 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:23
|
|
we need to hit on schedule
it takes 10 turns for them to produce 5 tanks? wtf
no offensive settlers? what are their tanks going to be doing, just hunkering down in Jackson?
|
|
|  |
 |
|
vulture
|
 |
Leeds, UK
Jun 2001 time: 05:23
|
|
Timeline (based on 1280 D-Day - the later option)
Turn Year Event
233 1180
234 1190
235 1200 Celebrate start of 13th century
236 1210
237 1220
238 1230 Possible GS southern task force loads up and moves out from T-5 to T-4
239 1240 GS South moved from T-4 to T-3
240 1250 GS Northern group sets sail, GS South moves (T-3->T-2) GoW group sets sail
241 1255 GS North and South move (T-2->T-1) We finish researching COMPUTERS
242 1260 All groups at T positions, hoping not to get to slaughtered by Lego
243 1265 D-Day. Amphibious invasions by GS and GoW
Personally, I'm willing to delay for 1 turn to get the extra 5 tanks, unless there is a strong reason not to (such as Lego getting an important tech that turn or the one before, giving them a significant number of tanks / MI suddenly). Lego tanks are less of a problem, since they can't be upgraded to, and they'll probably time pre-builds to finish lots of tanks the first turn they have MT, so the second turn of them having it shouldn't be a big problem.
It's getting close - that southern decoy group should be setting off pretty soon (if we are actually using it, that is).
EDIT: add in ETA on computers, change in turn lengths from vmxa1
Last edited by vulture on 13-09-2004 at 21:04
|
|
|  |
 |
|
vulture
|
 |
Leeds, UK
Jun 2001 time: 05:23
|
|
We should clarify the date issue with GoW, since they seem to be assuming 10 years per turn all the way, and we don't want any timing slip-ups.
I don't think a 1 turn delay makes a big difference re Lego getting tanks. We aim to hit them hard in the first turn, and tanks aren't that hot on defence. And one turn's production of tanks isn't going to make a big difference to what they can do to us in revenge. On the flip side, 5 extra GoW tanks could mean an extra 2 Lego cities in dust before they can respond, and that's going to be worth more than the extra turn of tanks for Lego.
IMHO - your mileage may vary.
Should we send the timeline to GoW (without the computers estimate) to sort out our timing issues? We should clarify the overall strategy - first turn land and blitz to do maximum damage, or land and consolidate, and strike out slowly (which seems to be what GoW are building for). We don't nescessarily have to do the same thing, but we should at least know what to expect from each other.
Personally, I think they ought to be razing Legopolis on the first turn. Lego have a few wonders there, do they not?
|
|
|  |
 |
|
vulture
|
 |
Leeds, UK
Jun 2001 time: 05:23
|
|
vmxa1: I don't think Lego is going to get to computers in time. IIRC they are a tech or two behind us in compulsory techs (not including atomic theory and electronics, which I don't believe they've researched yet), so even if they could do 4 turn research on computers (the MI tech), they're probably over 16 turns away from that point right now, probably more (computers is expensive, and I'm not sure exactly how far they have to go in the industrial techs). No way they get to MI before we land, and possibly not for 10 turns after, even assuming they can continue researching at their current pace mid-war.
Draft PM to GoW. Comments please.
quote:
Dear GoW chaps,
First, to clear up the timing. Be aware that turns change from 10 years to 5 years in 1250 AD. As we understand it, the proposed timeline (with 1 turn delay for 5 more tanks) is therefore:
Turn Year Event
233 1180 Current turn (as of time of writing)
234 1190
235 1200 Celebrate start of 13th century
236 1210
237 1220
238 1230 Possible GS southern task force loads up and moves out from T-5 to T-4
239 1240 GS South moved from T-4 to T-3
240 1250 GS Northern group sets sail, GS South moves (T-3->T-2) GoW group sets sail
241 1255 GS North and South move (T-2->T-1)
242 1260 All groups at T positions, hoping not to get to slaughtered by Lego
243 1265 D-Day. Amphibious invasions by GS and GoW
Does this match up with your plans, or do we have a mis-communication somewhere? We are fine with the extra turn delay. Five more tanks in the initial turn's invasion force is probably worth more than what Lego can produce in the extra turn.
Second issue: strategy.
Our plan is to do the amphibious assault, move transports into the city, unload, and go on the offensive on the same turn. Tanks only have 2 moves, which isn't enough to take more than one or two cities normally, so we're taking along several settlers to allow us to reach further. If the interior cities are lightly defended, that allows us to get a whole load of them in one turn (with the aim of razing their FP city).
From your plans, it looks like you're planning to take a coastal city, and then sit in it to ride out the Lego counter-attack. With no settlers you won't be able to hit any new cities on the first turn. You need two to get from Jackson or Dye Fields to Legopolis. And your rally point for the final assault is (we think) one tile too far from Dye Fields - the transports will only be able to move next to it, so all units will have to move into the city, and therefore can't do anything else (or fortify).
While it is obviously up to you what strategy you go for, it would probably be good to know what to expect from each other. Currently we are planning to take and raze as many cities as possible in the first turn, whilst also holding a heavily defended coastal city to channel reinforcements through. What is your overall strategy?
|
|
|
|  |
 |
|
Arrian
|
 |
Kneel before Grog!
Jul 2001 time: 00:23
|
|
From the turn thread we were discussing this stuff in (linked available in the GAUL thread):
quote: So we'll have:
23 Destroyers
23 Transports
100 Marines/Tanks
15 MI
15 I
2 Explorers (should be enough considering that Conqs will be along too)
6 Settlers |
Of those 100 attack units, it was my understanding that 50+ will be marines. 56 was the number I suggested, which leaves 44 Tanks.
I also thought that at some point we dicussed bringing along a carrier, but perhaps leaving it empty as fleet defense/decoy (because we'd already built it?).
I'd tell MZ we're going for roughly 50 marines, 50 tanks, 30 inf, 20 destroyers, 6 settlers, and also that RP is bringing some Conq's for pillaging ops.
Additionally, does anyone think we might want a team of workers too? It might not be readily apparent right now what we'd do with them, but workers are something you hate to find you need but don't have, you know? I think we have some empty transports in the fleet. Perhaps 1 of those can carry some workers over.
-Arrian
|
|
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:23
|
|
Guys, some comments.... those forces I predicted a time ago, was based on Turn 240. Not turn 245.
Further, if they counted alright, they are planning on D-day in turn 250 or something close, not 245. Which is too late for us, Lego will most definately have loads of tanks by that time. They have to hurry up, e.g. by loosing the bombers. Also, forget the extra 5 tanks, this means 10 tanks from Lego in the mean time, which is far worse!
As to our plans: I would not tell them which city we hit, nor how many settlers we bring (okay, the 6 is fine, as this will be our initial force only, we're planning on more)
MI/inf: I'm not sure. obvioulay they will have noticed we have entered the modern era, and can imagine we're going for computers. I don't mind to share this with them, but at a rpice, and I strongly doubt they can afford that price before invasion time. It would however shorten their needed time, in case they are still planning on inf builds.
Basically, I want to sell everything to GoW right now, but the moment we've invaded Lego, we have to realize that all deals are off. They will not blink to turn their coat, and invade us them moment they see an opportunity, and the gain in doing so will only be bigger in case they still have outstanding debts.
final thing: we could ask what they think of ND, and how they see their relation evolving. We're sending most of our defense over as well, we shouldn't tell them, but if at all possible we should press them in doing the same. Less time needed for extra forces, is better for us in all aspects: the longer we wait, the longer their production power has to catch up with us.
DeepO
|
|
|  |
All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|