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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-General/Help/Strategy/Multiplaying > Should a size 1 city employ a farmer?
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Should farmers be used until a city grows to size 2? (Time out:0 days after 12-09-2004, 00:49)
I don't have enough expeience with farmers in this case to decide
I don't have enough expeience without farmers in this case to decide
Use farmers 80-100% of the time
Use farmers 60-80% of the time
Use farmers 40-60% of the time
Use farmers 20-40% of the time
Use farmers 0-20% of the time
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realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:34
  Old Post 12-09-2004 00:42 Visit realpolitic's homepage!
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#1 Report this post to a moderator
Should a size 1 city employ a farmer? Support Apolyton, buy GURPS/ Alpha Centauri

Employing a farmer in this case goes against my grain, but its been suggested, and I'm probably will use it next time I build a city. Opinions? Facts?

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:34
  Old Post 12-09-2004 01:29 Visit Maquiladora's homepage!
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Enter the AD-FREE zone

Generally it takes the same time to produce something in a size 1 city using a farmer until size 2/3 as how long it takes without that 1 farmer, so why not use the farmer until size 2/3? Youll still get the build in around the same time, except your original city will now be bigger than without the farmer. Except if the city is on all grassland and river it doesnt seem worth it.

As for solid facts, someone else will have to give you that answer.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:34
Post  Old Post 12-09-2004 04:19 Visit Martin Gühmann's homepage!
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Support Apolyton, buy Alpha Centauri

It also depends on how fast the city grows, if the city is in the middle of a mountain and it doesn't grow at all you need a farmer definatly. On the other hand you can calculate how long it is to the next pop. For instance your city has 15045 inhabitants, and it has a growth rate of 500 inhabitants per turn. In this case you have to wait ten turns until you reach the next pop. If you think this is too long engage an farmer otherwise don't do it.

-Martin

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:34
  Old Post 18-09-2004 01:08 Visit realpolitic's homepage!
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Support Apolyton, pre-order Civilization IV

I just saw the Farms under cities thread this seems to be the definative answer, with advanced farms under cities ASAP.

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