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MarkG is offline MarkG
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September Civ2 Tournament: Rules/Ideas Discussions Tired of ads?

quote:
let us hope Mark is ready to organize another tournament where we could have a gentlemen's agreement about exactly which rules we agree to have in use.


let the discussion begin on both rules as well as any theme ideas (civ, opponents, map, etc)

DaveV is offline DaveV
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  Old Post 05-09-2004 04:36
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I suggest a "no wonders" game, where all the wonders except Apollo are marked as destroyed at the start. Since the human can usually build (or capture) any wonder he really wants, this makes an interesting handicap.

rjmatsleepers is offline rjmatsleepers
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Oct 2002
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  Old Post 05-09-2004 10:29
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[Edit: I must learn to read before I post!]

My suggestion is maintaining a spotless reputation.

RJM at Sleeper's

MarkG is offline MarkG
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quote:
Originally posted by DaveV
I suggest a "no wonders" game, where all the wonders except Apollo are marked as destroyed at the start.
how do i set that?

Peaster is offline Peaster
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I enjoyed the August 2004 tournament, and would be happy to play another "vanilla game". But here are some other ideas -

1) Before I heard about apolyton, my favorite challenge was to maintain a total monopoly on wonders for as long as possible. The game is over when the first AI builds one, or if the human gets to 12. I played at emperor level, but diety would probably work too. Admittedly, there is some luck involved in winning.

2) Are scenarios an option? There are some differences in scoring "objective cities" between MGE and other civ2 versions that we'd have to avoid. But BeBro's "Rome" scenario, for example, would be interesting as an earliest-conquest tourney.

3) J. Balsinde's Spanish scenarios are good. In one, (called "Silver Country" I think) it is quite a challenge just to survive as one of the minor tribes, but eventually you can attack. Victory could be based (for example) on the total number of Carthaginian cities (they are the largest nearby enemy) remaining after 100 turns or so.

Apologies in advance if these ideas are stupid or have already been done, but I'm still kind of new here.

duke o' york is offline duke o' york

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Oct 2001
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  Old Post 07-09-2004 15:45
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So far rjm's is the only suggestion that would work with all versions of Civ. Having the challenge as a scenario would rule out those with vanilla Civ 2, and we need to get as many people to take part as possible.
The restrictions will have to be something like those in the succession games - self-imposed restrictions that can apply to any game, rather than those that take advantage of setting the game up as a scenario. Unfortunately, if we want no starting techs then Mark would just have to reload until he didn't get any, rather than deleting those he was given and saving as a scenario.

How about :
A conquest where the winner has the fewest techs researched? Restarts off, land mass would be easiest with a large continent but this is not essential, 7, Deity, RH, no restrictions on reputation or wonders but huts definitely on. Basically you have to take over the world having researched/"acquired" the fewest techs, and if more than one person has won with the same number of techs then their finish dates dictate the final result.

DaveV is offline DaveV
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  Old Post 07-09-2004 16:58
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quote:
Originally posted by MarkG
quote:
Originally posted by DaveV
I suggest a "no wonders" game, where all the wonders except Apollo are marked as destroyed at the start.

how do i set that?


Start a game as the Romans. Go into cheat mode, create an extra settler, build Rome and another city. Cheat all the wonders into the second city. Create a barbarian unit next to the (empty) wonder city, change human civ to the green civ, end turn. At the end of the first turn, the barbs should wipe out the city and all wonders will be marked as destroyed. The attached save used this method to create a 2.42 scenario which has an interesting start position for the Zulus (also, all huts are wiped off the map). The disadvantage of playing a scenario is that all techs are available for research at all times.

A cleaner way would be to create a regular save game and edit the save game to destroy all the wonders. From Mercator's thread "Civilization II SAV/SCN file format" in the Scenario League/Creation forum:
quote:

Wonders (56 [should be xFC])
code:
Data Type (#Bytes) Description Value Short (56) Wonder location Not yet built: 0xFFFF (-1), Destroyed: 0xFFFE (-2), City ID otherwise (0 for first city, 1 for second etc.)

Last edited by DaveV on 07-09-2004 at 19:42

DaveV is offline DaveV
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Oops, forgot to attach the save (2.42, first method: wonders eliminated via scenario - the Romans are actually eliminated in this game):

Attachment: chal0300.zip
This has been downloaded 1 time(s).

Last edited by DaveV on 07-09-2004 at 22:31

DaveV is offline DaveV
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Here's a sample file where I used the second method, hacking the save file (version 2.42). Another "interesting" start...

Attachment: ca_b4000.sav
This has been downloaded 0 time(s).

Ben Kenobi is offline Ben Kenobi
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Oct 2002
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  Old Post 08-09-2004 03:08
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Make it MGE!

Peaster is offline Peaster
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These ideas are all interesting and I don't see why they wouldn't work for people with MGE or 2.42 or whatever. I'm not sure, but I think scenarios written/played in 2.42 or MGE are fairly interchangeable, except for scoring and minor AI differences. They wouldn't work with FW or ToT [but that's not an issue, is it?] Also, scenarios have tech trees just like regular Civ2, so not all techs are available at the start. About the ideas posted above:

@davev: Were you planning to conquer at Deity level? Are you sure that's even feasible without HG, MPE etc?

@rjm: I often keep a spotless rep anyway, so this rule would have little effect on me. It might even give me a slim chance to do well. I think davev kept his rep basicly spotless in his August tourney game, so he might not notice either.

@duke of york: I like your radical "fewest techs" idea. But you'd have to accept a tech almost every time you captured a city, wouldn't you? So, victory would probably depend a lot on the AI behavior, which would be mostly luck, right?

rjmatsleepers is offline rjmatsleepers
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Oct 2002
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  Old Post 08-09-2004 11:19
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quote:
Originally posted by Peaster
Also, scenarios have tech trees just like regular Civ2, so not all techs are available at the start.


Yes, but scenarios don't hide one third of the tech tree each turn.


quote:
@rjm: I often keep a spotless rep anyway, so this rule would have little effect on me. It might even give me a slim chance to do well. I think davev kept his rep basicly spotless in his August tourney game, so he might not notice either.

Yup, it's no big deal, and it's easy enough to trick the AI into declaring war, but the AI is so poor I feel a spotless reputation is a sort of noblesse oblige.

RJM at Sleeper's

Peaster is offline Peaster
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It seems like the grandmasters of civ2 want more of a challenge and some other players just don't want to be embarrassed too much. How about some kind of handicap system? If you like the idea, we can work on the details, but here are a few of my ideas -

1) Players can self-select their level of play from 5 (beginner) to 1 (zen master). [Or this could be based on their apolyton class (eg settler).] If this takes off, players could eventually get some kind of rating, as in chess, golf, etc.

2) Suppose we adapt davev's "no wonders" idea. Then the masters get to build 1 wonder, and beginners get to build 5. Everybody starts from the same *.sav, so they can use the same threads to discuss their games.

3) If there are to be real prizes, they should go mainly to the masters, but the others could get some award/recognition too. Maybe we could even vote on the "best game log", "most creative strategy", or whatever, at the end.

Scouse Gits is offline Scouse Gits

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I like the idea of a 'handicap system' - not at all sure how it would work, but the concept is sound...

Stu

rjmatsleepers is offline rjmatsleepers
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Handicaping is an interesting idea, and must be worth a try. Like SG I'm not sure how we could make it work, but we could spend a lot of time discussing the details.

RJM at Sleeper's

Ben Kenobi is offline Ben Kenobi
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How would we establish a proper player handicap? Have people play games and then post their records, like they do in golf?

It would encourage some of the newer players to play because it would level the playing field, but if the handicaps are not calibrated properly, then you will see some odd results.

-Jrabbit is offline -Jrabbit
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  Old Post 10-09-2004 02:58
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MGE this time, please.

A spotless rep rule would be nice, since I could then play in my normal style.

I do like the idea of AI WoW = endgame, but this would have to be played on a smallish world. Also, is there any way to track the year that the AI WoW is completed??

I must remember to get my new Mac set up with upzip software so I can play this time...

La Fayette is offline La Fayette
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1) IMO 'no helper programs', 'no black-clicking', 'no bribe' and perhaps 'no tribute' and 'no huts' should be discussed or at least clearly chosen or forbidden.

2) I like Dave's idea of a No Wonder game.

3) A simple way to create handicaps = starting techs (MarkG would upload ten '4000BC' saves, with 0 to 9 starting techs on the Monarchy-Trade path, and any player would be free to choose his number).

4) Please no 'spotless rep' game, because I love to be 'atrocious'

solo is offline solo
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Jan 2001
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  Old Post 12-09-2004 00:41
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My preferences for the next game:

No wonders, no black-clicking, no bribing, no huts.

For handicapping, you could have the players who did better in the previous game make their starting settlers snooze for a specified number of turns before they are moved or used to found cities.

SlowThinker is offline SlowThinker
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'no helper programs'
I prefer to allow them. They don't give any advantage to players, they only speed up some laborious things or make them easier.
For example Hut finder: you don't need it if
1) You use pencil and paper and do the work yourself
2) You spend several days on studying the mechanics of the seed system
But both ways are laborious

quote:
3) J. Balsinde's Spanish scenarios are good. In one, (called "Silver Country" I think) it is quite a challenge just to survive as one of the minor tribes, but eventually you can attack. Victory could be based (for example) on the total number of Carthaginian cities (they are the largest nearby enemy) remaining after 100 turns or so.

It is a good idea to make the game hard. We are accustomed to games where AI is not a real competitor, we know we cannot lose. I would like a game where I know I have only a little chance to win.
To play a hard scenario is a good idea, another possibility are deity+5 or some restrictions in rules (like no wonders, no caravans, or at least only undemanded commodities)... and probably a mix of these methods.
A compromise between a vanilla game and the scenario would be a half-scenario: normal rules.txt, but Markos(?) would prepare a premade starting position with very strong AIs and events that would strengthen AIs also during the game.

quote:
Originally posted by solo
For handicapping, you could have the players who did better in the previous game make their starting settlers snooze for a specified number of turns before they are moved or used to found cities.

a very simple and very effective way...

quote:
No wonders, no black-clicking, no bribing, no huts.

I agree.

MarkG is offline MarkG
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i'm open to the though of other people than me creating a tournament game and sending it to me
(actually, our HOF/Tournaments system allows for anyone to start a tournament himself)

Ljube is offline Ljube
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  Old Post 13-09-2004 17:19
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I can only play next tourney if it's MGE.

MarkG is offline MarkG
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why? it's backwards compatible

duke o' york is offline duke o' york

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Yes.

If Markos posts a .sav from vanilla Civ 2 or 2.42 then you can use them with MGE. This has the added benefit of allowing those who do not have MGE to play, and to compare themselves with those who have. To be honest, there aren't too many posters here who don't have MGE, but we need as many people playing as possible so it makes no sense to restrict the potential appeal. For those who have MGE then we have been playing with it for such a long time that we're used to the "harder" diplomacy level, and it won't make any difference that those playing on other versions will have a slightly "nicer" AI. Although I've got 2.42 installed, I only ever play MGE so it might even be a handicap to have the easier diplomacy.

Old n Slow is offline Old n Slow
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  Old Post 13-09-2004 23:56
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Handicap method -- save at 4000 BC; click 10 times (no move), save at 3550BC, click ten more times, save at 3050BC (etc. if desired.)

Or maybe we'll need a click 20, click 50 strata.

Or we could use my method...start the game only a few days before it is due.

Elephant is offline Elephant
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  Old Post 14-09-2004 02:38
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Perhaps with No Wonders you could still leave them for the AI to build (HG, GL, GW, MC can be a big help to them) but not permit human building or capturing. A city with a wonder would have to be razed rather than captured.

Doing away with huts changes the game into a Scenario, which has direct techs, which removed a bit of the tech path challenge with hidden techs. Of course, if all you are going to do is beeline to PT this doesn't matter as much.

The flip side of this discussion is that we are shooting toward making this game near-impossible for the weak players. Decide whether you want to include them or not before you consider such things as D+5 or one of Balsinde's killer scenarios.

La Fayette is offline La Fayette
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quote:
[SIZE=1] The flip side of this discussion is that we are shooting toward making this game near-impossible for the weak players.


So true
but there is a method of handicapping that would solve that problem: allow playing at any difficulty level
(I suppose that 'no wonder' played at chieftain level should be manageable by many).

rjmatsleepers is offline rjmatsleepers
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It seems to me that some of the ideas being put forward would have a different impact on conquest, early landing and OCC. I think it would be good if we can keep all these options open and let the player decide.

I like the idea of handicapping by simply waiting around with the settlers at the begining. This will make the game harder the longer the wait, but will it have much impact on the final score? (Perhaps that is the benefit )

RJM at Sleeper's

Peaster is offline Peaster
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I guess I'm still one of the weaker players, but will probably play under whatever rules are chosen. I like the snoozing-settler handicap system. It allows all the players to use the same map, which makes the threads more interesting. Not sure the other proposals allow that.

A scenario would be an equalizing factor, since the units, tech tree, etc, are new to everybody. No? Maybe I'll try to start a scenario tournament in a few months, but for now I wouldn't want it to compete with this one.

Ljube is offline Ljube
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  Old Post 14-09-2004 17:47
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A suggestion for the next tournament:

Do not rank conquest victories by score. Rank them by year. It's much more logical.

 
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