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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:23
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quote: Originally posted by child of Thor
indeed, in terms of my concern about it in the game, its only the effect on happiness that is the problem - if it actually damaged the enviroment in a serious way then you would play with much more care about polluting. Still the AI being able to take care of it would be much more of a problem. |
You never heard of the big Flood? With to much pollution it returns at least in CTP1 and probably in CTP2 as well, The effect is that all the beach tiles are turned into shallow water tiles and the adjacent tiles of the beach tiles are turned into beach tiles, so bye bye to your coastal cities. Well that is called a pollution reduction messure. Maybe one problem is that the AI in the current game does not pollute too much to go into the catastrophe. 
quote: Originally posted by child of Thor
I think in civ(1) the AI did actually send out settler units to clear up polluted tiles. How to do this in CTP2? |
code:
if (terrain_type == terrainutil_GetDead())
{
goal.type = terrainutil_GetTerraformPlainsImprovement();
goal.utility = 9999.0;
}
That's works pritty well, given the AI has enough PW and the according advance (Yeah that's the problem). Unfortunatly this is a little bit unflexible, who tells me that in the current mod plains are really the cheapest terrain to go for terraforming.
quote: Originally posted by child of Thor
hmm ok so maybe the happiness hit is enough - but yes i find it annoying when trying to build my perfect eco-utopia, that even with all the right buildings and advances i'm still a pollution monster. I would like to think that in the future we could do better |
I agree that we should dream of a future in that pollution doesn't matter. By the way I think the Garden Eden project is also something, that should be replaced by something better, a wonder that destroys cities is not marvellous.
-Martin
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