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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:23
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Downloaded Market Garden. ... I'm going to have to be more careful next time. Montgomery did better than I irl, which is not very good to say the least...
I have some trouble distinguishing the engineers from the other units for some reason. Does that do for an excuse? Nice scen as always, Techumseh.
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Catfish
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Wollongong, Australia
Aug 2000 time: 14:23
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quote: Originally posted by Alinestra Covelia
However, I have done this and I don't know why my "hidden" Hill base units still have their health bars above them. |
I suspect that you have the .SPR file override still enabled (Cheat menu -> Scenario Parameters -> Edit Special Rules). If this parameter is set to 1 the game will ignore the new .SPR file that you created and instead read directly from units.bmp - hence the visible health bar. Each unit also has an individual .SPR file override in the @UNITS_ADVANCED section of the rules.txt file. This value must also be set to zero (the default) if you want the game to draw the sprite for that particular unit.
Since for any scenario I usually have only half a dozen or less units that require the hidden health bar treatment, what I normally do is make a copy of units.bmp, change the entire background to magenta (a simple way of avoiding problems with other background colours), clear all of the "visible health bar" units from the file (so it's almost entirely magenta), and set the individual .SPR file override (in rules.txt) flags for those units to 1. With only a handful of unit icons left in your copy of units.bmp, when you run SpriteGen on the file, the resulting .SPR file size can be less than 50 kb, as opposed to a couple of hundred if you had left in all of the superfluous units.
quote: Originally posted by N35t0r
I've read around, and a long time ago (so don't take my words as very reliable, as i haven't even played ToT ever) that the only way to make ToT health bars disappear is having them a long way above the units (i think that this can only be done in the sprite files), and that even then they are visible when you zoom out all the way, above the map. |
That's correct – that's exactly what SpriteGen does.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:23
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I noticed one strange thing twice in the Market Garden scenario: Engineer and Sherman flails were generated in the northern part of the map instead of south. I guess they were created by an event after I had foolishly lost the original ones, but they ended up to the north instead of the south for some reason.
And my problem with engineers has more to do with my inability to properly handle a big stack of units in the middle of which an engineer lurks, hidden. I process all units and move the engineer someplace it wasn't intended to go. The only way to avoid that would be to have big red blinking engineers which require a confirmation panel when you want to move them, but that'd probably not be very practical.
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