Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > STARGATE SG1 by Kobayashi
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Scenario League / Civ2-Creation (66): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:17
  Old Post 04-09-2004 13:44
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
STARGATE SG1 by Kobayashi Support Apolyton, buy Civilization 2

Its been a hectic few months of revision after revision and my SG1 scenario based on the Movie and hit TV series is finally available. It's true to the official timeline, so you will be able

explore Abydos,
discover the Tok'ra,
battle the Goa'uld,
participate in the Asgard-Replicators conflict
save Earth from Anubis

I maxed out on the event space and unit slots but unfortunately wasn't able to squeeze in everything that I planned originally.

There are some special features that you guys might enjoy-

A dungeon-type map for quests superimposed on top of a regular space map. It opens up in different stages.

Mostly new units and many new graphics including the set of nine-square planets that I created earlier.

Its available at the top of this thread at civfanatics.
http://forums.civfanatics.com/showt...770#post2136770

Attachment: look1.gif
This has been downloaded 130 time(s).

Last edited by kobayashi on 04-09-2004 at 13:57

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 04-09-2004 23:56 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Remove this text

Heh!

I see my Bitterfrost Lich standing on that top left planet!

Gonna give this one a go, as I know Koby's scens always are refreshingly different.

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:17
  Old Post 05-09-2004 08:44
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by curtsibling
I see my Bitterfrost Lich standing on that top left planet!


So that's where it came from! I used it for the First Prime units cause it matched the Jaffa that I had ready. Sorry I forgot to mention it in the credits.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 05-09-2004 13:21 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Put an end to popups!

Hey, not a worry!

our_man is offline our_man
Prince
Glasgow, Scotland
Oct 2000
time: 05:17
  Old Post 05-09-2004 15:02
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Put an end to popups!

I've only played until the end of the film so to speak, but already I can tell this is an exceptional piece of work. I'm going to go out on a limb even though I haven't played it fully through yet and say that this is your best scenario since STW.

Great to see you returning to Civ 2 sci-fi scenarios Kobayashi. There's a chronic shortage of good ones out there, so thanks for redressing the balance.

I love the sound effects!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 05-09-2004 15:26 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization 2

Yep - This one has 'kobayashi Classic' written all over it!

jasev is offline jasev
Moderator
of the SCS Forum
Feb 2001
time: 06:17
  Old Post 05-09-2004 18:11 Visit jasev's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Full PM-box? Change here!

A scenario about SG-1? Great idea, Kobayashi!

DLing...

EDIT: It's not "Jack O'Niel" but "Jack O'Neill"

http://www.stargatesg1.com/home/bio/index.html

Last edited by jasev on 05-09-2004 at 18:28

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:17
  Old Post 05-09-2004 19:02
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by jasev
A scenario about SG-1? Great idea, Kobayashi!

DLing...

EDIT: It's not "Jack O'Niel" but "Jack O'Neill"

http://www.stargatesg1.com/home/bio/index.html


Damn and here I thought I only spelled Tiel'c (this spelling is probably wrong too) wrongly all the way. So I guess you already gave it a test run. How is it?

p.s. the link to the sound files for Colonies IV is broken in the bestonet - and are Colonies II and II different scenarios or just earlier versions?

Last edited by kobayashi on 05-09-2004 at 19:09

jasev is offline jasev
Moderator
of the SCS Forum
Feb 2001
time: 06:17
  Old Post 05-09-2004 21:36 Visit jasev's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Tired of ads?

quote:
Damn and here I thought I only spelled Tiel'c (this spelling is probably wrong too) wrongly all the way.


It's Teal'c.

quote:
So I guess you already gave it a test run. How is it?


I didn't, I just saw it at CFC screenshot. I'll test it, but I have a lot of exams this week

quote:
p.s. the link to the sound files for Colonies IV is broken in the bestonet


Thanks

quote:
and are Colonies II and II different scenarios or just earlier versions?


Just earlier versions, but of course there are a lot of differences (even the centuries) between II and IV.


I've left the SCS too much time, but next week I'll try to update it with the scenarios released this summer.

jasev is offline jasev
Moderator
of the SCS Forum
Feb 2001
time: 06:17
  Old Post 06-09-2004 21:07 Visit jasev's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Increase the size of your Attachments

I've been testing it. It seems too difficult to me, but I'll keep trying.

BTW, there are two planets called P5S-117.

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:17
  Old Post 06-09-2004 21:36
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by jasev
I've been testing it. It seems too difficult to me, but I'll keep trying.


Where is it difficult? As the scenario has very little replayability, I actually made it more difficult in progressive versions.

Usually it was difficult for the testers if they missed out on some an important quest object/city. The whole human tech tree is interlaced with these 'event' techs. If you look up X-303 in the civpedia and then trace the tech tree backwards, you'll know what's missing.

jasev is offline jasev
Moderator
of the SCS Forum
Feb 2001
time: 06:17
  Old Post 07-09-2004 03:03 Visit jasev's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Where is it difficult? As the scenario has very little replayability, I actually made it more difficult in progressive versions.


I never said I was a good player

I've re-started the game looking for the quests and now I'm going better. I'm having troubles with the ***** AI's Serebus... when they attack my cities I only can defeat them using nukes.

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:17
  Old Post 07-09-2004 08:31
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by jasev


I never said I was a good player

I've re-started the game looking for the quests and now I'm going better. I'm having troubles with the ***** AI's Serebus... when they attack my cities I only can defeat them using nukes.


I assume you have atleast done the Apophis/Chulak event.

There is a unit called the Space Shuttle 2 which you can develop pretty early in the game (forgot the pre-requisite). It can fight off the Cerebus.

Another quest slightly later is the Tok'ra Jacob Carter mission. If you complete that, you'll get a free Tok'ra (sub) unit which can jump and make minced meat of any Cerebus.

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:17
  Old Post 10-09-2004 08:03 Visit Vlad Antlerkov's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Exceptionally done.

However, I'm getting a bug where Civ2 crashes when I try to load a savefile when playing the scenario. No error message, it just crashes before the "load save" window opens.

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:17
  Old Post 10-09-2004 12:54
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Increase the size of your Attachments

you mean the scenario launched ok and when you tried to continue during a second session it crashes?

Does this happen repeatedly or just one time?

Aslo have you got a fully patched CIV MGE version?

Paul Hanson is offline Paul Hanson
King
Dilbert
Aug 1999
time: 05:17
  Old Post 10-09-2004 14:14
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Remove this text

Excellent work mate! Very challenging.

Just a few gripes though (mostly cosmetic):

- It's Bra'tac, nort Bray'tac (easy mistake to make, mind)
- The gun the SGC used before the P90 was the MP5, not the M5
- The F-303 ought to be called the BC-303 (it is refered to as such in at least one episode, although I can't remember which one exactly)
- The Serebus should be called the Seberus
- The units you've named the "Kull" (Anubis' super soldiers) are not refered to as such, IIRC. I'm fairly sure you're getting a little mixed up here, because I was under the impression that they're called "cold warriors" or "Anubis drones"
- I'm not sure how easy it is to pull off given the limited Civ2 palette, but Jacob Carter's dress uniform should be a darker shade of blue, and SG-1's field uniforms a darker shade of green
- There doesn't seem to be any reward for killing System Lords. I managed to ambush and kill Cronus but nothing happened. Is this intended?
- I'm guessing you did it for gameplay reasons, but having Earth being attacked by Surrakin ships on a regular basis doesn't seem to make much sense. Perhaps some sort of Aschen ship would make more sense (although I'm aware that you'd have to use some artistic license here)

Aside from these minor niggles, a throughly well-made scenario of the kind we've come to expect from you.

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:17
  Old Post 10-09-2004 14:50
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

- It's Bra'tac, nort Bray'tac (easy mistake to make, mind)
- The Serebus should be called the Seberus

As someone pointed out earlier, O'Neil and Teil'c are mispelled throughout and I just realized that the word Deity is mispelled throughout too - that's what you get when they don't publish an encyclopedia like in Star Trek. Some people say the Linvris is supposed to be Linvirs? If I ever get around to an update I will be sure to check for spelling.

- The gun the SGC used before the P90 was the MP5, not the M5
- The F-303 ought to be called the BC-303 (it is refered to as such in at least one episode, although I can't remember which one exactly)

ah MP as in machine pistol (even though it looked like an assault rifle). Yes you be right.
As for F303, now that you mentioned it the ship was referred to as the BC303 on one occassion. But so far in the show there is only one of it and its normally called the Prometheus/X-303. I'm only speculating (wildly) that the mass production version will be called F-303 just like in the case of F302.

- The units you've named the "Kull" (Anubis' super soldiers) are not refered to as such, IIRC. I'm fairly sure you're getting a little mixed up here.....

I am very sure about the word Kull. check out under races

http://www.gateworld.net/omnipedia/index.shtml


- Jacob Carter's dress uniform should be a darker shade of blue, and SG-1's field uniforms a darker shade of green

you got a good eye and yes you can even with only 256 colours to work with - I was just sloppy?

- There doesn't seem to be any reward for killing System Lords. I managed to ambush and kill Cronus but nothing happened. Is this intended?

True, true. I ran out of event space and I had to delete all the rewards except the one for killing Sokar - that's how I squeezed in the destuction of Abydos and Lost City.

- I'm guessing you did it for gameplay reasons, but having Earth being attacked by Surrakin ships on a regular basis doesn't seem to make much sense. Perhaps some sort of Aschen ship would make more sense (although I'm aware that you'd have to use some artistic license here)

True on all counts, as you said....AI only gets one kinda ship and I thought the Seberus could be a generic ship which any race could buy from the Hebridians.

Aside from these minor niggles, a throughly well-made scenario of the kind we've come to expect from you.

I am very pleased to find another SG1(tv) fan and glad that you took all this trouble to look through the scenario in such great detail. Thanks much for your comments and support. How far are you into the game or you already finished?

Last edited by kobayashi on 10-09-2004 at 15:30

Paul Hanson is offline Paul Hanson
King
Dilbert
Aug 1999
time: 05:17
  Old Post 10-09-2004 16:58
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Tired of ads?

I'm on turn 124, and not doing spectacularly well, it must be said. I've destroyed Apophis' fleet at Vorash, but aside from that I'm stuck while I research more techs. Earth is pretty much under siege; aside from constant assaults from Jaffa (which are stopped by the iris), I've got Seberus' bombing me from orbit regularly, and the Replicators are knocking at my door.

The problem is that I simply don't have enough resources. Like you point out, I've got a good eye for the details, being a huge fan of SG-1, but my Civ2 skills are somewhat lacking.

As regards your counter-points, it seems you are correct with regards to the Kull. As for the F-303, F is a USAF designation for fighter, which the Prometheus certainly isn't. I'll leave it up to you as to what to call it, but consider this my two-penneth on the subject.

The Minor Goa'uld alliance was definitely the Linvris (before being killed off by Machello, of course).

Aside from these, I can't think of anything else to add. Just a few little tweaks and this will be as close to perfect as a scenario could get.

EDIT: Apart from one more small spelling mistake: Kelnowa -> Kelowna

typhoon is offline typhoon
Chieftain
of Bollocks
Jan 2003
time: 05:17
  Old Post 10-09-2004 17:22
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I know that it may not be faithful to the show, but it would have been fun to see the Russians getting to keep the Stargate they found in the Pacific and competing with the SGC.

Last edited by typhoon on 10-09-2004 at 17:28

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:17
  Old Post 10-09-2004 17:50 Visit Vlad Antlerkov's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton

quote:
Originally posted by kobayashi
you mean the scenario launched ok and when you tried to continue during a second session it crashes?


Yes.

quote:
Does this happen repeatedly or just one time?

Aslo have you got a fully patched CIV MGE version?


Repeatedly. When I did this, it was without the No Limits patch, FWIW. With the No Limits patch (which I reinstalled about a half-hour ago), the problem disappears.

So really, it's no issue at all, unless you're unpatched.

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:17
  Old Post 11-09-2004 15:53
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Tired of ads?

quote:
Originally posted by typhoon
I know that it may not be faithful to the show, but it would have been fun to see the Russians getting to keep the Stargate they found in the Pacific and competing with the SGC.


Originally Pentagon was the Russian Gate. However, as i began to build some SGC wonders in it it seemed increasingly inappropriate.

At one point I toyed with the idea of having the gate destroyed and requiring some task to relink earth to the wormhole network ala the second gate but it was a lower priority event and there wasn't enough space to squeeze it in.

our_man is offline our_man
Prince
Glasgow, Scotland
Oct 2000
time: 05:17
  Old Post 11-09-2004 16:50
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Avatar Enlargement: We've got the solution

Right, I'm about 200 turns in my new game (my first game didn't go so well ). I'm currently researching the X-302; there doesn't seem to be much left for me to do except start attacking the Goa'uld. I've destroyed the time dilation device so I can wipe out the rest of the Replicators at my own leisure.

Overall, I really enjoyed this scenario. The balance between empire building and 'quests' is spot-on. A few comments on problems I had though:

- The computer has built cities on the wormhole terrain in both my games. What terrain are you using to represent the wormhole? If it is grassland/plains might I suggest switching to swamp/jungle as the computer will not build cities on this terrain.

- It can be very annoying travelling by wormhole and having to engage in 3-4 battles (or have to find a different route entirely if you bump into the Asgard) before you reach your final destination. I can't see a way around this though, so I'll probably have to put up with it.

- About the Asgard; in both games they have attacked me. While I have no-one to blame but myself for the first game (I was hanging too near their cities), in the second game I had sent one of my spacecraft up to take out the time dilation device and they attacked me without provocation! Would it not be better if the Humans and Asgard were allied, or would this not work for game mechanics?

- I only watched the first three seasons of Stargate, so I'm a bit lost with regard to a lot of the wonders/improvements. If you're considering an update, it would be great if you could include a small one line blurb for these (a la your other scenarios).

jasev is offline jasev
Moderator
of the SCS Forum
Feb 2001
time: 06:17
  Old Post 11-09-2004 18:53 Visit jasev's homepage!
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton buy from Amazon

Kobayashi, I'm updating the bestonet section @ the SCS... May I upload this version of your scen or are you thinking in an update at short term?

About the scen itself:

I've noticed that the damned Go'aulds tend to plunder the Gates. Can't anything be done about it? Turning the Stargate into a terrain type, for instance.

quote:
- The computer has built cities on the wormhole terrain in both my games. What terrain are you using to represent the wormhole? If it is grassland/plains might I suggest switching to swamp/jungle as the computer will not build cities on this terrain.


quote:
Would it not be better if the Humans and Asgard were allied, or would this not work for game mechanics?


Completely agreed

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:17
  Old Post 11-09-2004 23:00
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Full PM-box? Change here!

Reply to Our Man

I've destroyed the time dilation device so I can wipe out the rest of the Replicators at my own leisure.

Unless they have stolen a few techs from the Asgard or anyone else

- The computer has built cities on the wormhole terrain in both my games. What terrain are you using to represent the wormhole? If it is grassland/plains might I suggest switching to swamp/jungle as the computer will not build cities on this terrain.

I used Arctic thinking they wouldn't build on it - with zero food and resources too just to make double sure. (I used grass/plains for the moons and planetoids but the AI wouldn't build cities on those) Yep I think that is definitely a problem. Did the AI purposely build bases on the wormhole or did it just stumble across goodie huts? Maybe I can just sweep the wormholes of goodie huts.

- It can be very annoying travelling by wormhole and having to engage in 3-4 battles (or have to find a different route entirely if you bump into the Asgard) before you reach your final destination. I can't see a way around this though, so I'll probably have to put up with it.

I found the same. In fact the inability to use the Goto command was a major bummer and entailed endless dragging on the mouse. Imagine playtesting the scenario a dozen times under these conditions.

- About the Asgard; in both games they have attacked me. While I have no-one to blame but myself for the first game (I was hanging too near their cities), in the second game I had sent one of my spacecraft up to take out the time dilation device and they attacked me without provocation! Would it not be better if the Humans and Asgard were allied, or would this not work for game mechanics?

Same happened to me when I went for the time dialation device too. I did explore some other options. Basically if you are allied, the Asgard will start sending you messages about their research and battles which would be very inappropriate since you had yet to discover their existence at the start. Imagine reading "the Asgard develop irrelevant pursuits" 50 times by turn 200. Since they always only attack near the end, I thought it was the lesser of two evils.

Last edited by kobayashi on 11-09-2004 at 23:58

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:17
  Old Post 11-09-2004 23:11
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by jasev
Kobayashi, I'm updating the bestonet section @ the SCS... May I upload this version of your scen or are you thinking in an update at short term?

About the scen itself:

I've noticed that the damned Go'aulds tend to plunder the Gates. Can't anything be done about it? Turning the Stargate into a terrain type, for instance.


As pointed out, there are quite a few imperfections -which unfortunately I can see no solution to. If I were to do an update, it would be mostly to fix the typos and I don't think anyone would want to play the update simply because the spelling was fixed. So I guess you can upload it.

StarGates.Airbase - yes that's another one of those difficult choices.

The stargate was meant as the defensible bottleneck to each planet and started out as a fort until I relaized that the AI would start putting up gates everywhere. As the AI doesn't build stargates, I thought it was the perfect solution - As stacked units don't get destroyed all at once on a airbase.

One alternative would be to have the gates 'off' the planets in orbit and then having units stacked on the gate 'off' the planet. This must be the case as the planets must all be of the same terrain in order to achieve the nine tile planet scheme. I could use one of the spare terrains to do this as suggested - but then the map would shrink dramatically as the main wormhole highways are kept atleast one space away from the gates to avoid ZOC problems. And I can't give iZOC to all units as SG-1 needed it as a special ability in order to accomplish certain tasks. I did think about this during play-test and I really didn't want to redraw the map all over again.

At the same time, the on-planet gate allows certain iZOC invisible units like the Unas pillager and AI spy to get past even if units were guarding the wormhole.

Lastly, the tokra operatives need a built up network of airbases to jump to and from or else they would be very ineffective - not to mention that it would be almost impossible to make the sun go supernova.

So there we have it a very long boring discourse on why the stargate is an airbase even though the AI tends to pillage it.

Last edited by kobayashi on 11-09-2004 at 23:53

our_man is offline our_man
Prince
Glasgow, Scotland
Oct 2000
time: 05:17
  Old Post 12-09-2004 01:50
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
I used Arctic thinking they wouldn't build on it - with zero food and resources too just to make double sure. (I used grass/plains for the moons and planetoids but the AI wouldn't build cities on those) Yep I think that is definitely a problem. Did the AI purposely build bases on the wormhole or did it just stumble across goodie huts? Maybe I can just sweep the wormholes of goodie huts.


I did a quick check on my game, comparing where I found the wormhole cities to the starting goody hut locations and seeing if they correlate. They don't. It therefore seems that the AI builds cities upon the arctic (wormhole) terrain, which is bizzare. I have never seen the AI build on an arctic square before.

quote:
Same happened to me when I went for the time dialation device too. I did explore some other options. Basically if you are allied, the Asgard will start sending you messages about their research and battles which would be very inappropriate since you had yet to discover their existence at the start. Imagine reading "the Asgard develop irrelevant pursuits" 50 times by turn 200. Since they always only attack near the end, I thought it was the lesser of two evils.


What about using the "technology advance" command to slow down the Asgards rate of research by giving them technology up to, say, irrelevant pursuits 20 at the start of the game. This would reduce the number of annoying pop-ups.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0632 seconds (92.87% PHP - 7.13% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net