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Richard Bruns
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NC, USA
Nov 1999 time: 06:13
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We need to decide on and/or clarify an important issue: How long will the game last and how long will the turns be?
My work on the tech and ecology models has made me realize that varying turn lengths would be impractical or silly. Also, a decent demographics model would be very hard to implement of the turn lengths are varied.
The turns in the beginning will probably take less time, so early times will go by more quickly without making early game turns represent more time.
At first I thought that the game should start very early and proceed like civ 2, but I now realize this would be impractical. I think that starting in 1000 BC and having one year turns for the entire game would be good. The first organized governments began about that time in most places, so if we assume that the player represents the government this would be a good time to start.
What does everyone else think about this?
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F_Smith
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Austin, Tx 78728
May 1999 time: 05:13
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If it's okay, I think 'starting date' has to be treated as a scenario builder's decision.
I'm unsure how to handle turn-length, to be honest, and will code up whatever ya'll think best. I can tie it to the date, leave it fixed, or whatever.
For testing models in the object builder, I am assuming a turn is one year, until I hear differently. We can easily change that at a moments notice.
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Richard Bruns
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NC, USA
Nov 1999 time: 06:13
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I should have known that some of this info and discussion already existed but that I was unable to find it. I'll look at the Clash Scales thread.
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Richard Bruns
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NC, USA
Nov 1999 time: 06:13
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So, how long will the turns be in the game that starts in 4000 BC?
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Richard Bruns
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NC, USA
Nov 1999 time: 06:13
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I have a question that is very important to the devevelopment of version three of the ecology model: Are we definitely planning to have turns that last less than one year?
If the game does have such turns, then the ecology model must account for seasonal variation in the weather. This will affect farm yields, military operations, natural disasters, and economic activities. These additions to the model would create a lot of complexity and take a lot of effort to implement, but they must be included if turns will last less than one year.
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