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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Master of Orion I/II > MOO1 bug with Combat Transporters? (and a few others)
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Jude is offline Jude
Settler

Aug 2004
time: 05:23
  Old Post 13-09-2004 04:40
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#1 Report this post to a moderator
MOO1 bug with Combat Transporters? (and a few others) Support Apolyton, buy Galactic Civilizations: Deluxe Edition

In a recent game I was playing the Sakkras. This involved recklessly taking over planets for technology. Anyway, once I got Combat Transporters, I found I'd been ripped off. The product description said it would allow approximately 50 percent of my guys to make it past the guns protecting a planet, bases and ships. I therefore began sending Lizard Waves at enemy planets which were protected, expecting that a roughly 50 percent survival rate (or even 25 although I'm not sure if they had interdictors) would be enough to take over the planet. However, in ALL cases I got the message that my transports had all been killed. Does Combat Transporters work at all? Is this a bug or what?

Also, another question. This is not a bug, I suppose, but a part of the AI. The AI never attacks missile bases. I can have one missile base on a planet and they can have three Huge ships with Plasma torps and Stellar Converters, and yet, they retreat from my one missile base. Unless I have ships there, in which case of course they attack the ships but retreat if the ships retreat/die. This makes it pretty much impossible for the CPs to take over any of my planets and takes all the challenge out of the game. Do they not design bombers at all? Will they ever take over any of my planets? Is there some way to fix this, short of not building bases?

Thanks.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:23
  Old Post 13-09-2004 07:02
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Get a bigger avatar today!

Not sure if combat transporters is a bug or what, but you will not get pass a good missile base and of course if they have barrier shields no ground troops can pass them.

They will get by to some degree if they have only fair defenses.

The AI will surely blast down missile bases if it have good tech, otherwise it won't. What do you have for planetary defenses? Planetary shields can stop some things, so if is a function of you tech vs theirs.

I have them attack my MB, even when they fail.

Also the level has some impact, I am talking about at impossible only.

Krayzeenbk is offline Krayzeenbk
Chieftain

Jul 2002
time: 00:23
  Old Post 14-09-2004 08:44
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Remove this text

quote:
although I'm not sure if they had interdictors


Please find out.

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