 |
|  |
 |
|
CerberusIV
|
|
Easier, cheaper (in terms of losses) and almost as quick to use lots of artillery (40 guns per fortification level). Most places have only level 1 or 2 forts and can be flattened within a few months.
If it is a winter province, attack as soon as the snow melts and you should be able to take the province before the next winter with this level of artillery.
Having said that artillery is a fairly major investment and if you build a siege army you should be planning to make fairly heavy use of it.
|
|
|  |
 |
|
CerberusIV
|
|
quote: Originally posted by MrWhereItsAt
So I take it that Arty makes sieges more effective, but what about assaults? Is there any point in having Arty during one of those? |
Yes. Artillery speeds up sieges. If you are really in a hurry but don't want too many losses the compromise is to sit with an infantry and artillery army until the siege has progressed a bit and then, when the fortress is weakened, send in the assault. The assault is best done once the picture shows several red breaches or the number on the right has gone down to zero or less. This way the assault costs fewer casualties.
|
|
|  |
 |
|
Velociryx
|
 |
of Candle'Bre
Apr 1999 time: 05:36
|
|
Rules of thumb I use:
* A long siege in a province with low support and/or long winters can be devastating. In those cases, it's generally much better to do a quick assault and end the matter there.
* Assaults are easier (and less costly in terms of manpower), the wider your tech gap.
* Assaults are easier (and less costlyl in terms of manpower) the smaller the fortification level.
* Your chances of succeeding increase dramatically if the fortifications have been breeched (noted by a small "V" shape appearing in the fortification wall section.
* To increase your chances of success, you must keep your morale up. This can be accomplished by feeding troops into the province where an assault is currently ongoing, as these will automatically be added TO the assault, and their morale averaged in with the morale of the troops already there. This implies a strategy of beginning an assault with the bare minimum number of troops needed for a classic siege, and timing other "waves" of assaulters to arrive in ~ 1 week incriments, and in sufficient numbers to significantly impact the morale of the army they're being added into.
(example for assaulting a small fortress:
Initial attack force = 10k troops (5k * fortification level)
Assault begins
~1 Week later, another 6k troops arrive.
~1 Week later, another 10k troops arrive.
This should extend the assault long enough, by preserving your morale long enough to wear the defenders out. Thus, the fight ends in three weeks' time, and you can move onto the next province, making for extremely fast conquests.
In general, however, I prefer a "smother and siege" approach.
Lock down all enemy territories with covering forces, and settle in for a long series of sieges, slowly griding away at your opponent, but assaulting has its uses...
This enables you to cherry pick provinces, and lets the enemy build up gold which you can later confiscate...
-=Vel=-
|
|
|  |
All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|