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Sirrvs
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You know how countries in the game are able to create huge armies and yet the size of the city remains the same? I think maybe there should be an additional cost per unit like maybe have it take up one food or even better, reduce the size of the city by one each time a unit is created because all those men have to come from somewhere, hehe. Anyway, do you guys know where I can edit the code for that or if it exists at all? Thanks!
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Sirrvs
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Yeah I'm sort of trying to do what you did. I've made the city defenses and the barracks, airport and port facilities much more expensive in order to allow the more economically powerful nation to have higher quality armies. But I'm still looking for a way to make the population reflect the number of troops that can be recruited.
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Sirrvs
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Hmm, is it me or does the AI cheat? I multiplied the unit costs by 5 and yet somehow the other civs seem to produce units at the same rate.
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Elephant
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Phila PA
Aug 2002 time: 00:24
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At King level production costs are the same; at Emperor the AI's rows are decreased by one shield each, at Deity it is two shields. What difficulty level were you experimenting with?
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