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Elephant
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Phila PA
Aug 2002 time: 00:23
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I am lagging behind with my OCC game. It will take a lot of work to get it finished by Thursday.
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La Fayette
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albi, france
Oct 2000 time: 06:23
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Mine is finished.
Spaceship (15,3,3,1,1,1) launched 1754, bound to land on AC in 1775 (but for some odd reason my game crashes right before landing and I also had other problems previously, namely started the game in 2.42 but was compelled to switch to MGE in the early ADs, since I repeatedly received a message "this is not a save file"; perhaps someone could explain ).
Anyway, I think I was quite close to solo at 1AD: he had 32 techs, 6 coming from huts, I had 26 techs, 1 coming from a hut), but the early AD years were very bad for me, perhaps due to the change from 2.42 to MGE.
I built a colony on the island after having switched to democracy around 400AD (and developped that colony to size 21 later on). I also built 3 small cities, which means that I played most of the end game with 12 cities, and managed 1 tech/turn almost all the time after Automobile (with a mix of camels and research) but that was very late ( = compared to Zenon and solo).
This makes me #3 at the moment , 'only' 9 centuries behind Zenon 
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La Fayette
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albi, france
Oct 2000 time: 06:23
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Excuse me,
I think my 2 previous posts should have been sent to the Spoiler thread. Perhaps Mark could move them?
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La Fayette
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albi, france
Oct 2000 time: 06:23
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quote: Originally posted by $TaLuHgPad
How do you land this ship so fast ? and what do you do about hostile enemies ? |
Read solo Early Landing Strategy Guide, on top of the Strategy Forum (it will answer your questions much better than I could try to do now).
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rjmatsleepers
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quote: Originally posted by $TaLuHgPad
How do you land this ship so fast ? and what do you do about hostile enemies ? |
As LF said, the bible for this is Solo's Early Landing Guide. As far as hostile AI is concerned, you generally keep them sweet by swapping or giving technologies. They can be inclined to ask for money, so it's a good idea to have less than 50 gold in the kitty when you approach them. In some circumstances you may have to bite the bullet and give them money - you often get it back in the form of gifts if you can obtain an alliance. It's useful to have some diplos handy to deal with any AI units that get too frisky.
Of course all bets are off once you build Apollo, so get that bird launched quickly and then rush your defences.
RJM at Sleeper's
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solo
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Lowell, MA USA
Jan 2001 time: 05:23
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As for giving the AI gold, it's usually no problem asking for a gift or tribute in return! Often the AI will return your gold with interest during the same talk. The illogic of this does not disturb them in the least.
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