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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > The Courts of Candle'Bre > Event Engine Changes
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04.Sep: `FC` 2.0.5 COMPLETED AND RELEASED
27.Jul: `FC` 2.0.4 COMPLETED AND RELEASED
16.Jul: `FC` 2.0.3 COMPLETED AND RELEASED

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Velociryx is offline Velociryx
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of Candle'Bre
Apr 1999
time: 05:23
  Old Post 10-09-2004 18:40 Visit Velociryx's homepage!
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Event Engine Changes Full PM-box? Change here!

For the sake of both mine and AG's sanity, I'm posting the complete list of changes I make to the core event list, AS I make them. Wanted a centralized place to do that.

Changes to Leadership Events

* Standardized the template. Added in both a "Trigger" and a "Graphic" tag (the latter per earlier comments by Dale), for the sake of consistency throughout the list.

* "Lord Rand" no longer carries an honor trigger (removed that condition)

* "Black Sash Legacy" Added in a comment on the "hire him" choice that hiring the leader puts the event into a coma for the rest of the players in the game.

* Felestro Shadewalker - Overpowered ability. Toned it down from 50% to 30%, and made it an option in lieu of casting a spell. Also included an honor hit to turning the General loose on his opponents.

***Review of Leadership Events has been completed***

-=Vel=-

Last edited by Velociryx on 11-09-2004 at 01:45

Velociryx is offline Velociryx
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Changes to Military Events
Note that several of these events aquired very minor "triggering conditions" - not sure if they ultimately need to move to a new category or no....

* Standardized the template and form for all events: (added trigger tag, even if trigger = "None"), and a Graphic: tag.

* A Call To Arms - trigger added: must control a province with a Barracks to activate this event.

* Archery Tourney Hosted - trigger added: must control at least 10 archers to activate this event.

* Bonuses Offered - trigger added: must control a province with a Barracks to activate this event.

* Disloyalty among the ranks - trigger added: must have at least three armies to activate this event.

* Highwaymen - Trigger": can't have positive honor

* Fixed the trigger between "Forced March" and "Military Patronage" (there was no option in the former to gift to another faction, which was the triggering condition of the latter). Was fixed by adding a new event choice to "Forced March" (the "Goodwill" option), and setting that as the trigger for "MIlitary Patronage."

* Removed one of the two "Fortification" events, to keep the event engine in line with a slight change to the core rules regarding provinces changing hands and combat.

* "Interest in the Military" - trigger added: must have a province containing a barracks for the event to activate for you.

* "The Nascent Defense Industry" got a new name "The National Defense Guild" (sounds more medievally).

* Marksmen - trigger: must control 10+ archers for this event to activate for you.

* Miraculous Escape - Slight structural modification, tying the number of "escape counters" generated to player Honor level.

* Mole - trigger: There must be at least one province on the map you cannot see due to Fog of War for this event to activate for you.

* Partisan Support - trigger: There must be at least one active, non-allied rival faction in the game for this event to activate for you.

* Rallying Cry - trigger: Must control at least one province with a barracks for this event to activate for you.

* Recruitment Center - trigger: Must control at least one province with a barracks for this event to activate for you.

* Regional War Weariness - trigger: Must control at least two adjacent provinces and have researched Mil 3 for this event to activate for you.

* Rousing Speech - changed the casting parameters slightly

* Staunch Defenders - clarified casting conditions and parameters. No structural changes.

***Review of Military Events has been completed***

-=Vel=-

Last edited by Velociryx on 11-09-2004 at 01:45

Velociryx is offline Velociryx
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Changes to the Misc. Category

* All events are in standard format, and all missing tags have been added.

* Adoration of your peers - trigger: de-activates for players with -20 Honor or less.

* Confiscation of Church Estates - trigger: must have at least one province with a religious building. Castillar never sees this event.

* Forbidden Knowledge/Forbidden Wisdom - added to appropriate choices an increasing percent chance to see magical/magocracy or religious/prelature events, based on the decision made here.

* Innovation's Many Forms - added to appropriate choices an increasing percent chance to see magical/magocracy or spymaster events, based on the decision made here.

* Local Lords Send Tribute (variant) - trigger: Must be at least one neutral province adjacent to a province you control for this event to remain active.

* Research Grants (variant) - added an increasing percent chance to see religious/Prelature events to the Heretical choice.

* Taxation of Church Estates - trigger: must have at least one province with a religious building to activate this event. New effects added to choices which decrease the percent chance of seeing religious/prelature events later.

* Uncommitted Lords - trigger: must be at least one neutral province for this event to remain active.

***Review of Misc. Events has been completed***
-=Vel=-
(going to bed!)

Velociryx is offline Velociryx
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2nd Pass thru the Leadership Events

* Language Clarification re: Triggering for all events.

* All events, save for Rand and Black Sash got new flavor text

* Black Sash removed the note about allowing this event to be funded via deficit spending, as I want to streamline and standardize that part of the engine, now allowing ALL events to be funded in this manner, if the player needs to.

-=Vel=-

Velociryx is offline Velociryx
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  Old Post 25-11-2004 00:33 Visit Velociryx's homepage!
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2nd Pass Thru Military Events

* A call to arms gets new flavor text

* Archery Tourney - corrected wording in trigger

* Bonuses Offered - Removed redundant event choice (discard)

* Disloyalty - Added a gold gain to the "kill" option (confiscation of estates), and made the desertion of troops applicable to either choice. Also got new flavor text.

* False Orders - Removed the note about discarding (event engine change: initially, no more than seven events could be held. This seems a silly, artificial constraint, and so, no discard button is needed).

* Forced March - Removed redundant option (discard), and Clarified the "Patronage" choice and effects (you don't get EITHER the honor gain nor the relational boost unless the other guy accepts the offer).

* Military Patronage - remove the reference to "spawned event" - this is really just a type of triggering, and should be treated as such to streamline the process.

* Freeling's Brigade - cleaned up and clarified this event's instructions.

* Highwaymen - Put into standard format with some verbage changes. The essence of the event is unchanged.

* Local Industries Co-opted for Defense - clarified cp hit in a "yes" option to make sure it was understood that the cp value of a province could not be less than zero. Also clarified the "not at this time" option.

* National Defense Guild - Re-structured the event choices here to balance them.

*Marksmen - clarified event status upon resolution

* Marsten's Raiders - Clairfied event status for both cases (recieved and held, recieved and played)

* Military Intel (Identified the second one in the list as a variant, for the sake of consistency)

* Miraculous Escape - removed redundant (discard) option

* Mole - Strengthened the effects of this event

* Partisan Support - Removed references to "spawned event"

* Partisans Recieve Support - Removed "spawned" references and adjusted triggers

* Partisans Captured - Removed "spawned" references and adjusted triggers

* Recruitment Center (Removed redundant choice). Also clarified the "Build it" choice and its effects.

* Rousing speech - general clarification, establishing this event as a permanent entry in your book of fate. and added the text message you receive if you attempt to "cast" this effect onto an army too large for your available influence pool.

* Staunch Defenders - Clarified the language of this event.

* Surprise Tactics - Changed the flavor text. Removed the deficit restriction and adjusted triggers.

* Vanished - Added trigger and defined "mountain.txt" for the event.

More to come!

-=Vel=-

Last edited by Velociryx on 25-11-2004 at 01:51

Velociryx is offline Velociryx
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2nd pass thru Misc. events
* Brilliant Research - minor verbage changes to standardize, and to clarify effect timing.

* Confiscation of Church Estates - Removed the deficit restriction

* Forbidden Knowledge/Forbidden Wisdom - Lengthened access time (via counters), clarified triggering and activations. Added weights to the effect, adjusting the appearance chances of other categories of events.

* Innovation's Many Forms - Removed a redundant choice, removed deficition restriction, standardized language.

* Local Lords Send Tribupte (identified the second as a variant for the sake of consistency)

* Nobles demand increased pensions (decreased the honor hit on the honorable choices)

* Nobles lend their support (designated second one as a variant for the sake of consistency)

* Research Grants (new effects added, including a change in the appearance chances for events of other categories. Increased gold boost for imprisoning researchers to make that a more attractive option, when compared to the others). Standardized the language.

* Uncommitted Lords - Standardized the language in this event

-=Vel=-
busy day!

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