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roquijad
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Santiago
Nov 1999 time: 05:13
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Yes! this is one of my conerns... Probably we should be shooting at the type of PC a "typical american" would have in a couple of years from now, since the US is, like it or not, the biggest market.
What would you say is the typical machine an average american has today?
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alms66
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Louisiana
Oct 1999 time: 23:13
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Hey, computer hardware, now there's something I know everything about. 
I know the processor speed we're shooting for is a 600Mhz, but I'm not positive about the RAM, I think it's 64Mb...but don't quote me on that.
I'd have to say the average American's computer now is a 300Mhz or 400Mhz, with 96Mb of RAM. But since computer speeds are evolving so fast and the price keeps dropping, in a year or two (which I guess is when we're going to finish this game), I'd guess the average computer will be a 700Mhz or 800Mhz, with 128Mb of RAM, unless the price of RAM falls again, which it should, and in that case I'd say 256Mb of RAM would be "standard" so figure on 192Mb being average. But that is just a guess, it all really depends on what happens to computer hardware now.
Most people don't know that there are 2 speeds that a computer runs at, what is advertised (800Mhz, 1Ghz, etc.) and what the bus is. The bus is how fast the computer can send info to other parts of the computer, the "advertised" value is the processing speed. So a 800Mhz processor with 100Mhz bus (a PIII), is much slower than a 800Mhz processor with 200Mhz (an AMD Atholon) bus.
The current trend is increasing the bus of all comp. components. AMD started by doubling the bus of it's processors (compared to Pentium). Now everyone is doing it, RAM has gone from 200Mhz bus to 400Mhz bus, Motherboards are now at 200Mhz bus, etc.
So, in other words..., I don't think it's anything we need to worry about. Let's just stick to making a game that is as complex and realistic as it needs to be to be FUN and PLAYABLE, and not worry about "Can the computer handle it?", because by the time we are finished the computers will not only be able to handle it, they may be begging for more.
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F_Smith
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Austin, Tx 78728
May 1999 time: 05:13
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I will just mention that the P4's come out after October. That will make these 1ghz Pentium 3's drop in price like yesterday's bread.
Then, next year, AMD's 2ghz+ 'SledgeHammer' chip is suppose to make us all forget Pentium entirely.
By the time this game comes out, a year or more from now? I think a 1ghz P3 will be a bargain basement giveaway, $300 for a system.
I'd rather just build it right. The power will come to us.
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alms66
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Louisiana
Oct 1999 time: 23:13
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I hadn't heard about how the new processors were going to progress (i.e. from 1Ghz to 2Ghz, etc. or from 1Ghz to 1.1Ghz), but if your source is good, I'd have to say you've got it right F_Smith. I personally have been holding off on buying a new comp for the 1Ghz, but if AMD is making a 2Ghz, I think I'll wait for that! And with AMD's 200Mhz bus, I'll be blazing. 
I'd also like to ask here, since I'm not sure where this question should go...What are going to be the max number of civs in the game...I would hope it would be limitless. While multiplayer is more challenging than a computer player, it's so damn slow right now, that until everyone has DSL's I don't think I'll play multiplayer anyway, so that's why I want 100's of civs in my single player games.
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F_Smith
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Austin, Tx 78728
May 1999 time: 05:13
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http://www.aceshardware.com/ and http://www.tomshardware.com/ have all the latest info on the what, when, where of all this.
And I, personally, always try to get the processor that is just short of 'cutting edge', because the bang for the buck is much higher. The newest chip is always far more expensive that it has to be, just because it's 'new'.
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roquijad
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Santiago
Nov 1999 time: 05:13
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As for the number of civs, I remember someone saying a long time ago (I guess it was Mark) that it should be between 50-100. Anyway, the actual number will mostly bounded by hardware power I believe.
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