Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Multiplaying-Archive > Small map games. Host advantage.
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
markusf is offline markusf
King

Oct 1999
time: 05:12
Post  Old Post 14-11-2000 01:13
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Small map games. Host advantage. Support Apolyton, buy Call to Power 2

I played 3 4 player games yesterday and i won each one in about 30 minutes.


The problem is you can't play 1x 1x on a small map with 4 players. I got either a lot of tech in which case we restarted, or when i didn't get any tech i got a nice start with specials and no one around. Because i had no one around i was able to get tribes galore. I got 6 tribes one game and 4 or 5 in the other game. Not bad having 10 cities before 2200 bc on diety 1x 1x. Since the other players where close together they all got units or tech from huts and no tribes.

Anyways i think we should start creating some scenarios. *Create small maps even the starting positions* From which we can play small games.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:12
Post  Old Post 14-11-2000 01:45
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Did you choose the white civ?
I usually choose the green civ when I host for two reasons. 1. no surprise by barbs. 2. Gives all the other players a fair shot at the white civ. Since I was taking abuse for always being the white civ and the supposed advantages associated.

But back to the point. My experiences are opposite. My great openings (trade specials and huts in sight)are negated by techs, and my crappy openings are no techs. (not always but generally so) I also very rarely get advanced tribes. More likely to get a non-settler.

We always play on small worlds. With 4 players it's usually not a problem. With 6 or 7 the last couple of civs usually are placed real bad which will necessitate restarting on a slightly larger map.

RAH

Mercantile is offline Mercantile
Settler
Westcoast of Canada
Dec 2000
time: 05:12
Post  Old Post 14-11-2000 05:35
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase the size of your Attachments

i was in one of those games actually two yesterday with markusf and he just kept getting tribe after tribe. Meanwhile i got it in the @ss. Oh well back to the drawing board.

KenThur is offline KenThur
Prince
North San Francisco Bay, California Republic
May 1999
time: 05:12
Red face  Old Post 14-11-2000 05:50 Visit KenThur's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Boy, let me weigh in on this 1!

I too was a "casualty" of the above. Tho i'd didn't get it in @ss as Merc did (how'd U do that?), did get in on the map.

Perhaps the diff in RAH's experiences & Mark's = 2x vs 1x? Don't U guys do alot of King level too, RAH? Perhaps that/those R factors?

Isn't this game amazing? All this brainpower for all these years & no one seems to have a total handle on how the sucker was programmed /setup.

Mercantile is offline Mercantile
Settler
Westcoast of Canada
Dec 2000
time: 05:12
Lightbulb  Old Post 14-11-2000 05:59
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I have never played anything less than deity raging x2x1 with Rah , although the game with markusf was deity x1x1, it was villages only , evolution only knows why?

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:12
Post  Old Post 14-11-2000 06:10
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Enter the AD-FREE zone

2x1x-deity-raging exclusive.

What the computer considers a bad start and what I consider a bad start are two different things. But having said that, the first civ to move (mostly white) usually gets a river basin. (this has been thoroughly discussed in other threads though no definitive answer was agreed on)

On how close are your competitors on a small map. Usually pretty close. Who ends up with the most land can be sometimes determinded by who loses that first combat or who gets a 2x unit from a hut or another that pops a barb legion that just won't go away. A chariot killing one of your warriors will make you wary of moving a settler into that area until you can send along a phalanx. I personally move to the middle of the map as quick as I can. If I get pinned in, i develop map quickly to get around it while there is still land to be claimed. (which works well if everyone moves to the middle assuming the area behind them can be settled later.
There are a lot of factors, some luck, some not, but that is what makes each game a little different and keeps it from becoming stale.

RAH
endless babbling...........Take you pill RAH

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0262 seconds (86.57% PHP - 13.43% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net