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Paul Crocker
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Slidell, LA, USA
Jul 1999 time: 05:13
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One bug that I've noticed (not sure if it's the BIG ONE that you referred to). The white box that hightlights the active unit doesn't always get removed when another unit is activated. It gets a little confusing sometimes. This may be related to the overlap/offset problem in the tiles.
Note to everyone: the light gray space evident between tiles and the offset seen in one of the tile sets is a bug that will be removed in the next demo. We're probably going to use a "design" GUI to alleviate some of these simple, but irritating problems.
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Paul Crocker
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Slidell, LA, USA
Jul 1999 time: 05:13
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LGJ: Part of the reason that the tiles do not line up correctly is due to a design flaw. They are missing an offset factor (in the 2nd tileset anyay) that will alleviate some of this problem - you'll probably see it in Demo 5. There might also be a problem caused by the tile refresh algorithm (Am I right on this, Mark?)
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Peter Dobrovka
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Germany
May 1999 time: 05:13
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When will you make it run in the browser?
Peter
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alms66
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Louisiana
Oct 1999 time: 23:13
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I'm bringging this thread up for one reason and one reason only. I had a few days off from school and I decided to play demo 4. I played it a few times actually, and I noticed a very big bug that has never been mentioned before. If we don't catch it now it will most likely be in demo 5 too.
I was playing my first game, taking squares that I knew I could. After about 15 or so squares I got curious and looked around the map. I noticed I owned a square somewhere in the middle of Greece. I had never attacked there! So I figured it was a one time bug. It happened again and again (but with different squares, some in greece some somewhere in europe). I played about 10 times and it happened about 7 of those ten times. While, I admit, it doesn't truly affect testing of ideas, it is IMO a major bug that needs to be found and eradicated.
Also someone a while back (I think it was LGJ) mentioned that bad guy #13 always got a huge advantage. I've noticed this too. And I also know the problem. Not only bad guy 13 but others as well, take squares that are totally unpopulated. This gives them an economic boost, which leads to a military boost, or at least it looks that way. I tried it myself a few times, and succeded. If we could also solve this problem the AI would play a lot more fair, but, it's not a major bug.
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alms66
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Louisiana
Oct 1999 time: 23:13
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Another thing I forgot to mention about those games I played, was the one game where I had conquered about 10-12 squares and I had built about 4 new units. I stopped conquering to rebuild my military. But the military never came. I let the game go for about 150 or so turns, and had no new military units built during that time. I don't know why this happened but we should probably look into this also.
I also have a request for demo 5. If possible, can we bring the F6 key back in? In the previous demos I used to like switching to a different civ to get a feel of the game from different angles. I would like to see this return until we get to the point where you can actually pick what civ you would like to rule.
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alms66
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Louisiana
Oct 1999 time: 23:13
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The reason I said that I owned them was not only the color, but when I'd check the diplomatic status, it would say SameCiv. Although I never did produce any units out of it.
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alms66
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Louisiana
Oct 1999 time: 23:13
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LGJ,
Have you actually looked around the map for the lost TF? I had one of my large (10 or so) unit TF's dissapear in a game i played today (this is the first time I've seen this happen), but later I found it in the middle of Greece. It seems our two bugs may be linked.
[This message has been edited by Toubabo_Koomi (edited March 28, 2000).]
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