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Mercator
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Sorekara no Nanimo
Jan 1970 time: 06:17
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Very interesting...
You could also have just a limited amount of airbases and call them Wormholes, or something.
Well, since all ships should be able to paradrop (to get off a planet), it wouldn't really be possible to have warp speed for only some ships. Unless you'd give most ships a paradrop distance of 2, and warp-capable ships a much larger paradrop distance.
With spaceships being ships, you could also let them have their own fighter fleets, if you make them carriers. Fighters only have limited range and are usually capable of landing on a planet, so that'd be perfect.
When you paradrop a carrier/transport, do sleeping units get carried along with it?
It wouldn't really be possible to "colonize" new planets, though, except with the use of a house rule. Well, maybe in ToT it could work, if you make the "coastal" tiles impassable terrain, which only settlers can't pass. They'd need to be able to paradrop to get off a planet, of course (or get carried along on a transport, if the answer to my earlier question is "yes"). That way you can only settle on the central squares.
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N35t0r
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( o Y o )
Jan 2000 time: 02:17
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Hmm... i didn't know about airbases in ocean tiles, but Techumseh is right, you can only paradrop to a land tile.
But it can still be done to allow for capital ships to return to cities (can they? i'll set up a test...), though they will still be able to bombard from there...
[Edit:]
Yes, you can paradrop into a land tile and then enter a city.
Last edited by N35t0r on 16-09-2004 at 21:54
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