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Richard Bruns
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NC, USA
Nov 1999 time: 06:13
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Rodrigo: Why don't you go ahead and post the three models on the forum? That would be a lot more convenient. If the model is the first post in the thread discussing that model, the discussion will make a lot more sense.
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axi
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Athens Greece
Sep 1999 time: 07:13
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I have taken the liberty of posting the three models summarised by Rodrigo, in advance of their appearance in the Clash Website. When they do, links to a MS-Excel worksheet containing the Govt model mechanism will be also available. The following is the introduction that Rodrigo wrote for the reader of the three models.
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Models for Society
All the things we may generally refer as "social issues" like politics, government, revolutions, culture evolution, religion, etc., appear to be inevitably linked with each other. It isn't easy to draw lines and create individual modeling for all the social effects we'd desire for Clash. This is why the three models proposed here covering society and its behavior should be seen as one, like sub-models of something bigger. Coherency between them has been carefully taken care of. Each one performs a particular task providing many of the elements we want, but some of the most interesting social effects are a result of the interactions between them three.
The three models are the Social Model, the Government Model and the Riots Model. I suggest you to read them in this same order for better understanding. This is what they do in a very general sense:
Social Model: Simulates culture evolution.
Government Model: Simulates politics within the civ's government.
Riots Model: Simulates people's discontent and what they do about it.
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roquijad
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Santiago
Nov 1999 time: 05:13
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Axi: Fantastic job putting the models in a readable form. Don't stop impressing me!! 
Other thing: You're worried about me using other names for variables or changing the document presentation in the govt model. Believe me, it's the same model you saw with just details here and there. The only relevant new thing is the de facto influences.
All: If you want the MS-Word documents for these three models, I can e-mail them to you (roquijad@cec.uchile.cl). I can also provide you an Excel spreadsheet with the core of the govt model so you can experiment with it.
Do me a favor. After reading the models, please give your general impression before going into details. Tell us if you think something is really bad about them or if you think something very important is missing.
The govt, social and riots models, individually or as a result of the interactions between them, are including the following features:
Govt policies/laws regulating the civ
Different despotic levels leading to low or high player's control over the civ
Govt shifts, peacefully or violently
"Infinite" govt styles (kind of monarchy, almost monarchy, pure monarchy, etc)
Govt control over economic system: from pure capitalism to pure communism
Govt control over diplomacy: from passive/submissive to world conquest
Govt forms will tend to represent the civ's culture
Centralized or decentralized administration
Slavery
Several religions, "primitive" and "advanced"
Religion spreading
Religious discrimination and prosecution
Ethnic discrimination
Privileges for aristocracy
Culture evolution
Street protests and riots
Forced migrations to reduce chances of uprisings
Player's ability to bribe political adversaries
Player's ability to kill political adversaries
Clash of ideologies
Chances of ruler getting replaced
Chances of ruler getting murdered
Internal intelligence services to control discontent
Nationalistic fervors
Birth of new nations as a result of province independence
Birth of new cultures as a result of multiethnic civs
Instability in regimes (empires can go up and down)
Ideological propaganda
Politically active population according to its position in society
Continuos political activities
Political corruption
Military coups
Revolutions
Civil wars
Rodrigo
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