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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > Scenario idea
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Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:17
  Old Post 16-09-2004 14:25
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Scenario idea Support Apolyton, buy Civilization: The Boardgame

Okay this is just a scenario idea, I don't know if it wil work out 100% and I WILL NOT create this scen myself. Hopefully it will inspire someone, or else this thread is in vain.

Yesterday I was thinking back on old games I used to play and I come to think of a game that's named "Havets Vargar", rougly translated to "Wolves of the sea". This old game gave me this idea.

This should take place either on the world map, or on a Baltic or Mediterranean map or something.

Each civ start with just one city, (like the Hanseatic League only starts with Lübeck) and one small trading ship. Production should be low, so trade is the only way to gain money, so you can buy more trade ships, war ships etc. You will even need a unit to capture the cities.

All city improvement should help you with trade or be naval improvements, and preferably only defencive land units (coastal batteries etc. except for the one that should capture new cities).
Capturing new cities should be hard though, come cities could have forts etc.

If one should make this scenario, much work should be to get the trade system working, renaming goods etc. And of course, it should be for multi playing purpose.. Some barbarian pirates or other enemies should of course be included.

Well I hope I made myself clear and hopefully someone got inspired for this, or even another completely different scenario.

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:17
  Old Post 16-09-2004 14:30
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Put an end to popups!

Did I mention it could take place between 1500-1900?
Of course it could take place anywhere, anytime, I'm not the one to decide..

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 16-09-2004 15:46 Visit curtsibling's homepage!
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Arrr!

A good naval mercantile/pirate scenario would be great!

Last edited by curtsibling on 16-09-2004 at 23:15

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:17
  Old Post 16-09-2004 21:23
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Put an end to popups!

Yeah. I was thinkin of making one in the Caribbean region once. You were to play the pirates (like in the game Corsairs) and expand, plunder etc.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:17
  Old Post 16-09-2004 22:21
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My previous "fantastical" scenario had a theme like this. You could explore to make money, trade over long distances, and fight pirates, sea monsters, etc... The key is to include fun stuff in the mix, like a sea turtle pen, or strategic resources/sea lanes. That way it won't be a camping game, but one that requires a players attention.

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:17
  Old Post 17-09-2004 01:35
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Inflate your Upload Space

I voted "banana"
Just ain't sure if it will be that fun

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:17
  Old Post 17-09-2004 01:36
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On the other hand, I had plans of maritime scenarios as well, exactly Malta scenario, in which Your goal would be not to let the Turks invade your helpless Christian World ally. It would be a lot of navy fight.

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:17
  Old Post 17-09-2004 09:21
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#8 Report this post to a moderator
Re: Scenario idea Got spare money?

quote:
Originally posted by Arthedain
This should take place either on the world map ...Each civ start with just one city and one small trading ship. Production should be low, so trade is the only way to gain money, so you can buy more trade ships, war ships etc. You will even need a unit to capture the cities.

All city improvement should help you with trade or be naval improvements, and preferably only defencive land units (coastal batteries etc. except for the one that should capture new cities). Capturing new cities should be hard though, come cities could have forts etc.

If one should make this scenario, much work should be to get the trade system working, renaming goods etc. And of course, it should be for multi playing purpose.. Some barbarian pirates or other enemies should of course be included.


gee this sound a lot like this scenario I once came across, what was it called...the Rape of Nations - well you started with three cities.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 17-09-2004 13:04 Visit curtsibling's homepage!
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#9 Report this post to a moderator
Inflate your Upload Space

I doubt it would be the same though.

RON had many totally unique features...

We need more medieval scens around here!

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:17
  Old Post 17-09-2004 16:23
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#10 Report this post to a moderator
Help yourself to an AD-FREE life

Right kobayashi, though this scenario wouldn't be so much a colonial scen. Depends on what you make of it though.
I wish I kept the files for my pirate-scen though.. oh well, I've more interesting works now.

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