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Chaos Theory

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Missouri / Misery; CC
Oct 2002 time: 04:23
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quote: Originally posted by smacksim
You're right on all counts. The changes appear during your turn, but of course that has no effect until the beginning of your next turn. The only exceptions I know are [...]
With industry, you can gain rows more cheaply by switching to high industry production, cashing in units, then switch back and keep the gains. |
Actually, this works the other way around. The cheat is to switch to a low-industry SE, cash units (their mineral value is based on rows, and so is higher with a low industry rating), and switch back to a higher-industry SE to keep the gains.
Example:
Current SE is Planned/Wealth for +2 industry
You start the CBA (30 rows, 240 minerals)
You switch to Simple/Power for -2 industry (CBA now costs 360)
You cash 6 ordinary crawlers for 3 rows apiece, or a total of 216 minerals.
You switch back to Planned/Wealth, recouping the upheaval cost. The CBA is back to 240 mins, but has 216 mins accumulated towards it. You can wrap it up with misc sources such as the current turn's production.
If you had simply cashed the crawlers, they would have yielded only 144 minerals.
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