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Togas
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California
Jun 2002 time: 21:24
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Orders from the Ministers:
ALL MINISTERS, please feel free to edit this post to enter in your orders.
Save is here
Pre-Turn Actions
Military Orders
(warriors)
Roadkill: Remain fortified as sentry.
Anthea: Heal.
Grog: 3
Ares: Remain fortified as sentry.
Con: MP in NA
Diomedes: MP in PH
Jason: MP in poly
Odysseus: MP in Hypnos
Achilles: MP in Stable
Chimera: 6
(hoplite)
Bellerophan: 6
Theseus: MP in Olympus
Ajax: (protect workers!)
Hopity: MP in Hypnos
Pig Sticker: GOTO PH.
(archers)
Phobos II: 2, 1, or 3, in that order.
Zeno: 8
Alcaeus: 3, 6, fortify in apolyton.
Worker Orders
#1 Roads-R-Us – road
#2 Fred & Barny - Continue Mine
#3 Oppressed Laborers – continue irrigate
#4 Bonehed (slave from PAL) - cont. road
#5 Woodchuck - cont mine.
#6 new worker - name him "De La Hoya" - have him mine due east (keyboard #6) from Hypnos.
City Orders
#1 Apolyton – wf no change - settler (done in 3), worker
#2 Hypnos - wf no change - start horse (done in 8), sword, sword (these sword builds assume we have the iron hooked up - if not they will be either horse, archer or warrior per Ministy of Offence request)
#3 Poseidon's Harbor - wf no change - archer (done in 5), currach, hoplite, sword, sword
#4 Naked Aphrodite - wf no change - hoplite (done in 2), archer, sword
#5 Olympus - wf no change – worker (done in 3), granary, settler
#6 Stable of Hermes– wf no change– curragh (done in 3), to be determined....or start on zeus?
Diplomacy To Be Completed
Any Other Things To Be Done
Talk to CDG about trading wine for furs.
Negotiate border with PAL
Negotiate future tech trades with CDG
Check FAM thread - need to come up with a response to CDG's message. ~Oct X
Last edited by GodKing on 09-09-2004 at 03:51
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:24
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Sace is with CDG. Next is PAL, who are quite efficient, and then us. So, I thought it prudent to get some orders up for then, at least.
Military Orders
(warriors)
Roadkill: Remain fortified as sentry.
Anthea: Heal.
Grog: 3? - Moves us away from PAL and towards unknown volcanic lands.
Ares: Remain fortified as sentry.
Con: MP in NA
Diomedes: MP in PH to be replaced the following turn by Jason so Diomedes can go get some combat experience? see Alcaeus order ideas[b]
Jason: MP in poly [b] 3-3 to replace Diomedes in Poseidon's Harbour in order that Diomedes is free for some combat experience? see Alcaeus order ideas
Odysseus: MP in Hypnos
Achilles: MP in Stable
Chimera: 6?
(hoplite)
Bellerophan: 6 - moves away from the West coast so barbs can spawn - heads for Stable of Hermes to be closer for when the action begins?
Theseus: MP in Olympus
Ajax: Fortify(protect workers!)
Hopity:MP in Hypnos?[b]
Pig Sticker: [b]MP in Apolyton? - see Alcaus (Archer) order idea
(archers)
Phobos II: dependent on PAL, CDG movements, but 1 or 2 if possible, else 4?[b]
Zeno: [b]8, moves to take on the barb camp to the NW
Alcaeus: 3, 6 fortify in Apolyton? This also allows for more uncovered terrain for barbs to spawn in. Jason or Pig Sticker could move to Poseidon's Harbour to replace Diomedes as MP, and Diomedes back to Apolyton for the possibility of promotion in a later barb attack. Warrior Jason is already a vet and there is no point in hoping to promote him further when there are Reg Warriors around like Diomedes.
Worker Orders
#1 Roads-R-Us – road
#2 Fred & Barny - Continue Mine
#3 Oppressed Laborers – continue irrigate
#4 Bonehed (slave from PAL) - cont. road
#5 Woodchuck - cont mine.
City Orders
#1 Apolyton – wf 4-8-12-18. Looks like it should stay at this as we are on track for growth and a settler in 3 turns. We can shift things around for one turn of fewer shields sometime, so we could give Hypnos a go then. Building Settler.
#2Hypnos builds Worker this turn and down to pop 3. GK says Horse next. Therefore either 2, 8, 19 for +1fpt and 6spt (pop 4 in 11 turns, Horse in 5 turns) or 3, 8, 19 for +2fpt and 4spt ( pop 4 in 6 turns, Horse in 7+ turns) I'd go for the faster Horse myself, There will be a reduction in Poly's pop in 3 more turns, so we may be able to pick up a better tile then for a few turns.
#3 Poseidon's Harbor - wf 1-7 - archer (done in 5), currach, hoplite, sword, sword
#4 Naked Aphrodite - wf 1-2-19 - hoplite (done in 2), archer, sword
#5 Olympus - wf 1-6 – worker (done in 3), granary, settler
#6 Stable of Hermes– wf 16 (oasis) – curragh (done in 3), to be determined....or start on zeus?
That's all I can see.
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ormuzd
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MWIA, are you sure you don't want want to be a consul?
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conmcb25

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Angmar
Aug 2002 time: 23:24
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We also have not answered this from the 8-28 save:
quote: Here is the save, gentlemen, and an answer to Con's questions. 
I'm not sure if I'm clear on the total city count for CDG:
The capital, Minnesota, Sven Fjord, Reykjavik is what we see. Is there another you know about that we don't?
We concur with your analysis of the tech situation; we were unable to lure CDG off Mapmaking, but they don't have it yet.
Currently there are quite a few units by the ivory; we have a few by our new city of Pumpkinland, and there is a spear in Sven Fjord, as well as a pair of warriors spread north of it.
We will be sending a road out of Pumpkinland towards you - west and then southwest - so we were planning on using the gold hill and mountain W,SW from Meeting Mountain in order to watch for barbs. Are there any around that you know of right now?
Cobra is on a mapping expedition like your own, partially for lack of a better thing to do, and partially to speed up the process of sorting our areas of land concern. 
Our preparations for the date (T-minus 21 turns by our count?) continue well, and we see you've secured a lil' something of your own recently. Horses of the Gods indeed!
Here is the save, and good luck in your ventures. |
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Wooglin
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Lurkers for MWIA!!
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All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
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