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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Democracy Team Game > ACDG3 Morgan > 2135 End Turn and 2136 Discussion
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jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:23
  Old Post 12-09-2004 12:24
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2135 End Turn and 2136 Discussion Support Apolyton or Terrorists Win

The turn has arrived.

Zakharov has started the HGP. Interesting timing. I hope he didn't start with a bunch of crawlers that he just cashed in.

I'll play the turn in 8-12 hours.

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:23
  Old Post 12-09-2004 21:43
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I think we just provoked Zak by starting our SPs.

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:23
  Old Post 12-09-2004 23:16
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Support Apolyton, buy Alpha Centauri

Populations:

G: 11
H: 39
A: 7
M: 9
S: 11

We had so many doctors this turn that I tried 20% psych (40/20/40). The doctors going to work gains a lot of minerals, which saves us more ec's in rush cost than we lose to psych. It also lets us rush the crawler at ZZT and still rush two CP's next turn. When Mor Vul goes to one pop, and Imp Pol and Money V rush CP's, we lose a lot of the benefit of 20% psych, so we should probably go back to 50/50 or 60/40 next turn.

Money V and Imp Pol can rush CP's next turn for 25(24?) and 28 ec, respectively.

RFR could rush one if we we prefer it to one of the other two. It loses more from the size decrease, though, since it would just have a drone, like ZZT. Plus, Imp Pol could start on HGP.

The defense lawyer went south. We can see our border now. An intrepid reporter could probably deduce the location of the nearest Hive base.

The mindworm attacked our scout... we won. There's another worm on the monolith east of Mor Vul. I moved the scout from SSR to cover that base.

CP out of Mor Vul next turn... if our scout can beat the MW, we could go S along the road, then E, found the base there, and work the monolith. The base location thread seemed to indicate people prefer that location to the one on the other side of the monolith.

RFR can rush the last 7(?) mins of a CP in 2137. Doctor already assigned, but two doctors will be required in 2137. In 2136, the nutrient-SC goes to (29,19) for two mins.

Attachment: 2135_screenie.jpg
This has been downloaded 40 time(s).

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:23
  Old Post 12-09-2004 23:19
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Avatar Enlargement: We've got the solution

Here's the end-turn file. I'll be available again within 12 hours to make adjustments and post for the Spartans.

Attachment: acdg3-morgans-2135_endturn.zip
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jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:23
  Old Post 12-09-2004 23:22
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What should we do if our CP can't go S then E? Where should we put it? How about two squares W of Mor Ind, to plant it ASAP?

Also, should we remove the fungus next to the tower? It will weaken the fungal tower and provide another good base location. Having a base there will let us pop that pod, too.

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:23
  Old Post 13-09-2004 07:39
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how about the mineral bonus?

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:23
  Old Post 13-09-2004 09:47
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Turn posted for the Spartans.

Whoha, what about being next to the western pod so we can pop it safely? Otherwise worms are very likely. We could forest the min bonus quickly with all those formers over there.

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:23
  Old Post 14-09-2004 00:18
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that is also good.

arginine is offline arginine
Prince

Apr 2004
time: 05:23
  Old Post 14-09-2004 07:27
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Avatar Enlargement: We've got the solution

An infilitration, maybe buyout of the base 6 squares south would be nice.

It pains me to see gang terraforming w/out roads.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:23
  Old Post 14-09-2004 09:24
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Might I also point out that Zak started the HGP. Someone said "I hope not with a lot of crawlers". Let's not forget that Zak is an AI.

--CTO #endgame

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:23
  Old Post 14-09-2004 09:39
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Yeah, but who says Buster didn't give Zak a bunch of crawlers to start the game with? Those CMN's... they're a sneaky bunch. I've heard people say the AI will cash in crawlers for an SP, if they're available.

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:23
  Old Post 14-09-2004 22:26
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I'm seeing that in my games. So the sooner we get the wonders the better.

arginine is offline arginine
Prince

Apr 2004
time: 05:23
  Old Post 15-09-2004 00:41
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I've seen the comp cash crawlers for a project.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:23
  Old Post 15-09-2004 04:31
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Oh, whoops. I said that they didn't.

Silly me.

-- CTO #endgame

Mead is offline Mead
King

Aug 2003
time: 00:23
  Old Post 15-09-2004 07:02
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I suspect that we are probably going to send the Litigator south towards the Hive base to infiltrate it.

Do we want to build a new *-2-2 Litigator and send it to sit in the fungus and stand guard over the chock point to keep Yang's scout (and other units) from coming north?


Mead

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