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roquijad
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Santiago
Nov 1999 time: 05:13
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This is a topic I have great interest in and I guess it's not solved yet.
In this project we are of course focusing our attention in civs and what happens inside them. I want to know what there will be in the "empty" space between civs. Beyond a civ's borders there's not necessaryly another civ and there could be land without any civ's control. So what's in there?
Just to stress the importance I see in this and to encourage discussion, let me say a couple of things:
1) IRL in many ages, civs (understood as empires) only ruled small parts of the land mass leaving huge territories in between them. This "wild" territories were usually ruled by literally hundreds of local warlords each controlling a small piece of land. So they were not empty.
2) In wild territories it was possible for local leaders to arise and form civs (empires).
3) Trade was sometimes possible with wild territories. It was very common, tho, that trade was more dangerous in these places. Passing-through trade usually ended with very high costs, because local lords wanted to tax any passing trade and having a lot of lords, well, it's simple arithmetics.
4) Wild territories were usually the target for growing empires. As opposed to Civ2 where whether you have to build cities or conquer other civ's cities, IRL it was way more attractive to conquer these badly ordanized territories.
5) Feudalism (not only in Europe, but everywhere) consisted of a very weak organization of local lords in these wild territories. Warlords acknowledged the leadership of one of the lords and named him king, but giving him no power over each lord's territories. The king was almost only a figure of unity against foreign threats.
6) Ancient empires such as Babylon and Assyria never had the sort of imperial control later empires had. Those empires were based simply in taxing local lords (after defeating their local armies), so even though they had control over wild territories, they never really ruled them in the sense of controlling their admisnitration, law, economy, etc.
7) Nomadic tribes initiated their "barbaric" invasions from these wild territories.
So, what will we have beyond civ's borders?
[This message has been edited by roquijad (edited August 14, 2000).]
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Lord God Jinnai
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St. Louis
Sep 1999 time: 23:13
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Hey I'm all for them.
Few things though, because of the possible thousands of wild territories, none should be shown. Usually 1 wild terrioty would have atleast 2 rulers within that area claiming territory, if its only one then we could say its actually now a civ or culture. But hey, i'm for the idea of wild areas becoming empires. Hey look what those mogolian barbarians did, created the largest empire until British Empire.
Another thing...early on many of these wild terriotories weren't even ruled by anyone, well anyone beyond a small band of tribes who occuipied maybe 1-10% of that square and fought with each other and other squares.
Also not all area will be wild per say, but be represented by cultures instead of civs.
Finally in these terriotries units might be attacked every turn, just by marching through the area, just like merchants.
One thing about conquering and ruling...If you 'conquered it' but still just tax it, it should still show you as ruling that place, but probably a province with little control over it.
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Richard Bruns
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NC, USA
Nov 1999 time: 06:13
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We have discussed this before. My view is that all wild areas should be defined as provinces. Each province is governed by a tribal leader or association and, in many ways, acts like a little civ. You should be able to trade with them, share technology with them, and negotiate with them using the full capabilities of the diplomatic model. For example, you might recruit them to help you in a war, giving them information about how they can easily attack and plunder your enemy. You can threaten them and collect tribute without governing them. Or if you are feeling bold, you can ally with them and use them as a free border guard while sending the bulk of your forces elsewhere. Of course, your enemies can do the same thing.
This would also make it easier for new empires to be formed. If a tribal province develops a new military technology, they can start to conquer the neighboring tribal provinces and become a new imperial power. Or, they could become a cultural center and gain the respect of their neighbors, possibly starting a new civilization.
Basically, I want the little guys to be treated as something more than a bunch of savages to be conquered. In their own right, they should be an integral part of the game.
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F_Smith
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Austin, Tx 78728
May 1999 time: 05:13
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I absolutely agree with making small 'tribes' of people count. I like all ya'lls ideas along those lines.
But:
There will have to be mapsquares with no popluation possible, for at least two reasons --
[*]The early game, when people had not spread far and wide yet.
[*]hostile climates like the deepest Sahara, the highest Himilayas, big parts of Siberia and Canada, nuclear wastelands, etc.
[/list=a]
But this won't be a problem, I should think. A simple test for 'isPopulated()' should suffice.
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roquijad
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Santiago
Nov 1999 time: 05:13
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I'm not sure about the "little civs" approach. Depends on how little you're talking about. Assume you look at the nowadays french territory. Right after roman fall it was ruled by, say, 20 local warlords. Would you place 20 little civs in that territory? I think that leads to a huge number of civs in the game worldwide. If, in the other side, you say, "I'd place one civ there", then there isn't much difference with France being "barbaric" and being civilized (in terms of politics, not techs).
My concern is the lack of centralized govt in "wild territories" and the consequences of it. I'm not sure this can be well modeled with "little civs" unless we decide to have tons of civs...
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Richard Bruns
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NC, USA
Nov 1999 time: 06:13
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The native provinces are not given the computational resources of the full civilizations. Rather, they act like little civs in that it is possible to interact with them like you would interact with another civ: trade, make alliances, etc.
They would need some computer time no matter how they are organized. Dealing with them as provinces rather than individual squares would actually use less processing time.
The assumption is that there are many tribes, and that you are dealing with the most powerful tribal leaders. So there might be 20 tribes in a province, but you are creating one policy for dealing with all of them. It is assumed that the tribes in the province are organized in a loose confederation or that there is a distinct pecking order.
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Richard Bruns
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NC, USA
Nov 1999 time: 06:13
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LGJ: Sure, we can have some truly wild areas. There were a lot of those. But for most of history, there were small kingdoms and organised tribal structures in most places, so at least half of the non-civ squares should be the little civs.
Mark: One consequence of becoming powerful is that everybody starts to pester you. If you have a big empire, there will be at least a dozen little kingdoms or tribal groups surrounding you. If we have a good diplomacy model, I would have fun with all of the little civs. But if you don't want to deal with them, you could tell them not to bother you.
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roquijad
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Santiago
Nov 1999 time: 05:13
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If you believe we can have lots of little civs without problems, then it's pretty much solved. I just think it's a waste of resources. What if we have "special" provinces for these territories? Suppose you group Europe after roman fall in like 3 or 4 special provinces. Special provinces would work running only a few of a normal civs' functionalities. FE, only econ model for them, so we can trade with them. Special provinces would have other simple functionalities as checking for a new arising leader, which transforms the province into a civ....
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Richard Bruns
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NC, USA
Nov 1999 time: 06:13
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roquijad: Your description of "special" provinces is close to what I had envisioned. I would add a bit more functionality, but from the beginning the provinces were only meant to have a few of the civ's systems.
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roquijad
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Santiago
Nov 1999 time: 05:13
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So what should I assume as the for-the-monent modeling for wild territories? that it will be full of little civs or that it will be full of special provinces?
What's the "official" answer for that, Mark? Your post above seems to imply we'll have special provinces. That is, little civs with less functionalities... and probably some specific functionalities as checking for the arise of new leaders?
[This message has been edited by roquijad (edited August 20, 2000).]
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