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Togas
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California
Jun 2002 time: 21:23
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Orders from the Ministers:[/b]
ALL MINISTERS, please feel free to edit this post to enter in your orders.
The save is here
Pre-Turn Actions
Military Orders
(warriors)
Roadkill: Remain fortified as sentry.
Anthea:
Grog:
Ares: Remain fortified as sentry.
Con: MP in NA
Diomedes: MP in PH
Jason: MP in poly
Odysseus: MP in Hypnos
Achilles: MP in Stable
Chimera:
(hoplite)
Bellerophan:
Theseus: MP in Olympus
Ajax: (protect workers!)
Hopity: MP in Hypnos
Pig Sticker:
(archers)
Phobos II:
Zeno:
Alcaeus:
Cerebus's Keeper:
Worker Orders
#1 Roads-R-Us –
#2 Fred & Barny - Continue Mine
#3 Oppressed Laborers – continue irrigate
#4 Bonehed (slave from PAL) - road
#5 Woodchuck - cont mine.
#6 De La Hoya- mining
City Orders
#1 Apolyton – wf chage - settler (done in 1), worker
#2 Hypnos - wf change - horse, sword, sword (these sword builds assume we have the iron hooked up - if not they will be either horse, archer or warrior per Ministy of Offence request)
#3 Poseidon's Harbor - wf no change - archer (done in 3), currach, hoplite, sword, sword
#4 Naked Aphrodite - wf no change - hoplite (done in 1), archer, sword
#5 Olympus - wf no change – worker (done in 1), granary, settler
#6 Stable of Hermes– wf no change– curragh (done in 1), to be determined....or start on zeus?
Diplomacy To Be Completed
Any Other Things To Be Done
Talk to CDG about trading wine for furs.
Negotiate border with PAL
Negotiate future tech trades with CDG
Last edited by Octavian X on 18-09-2004 at 09:11
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:23
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Here are some preliminary ideas in case the orders aren't in in time.
Military Orders
(warriors)
Roadkill: Remain fortified as sentry.
Anthea: healing for the last turn
Grog: 2
Ares: Remain fortified as sentry.
Con: MP in NA - 8-4-4 towards the Barb areas of the West to gain experience? MP duties will be taken over by Hoplite Pig Sticker or new Hoplite this turn
Diomedes: MP in PH
Jason: MP in poly
Odysseus: MP in Hypnos
Achilles: MP in Stable
Chimera: 2 again, or stays where he is, depending on PAL/CDG movements
(hoplite)
Bellerophan: hopefully Barb has killed itself on Bel now. If Bel is promoted, perhaps we should send him back to the east. If not, put him in the new Iron city when it is founded?
Theseus: MP in Olympus
Ajax: (protect workers!)7, to follow Roads R Us?
Hopity: MP in Hypnos
Pig Sticker: either 2 to replace reg Warrior con in Naked Aphro, or 4-4 to replace reg Warrior Diomedes in Poseidon. Either way, as Naked gets a new Hoplite this turn anyway, and we can send both Warrriors west or north to hopefully gain barb experience.
(archers)
Phobos II: 2 again?
Zeno: 4 - attack barb camp!
Alcaeus: stays put in Poly, unless we notice after the Iron barb camp is killed there are more barbs to the west
Cerebus's Keeper:7 or 8 to check for barbs if after the barb camp in the east is killed the Mil Adv still says they are nearby
Worker Orders
#1 Roads-R-Us – 7, to continue road
#2 Fred & Barny - Continue Mine
#3 Oppressed Laborers – continue irrigate
#4 Bonehed (slave from PAL) - road
#5 Woodchuck - cont mine.
#6 De La Hoya- mining
City Orders
Here we have a couple of options with the wf. Poly does not need the 2 food and 8 shields it will be gaining to finish a pop and settler - it only needs one food and 6 shields. We can give the cow Poly is working to either Poseidon's Harbour (to speed the Archer build by one turn) or to Hypnos (which means using the current wf Hypnos will not waste any shields when building the Horse/the Horse build will be sped by one turn). Also, the city that gets the cow will gain one extra food. In the case of Hypnos this means the current wf would not waste any food during growth, whereas for Poseidon it WOULD (odd number of food stored). I think we should next turn give the cow to Hypnos for one turn. The one negative to all this is that Poly will lose one gold for the one turn. I personally think that is OK.
So, this is what my wf would look like:
#1 Apolyton – wf 8-12-14-18- - settler (done in 1), worker
#2 Hypnos - wf 8-17-19 - horse, sword, sword (these sword builds assume we have the iron hooked up - if not they will be either horse, archer or warrior per Ministy of Offence request)
#3 Poseidon's Harbor - wf 1, 7 - archer (done in 3), curragh, hoplite, sword, sword
#4 Naked Aphrodite - wf no change - hoplite done, change to archer, sword
#5 Olympus - wf no change – worker (done in 1), granary, settler
#6 Stable of Hermes– wf no change– curragh (done in 1), to be determined....or start on zeus?
Edited to fix formatting--BF
Last edited by BigFree on 13-09-2004 at 09:19
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:23
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Things are always clearer upon actually viewing the save! 
Two revisions to my suggestions as far as wf goes:
Apolyton: Needs 6 shields and one food to grow and build a settler. Since growth happens before shields are counted, instead of working the forest for enough shields to build the settler BEFORE growth, what if we worked the roaded plains next to the river N of Apolyton (tile 1)? This still means we have the one food needed to grow, and the new wf, WHEREVER it goes, gets at least one shield, and thus completes the settler next turn anyway. And in the meantime we get one extra gold from the roaded riverside tile. In short, we should work 1-12-14-18 this turn
Olympus: is not scheduled for any wf change, but it only needs one shield to build the worker next turn. WIth the current wf of 1-6 it gets one shield too many, so if we change to 1-2 we still get that one shield, and also an additional food, whilst wasting only a corrupted trade.
Also the Barb camp right in front of Zeno has spawned a Horse this turn, so it will take two attacks to take the camp. We could let the Horse go, allowing it to battle with another of our units (a Hoplite for instance) to have a chance at promoting one of them, but that makes the Horse a bit of a rogue unit to deal with, so perhaps it's best to kill it now with Zeno instead of having it run around the countryside.
All else stands.
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All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
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