 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
Dominae
|
|
quote: Originally posted by Trip
My main concern would be shields for unit and improvement production once you get larger cities. With enough shielded grass you can get 10 SPT from a size 5 or 6 city which is very powerful early on, even if you're alternating the city between Worker/Settler production. |
For someone that's made the case for Food, you're very worried about Shields. 
If you expand fast enough on terrain that's mostly Grassland (and even Plains), you will have enough Shields to secure a win. I'm talking all the way up to Deity here. 10spt is very powerful, but 2x 5spt is just as good and much easier to set up. It's the ICS argument all over again, but without actually ICSing. All you need to do is conquer one neighbor. This puts you into land parity or better with the AI civs. At that point, if you know what you're doing, you'll probably win. Lack of Hills will slow you down, but is not fatal.
The only Food-intensive starts that I would be worried about are those dang Flood Plains ones. There's no squeezing even one Shield out of those! Luckily, these are sometimes surrounded by nice Mountain ranges and Hills, so some Flood Plains starts are salvageable.
All that said, we've only seen a tiny bit of Theseus' starting location. There might be a nice patch of bumpy terrain just beyond his visible radius.
|
|
|  |
 |
|
Trip
|
 |
Hunt Valley
Apr 2002 time: 00:23
|
|
quote: Originally posted by Dominae
For someone that's made the case for Food, you're very worried about Shields. 
If you expand fast enough on terrain that's mostly Grassland (and even Plains), you will have enough Shields to secure a win. I'm talking all the way up to Deity here. 10spt is very powerful, but 2x 5spt is just as good and much easier to set up. It's the ICS argument all over again, but without actually ICSing. All you need to do is conquer one neighbor. This puts you into land parity or better with the AI civs. At that point, if you know what you're doing, you'll probably win. Lack of Hills will slow you down, but is not fatal.
The only Food-intensive starts that I would be worried about are those dang Flood Plains ones. There's no squeezing even one Shield out of those! Luckily, these are sometimes surrounded by nice Mountain ranges and Hills, so some Flood Plains starts are salvageable.
All that said, we've only seen a tiny bit of Theseus' starting location. There might be a nice patch of bumpy terrain just beyond his visible radius. |
Nahhh, I'm not all that worried about shields. Food is so much more important that it's hard to compare. That's why I haven't written an article about shields. 
A Flood Plains start can be alright if you're AGR (which I always pick if it's a competitive game or one I'm not holding back in).
This start is obviously excellent, but I'm just trying to explain how it's just not God's gift to civver-kind. 
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
Krill
|
 |
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:23
|
|
Here are the first 40 turns (with an addendum, because I ain't no dirty spammer), with a rough DAR and the save:
Set research as low as possible, aiming at writing in 50 turns. Build warrior->worker->settler->granary->settler
3000BC: Settler has been produced, and moves to 44. Builds warriorx2 (both MP), then starts on Granary to become the first worker pump.
2670BC: meet the Ottomans, hold out trading until a good trade comes along...
2550BC: meet Americans, who have alpha, pottery, BW, WC, CB, Masonry. I trade Alpha, pottery and 18 gold with Ottomans for all of the afforementioned techs (which they also have). They both, after another couple of turns, have IW, Myst and Wheel. T, is this Demigod?
2430BC: 1st granary comes online, in the capital, which is at 10 food, and pop 4, perfect to start pumping out settlers every 4 turns...
2150BC: 3 cities (including capital). Placements are 44 (Rotterdam) and 87 (The Hague), both of which will become worker pumps. The capital is a 4 turn pump, I have 324 gold in the bank and 13gpt, writing in ten. One granary already built and another two in production.
1790BC: Discover Writing, trade it for 18g+IW+wheel with the Ottomans, and for myst with America. Tech parity at last, Philo in 22 turns @ 70% science, 30% lux (lux will shortly be decreasing.)
Last edited by Krill on 13-09-2004 at 23:21
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|