and moves 1-1 - will ferry Sunshinia III over to the peninsula, then head off to explore.
Summary
5th in GNP at 205, 5th in MFG at 73, 6th in Prod with 253.
1021 gold in the treasury, making +75 per turn. 10 Horsemen upgrades will only cost 800g (which means we can build many more ).
Theology in 16 turns.
Our army is average with MAST, weak to everyone else.
Las Vegas will become a Worker Pump from now on. It will use both flood plains in order to produce 2-turn Workers. Sunshinia will continue building Settlers and possibly Workers as we drain it's population for the Palace Jump.
Destinations for all of our Settlers
Settler Funky Town - Builds a city down south 6-9 of the fish tile. Starts on Market/Library.
Settler Sunshinia II - Builds a city down south in between the Horses tile and the spices tile. Starts on Market/Library.
Settler Sunshinia III - Builds a city far to the west, 4-4-7 of Mardi Gras. Starts on CH.
Settler Disneyland I (1) - Builds a city in the southwest, 1-4-4 of Carnival. Starts on Harbor.
Settler Suntanland II (2) - Builds a city on the western peninsula, 2-1-1-1 of Mardi Gras. Starts on CH.
Settler Las Vegas II (2) - Builds a city in the SW, on the horses tile near the fish. Starts on CH.
Settler Sunshinia IV (4) - Builds a city
Settler Funky Town II (4) -
Some of our cities will continue to produce Settlers to fill up more of the land. Cities with slower growth will focus on military units temporarily in order to protect all of the land we have amassed. Some of our cities are beginning on infrastructure builds, mainly cities in the south which will be near the new core and don't need to work on CHs. HH in the north will work on an Aquaduct after it finishes the FP. Beyond that, Library and Market and then possibly some wonders. 
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