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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:17
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I understand that your main concern is to prevent human players from bribing terrain.
Also you have indicated that preventing bribing by stacking units is a no go.
I am guessing that you are using the diplomat and spy slots for units other than diplomats and spies and that the scen does not need any units that can bribe.
If that is the case, the following changes to the GAME file will eliminate all unit bribing:
1. Change the following section to look like this (i.e. delete "Bribe unit" but leave the blank line):
@SABOTAGEOPTIONS
@width=320
@title=Spy Options
@options
Sabotage Unit.
2. Delete the following contiguous sections
@DESERT
@width=320
@title=Intelligence Advisor
%STRING0 %STRING1 will desert for %NUMBER0 gold.
@DESERT2
@width=320
@title=Intelligence Advisor
%STRING0 %STRING1 will desert for %NUMBER0 gold.
Forget it.
Pay %NUMBER0 gold.
The above changes make bribery impossible for human controlled units in the diplomat or spy slots. If the AI also has these units, I don't know if they can or cannot bribe.
Also, I don't know how to eliminate the popups with no text that appear when one of these units bumps a hostile unit.
This still leaves the Investigate City and related diplomat/spy options. If needed, these can be eliminated by deleting the text but leaving the blank lines in the appropriate sections.
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