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GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:24
  Old Post 08-09-2004 00:32
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Your favorite non-conquest scenerio Support Apolyton buy from Amazon

So which scenerio which is not a conquest, is your favorite?

I love the All C3C Units scenerio from civfanatics (I forget the author). I love how you get civs with differing looking basic units, plus a few new units that really change the game, such as Men of War. I also made some changes of my own and added Troopers and Grenadiers as universal units to spice the midgame wars:

Made troopers 5/5/1 with saltpeter available with Metalurgy, giving you a new, powerful attack and defense unit. And I made Grenadiers 6/4/1 Amphibious with Magnetism and saltpeter, giving one an amphibious capability earlier in the game and giving a 6 attack unit to those lacking horses but with saltpeter.

Finally, I mixed it up with Marla's Conquest version of her map, for some real fireworks.

Antrine is offline Antrine
Prince

May 2003
time: 05:24
  Old Post 08-09-2004 03:17
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Increase Your PM Length

MINE, thanx for asking!

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:24
  Old Post 08-09-2004 03:46
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#3 Report this post to a moderator
Support Apolyton or Terrorists Win

THE AU MOD, thanx for asking!

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:24
  Old Post 08-09-2004 03:47
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Put an end to popups!

Well, thank you!

I love it

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:24
  Old Post 08-09-2004 09:50
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Tired of ads?

YEah, AU.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:24
  Old Post 08-09-2004 14:13
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Support Apolyton, buy GURPS/ Alpha Centauri

Mine also, which is a (heavy) modification of Rhye's of Civilization (at CFC)

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:24
  Old Post 08-09-2004 23:58 Visit joncnunn's homepage!
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#7 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Mine, which is:

1. All techs required in every era.

2. Reduced unit support for early govts : Monarchy 2, 4, 0; Republic 1, 2, 0; Fedualism 5, 2, 0.

3. Free Artisty requires Printing Press + Music Theory.

4. Democracy requires Magnisism + Printing Press.

5. Magnisism also requires Navigation. (The now duplicate allows ocean trade routes removed.)

6. Communism also requires The Corporation

7. Fascism also requires Combustion.

8. Double hit points.

9. Diasters on, with plague set to Black Death level.

10. Cities restricted to Grassland, Plains, Floodplains only

11. Worker Jobs: Mining requires Bronze Working, Irrigation requires Pottery, Wood Choping requires Warrior Code, clearing wetlands require Enginnering and Iron, Clearing Polution requires The Corportation and Rubber.

12. No luxary resource nor bonsus resource can be seen initally. (Each requires a various ancient era tech)

13. The Colosus requires Map Making.

14. Several ancient era wonders and a couple of early middle age ones now require Horses + Iron

15. Many ancient and middle age era wonders require a luxary within city radius.

16. Ocean MP increased to 2 + impassible to whelled units.

17. Sea MP increased to 2.

18. Timbers given wheeled ability. (Can't enter ocean)

19. Galleys & Dormons given ignore movement cost on sea tiles.

20. All later naval ships given ignore movement cost on sea & ocean tiles.

21. Privateers prereq changed to Navigation

22. Police Station prereq changed to Nationalism.

Antrine is offline Antrine
Prince

May 2003
time: 05:24
  Old Post 09-09-2004 05:26
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Very VERY intriging list, joncnunn!

Especially, points 8,9,11,12, and 19, 20. Nineteen and twenty must really alter game play. In contrast I just kept giving longer and longer movement to ship via small wonder hits plus some inherent in the sea units themselves.

I couldn't list the changes to my tech tree. Way too many, picture better with info screens underneath. Big project in and of itself affecting everything else.

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:24
  Old Post 09-09-2004 12:29
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#9 Report this post to a moderator
Sir Ralph's Tarzan Mod Lose 30 kilos (of popups)

Screenplay by Alexman

Limited city placement and terraforming options, in addition to basic AUmod. Corruption also modded to encourage undercrowded maps. Best when played in elimination mode to curb Rexing. Available in syndication, airs after Sir Arthur Conan Doyles's Lost World on most cable channels...

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:24
  Old Post 09-09-2004 20:17 Visit joncnunn's homepage!
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#10 Report this post to a moderator
Full PM-box? Change here!

All ignore movement cost for terraign type does is keep it at 1 MP, so I've ensured that starting at Caravel ships move as before.

I've basically ruled out Sucide Triebres with their inability to even enter ocean and have also made it worth while to upgrade Galleys upon discovery of the tech allowing Caravels. It's also makes sucide Galleys slower and riskier.

The Double Hit Point's origin was when I found combat in civ III classic way too random. I might downgrade this to +50% in C3C considering the new algorithms used.

Diasters don't have quite as much influence as it seems. Even at that level, it's bascially only the AI losing cities to Volcanos. Plague seems to usally start in cities with disased tiles, so if you clear wetlands, you can greatly reduce the odds of having it.

The clear polution requirements appears to be a human handicap only. Fully automatic workers ignore lack of required tech and resource for this task.

The must chop forest first to found a city / must clear jungle first to found a city seems to be an AI handicap (along with the default must clear marsh to found a city.) The AI doesn't perform these jobs in tiles outside it's Cultural boundary.

The invisible resources is mostly a human handicap with the AI knowing where they will appear. It's quite fun to see when they appear. Doah! That whale is just outside all my city boundaries. Aargh! I've built my city on a food bonus tile. It also adds a distinct early ancient vs late ancient feel.

The Horse + Iron requirement on several ancient wonders and early middle age ones has the effect of greatly delaying when those wonders will be started.

The luxary within City Radius largely elimates the wonder cascades and occansionly will result in a Great Wonder not being built at all.

Colosus was delayed because it ended up being built too fast.

quote:
Originally posted by Antrine
Very VERY intriging list, joncnunn!

Especially, points 8,9,11,12, and 19, 20. Nineteen and twenty must really alter game play. In contrast I just kept giving longer and longer movement to ship via small wonder hits plus some inherent in the sea units themselves.

I couldn't list the changes to my tech tree. Way too many, picture better with info screens underneath. Big project in and of itself affecting everything else.

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:24
  Old Post 09-09-2004 20:28
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#11 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Currently fascinated with Teturkhan's giga map mod but am looking forward to trying Rhye's of Civilisations.

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:24
  Old Post 09-09-2004 20:29
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#12 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by joncnunn
The Double Hit Point's origin was when I found combat in civ III classic way too random. I might downgrade this to +50% in C3C considering the new algorithms used.

Do you mean the 'die roll' averaging? This was only in a beta patch and removed before full release. I don't think anything has been changed...

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:24
  Old Post 09-09-2004 21:58
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#13 Report this post to a moderator
Inflate your Upload Space

I always increase the hitpoints for more accurate battle endings. Also, I give HP penalties according to age. My base hitpoints are 5,7,9,10, so an elite has twice the hitpoints of a conscript, and the HP difference between Concript, regular and veteran is significant. All units that appear in the classical age get -2HP, all Medieval units get -1 HP and a few units in the modern ages get +HP, like Tanks, Modern Armor and Mech Inf.

So a regular spearman will have 5 HP, while a regular Modern Armor will have 9 HP.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:24
  Old Post 09-09-2004 22:20 Visit joncnunn's homepage!
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#14 Report this post to a moderator
Support Apolyton buy from Amazon

In unmoded C3C, 1 Horsemen vs 1 Spearmen, the Horsemen wins much less often than in Vanilla.

quote:
Originally posted by Rommel2D

Do you mean the 'die roll' averaging? This was only in a beta patch and removed before full release. I don't think anything has been changed...

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:24
  Old Post 10-09-2004 12:30
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#15 Report this post to a moderator
Put an end to popups!

Unpatched vanilla, or 1.29? One of the vanilla patches changed the odds of fast movers retreating, which would affect victory percentage as a result. I'd like to know if there was something else changed in the combat system, and what it was...

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:24
  Old Post 10-09-2004 20:05 Visit alexman's homepage!
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#16 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

No, nothing was changed since 1.29 vanilla

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:24
  Old Post 10-09-2004 22:35 Visit joncnunn's homepage!
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#17 Report this post to a moderator
Support Apolyton

Comparsion is between 1.29 Vanilla and 1.0 Conquests.

Might really have been in one of the PTW patches which slightly decreased Horsemen's victory chance attacking a Spearmen and substantally decreased Horsemen's victory chance attacking Hoplite.

quote:
Originally posted by Rommel2D
Unpatched vanilla, or 1.29? One of the vanilla patches changed the odds of fast movers retreating, which would affect victory percentage as a result. I'd like to know if there was something else changed in the combat system, and what it was...

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