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Jamir_de_Yard
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France
Apr 2000 time: 05:13
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Some details could add a lot of fun to the game.
For exemple it should be possible to agree with allies during a conflict who will get what in case of victory against an ennemy. (Eg if we win against Germany U take the North, I take the South, and you take the East). Empty land attribution could also be arranged at the negociating table.
Other type of agreements could also be made like "make me your favored trade partner and I will defend you against agression." or "give me this technology and I let you invest in my civ".
"Do not" agreements would be good as well like do not trade, share tech or other things with this other civ.
To end up these suggestions I would like to insist on the necessity of the AI player to be proactive. (eg: If you win a war against another civ and completely incorporate it into your civ other nations should turn against you. This would encourage "peace treaties" by which the loser loses some provinces or owes money to the winner.
In Clash a civ (depending on its age and past power) should be very long to incorporate in its conqueror's empire and should often try to secede. Other nations could "free" the captured civ to put a new government favorable to them in place (better accepted by the international community and less risky).
Moreover control of what is happening in remote places of one's empire should be more difficult. The bigger the empire the more decentralised it should be organised.
A last suggestion: it is true that players should not spend their whole time moving units and consequently the foreign policy and the economy get to be the game's central points. Therefore I think that it is not foolish to have the game begin with approximately 30-40 nations (divided into say 6 -8 civs).
Good luck!
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Jamir_de_Yard
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France
Apr 2000 time: 05:13
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No you do not disagree with me 6-8 civs was a minimum. As long as the AI can handle more and that there can be more than one nation per civ at he beginning I am OK.
Eg At the beginning of the game U may divide greeks into Athens, Sparta, Corith, Macedonia
Thebeus, Troja.
Germany into Franks, Alemans, Goths, Saxons, Teutons and Marconians...
This is not complicated as at early stages AI has less to handle and as the game moves forward many of these 1 province civs will disappear.
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