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Octavian X is offline Octavian X
King
Probably buried under piles of Literature, Biology, or Government homework
Jan 2002
time: 23:23
  Old Post 18-09-2004 09:15 Visit Octavian X's homepage!
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Turn 76 - 1125 B.C. Support Apolyton buy from Amazon

Orders from the Ministers:


ALL MINISTERS, please feel free to edit this post to enter in your orders.

Save is here - MrWhereItsAt

Pre-Turn Actions


Military Orders
(warriors)
Roadkill: Remain fortified as sentry.
Anthea:
Grog:
Ares: Remain fortified as sentry.
Con:
Diomedes: MP in PH
Jason: MP in poly
Odysseus: MP in Hypnos
Achilles: MP in Stable
Chimera:

(hoplite)
Bellerophan:
Theseus: MP in Olympus
Ajax: (protect workers!)
Hopity: MP in Hypnos
Pig Sticker:
Adonis: MP in Aphro

(archers)
Phobos II:
Zeno:
Alcaeus:
Cerebus's Keeper:

Worker Orders

#1 Roads-R-Us – Road
#2 Fred & Barny - Continue Mine
#3 Oppressed Laborers – Road
#4 Bonehed (slave from PAL) - road
#5 Woodchuck - cont mine.
#6 De La Hoya- mining
#7 New Worker (name him Douglas Adams) - Improve on of the flood plains

City Orders

#1 Apolyton – wf take the cows - settler
#2 Hypnos - wf from cows to 3 - horse (done in 4), Warrior, Settler
#3 Poseidon's Harbor - wf no change - archer (done in 3), currach, hoplite, sword, sword
#4 Naked Aphrodite - wf from 1 to 3 - archer (done in 4), sword
#5 Olympus - wf 1 - granary, settler
#6 Stable of Hermes– wf no change– Palace, prebuild for zeus or Currach, Consul Choice


Diplomacy To Be Completed


Any Other Things To Be Done

Talk to CDG about trading wine for furs.

Negotiate border with PAL

Negotiate future tech trades with CDG

Last edited by GodKing on 19-09-2004 at 19:56

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:23
  Old Post 19-09-2004 13:37
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Put an end to popups!

Save has arrived. I will try to look at things once I've had my jog in a couple of hours.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:23
  Old Post 19-09-2004 17:29
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Re: Turn 76 - 1125 B.C. Support Apolyton, buy Call to Power 2

Ooookay then.

Military Orders

(curraghs)
New Curragh in Stable of Hermes this turn! Did we have some Argonaut-themed name ready? Otherwise propose we name it the AS Valiant. 9-8.

(settlers)
New Settler from Apolyton this turn! Is this guy to go to the Iron city? I think he is, and if so then 3-6

(warriors)
Roadkill: Is now fortified next to the new CDG town of... Shaharazade. Originality abounds in this one. :/ Perhaps we should move him off? I suggest we leave him there until such a time as CDG complains, and then we apologise and say we missed him out in our orders.
Anthea: fully healed, move 2 in search of new barbs
Grog: 2, still exploring near PAL
Ares: Remain fortified as sentry.
Con: 8-7, heading for Poly to train up on Barbs the next time they spawn to the West
Diomedes: MP in PH - this is not needed! 8-7, heading for Poly to train up on Barbs the next time they spawn to the West
Jason: MP in poly
Odysseus: MP in Hypnos
Achilles: MP in StableApolyton
Chimera: stay fortified. He's got a prime view of movements around there

(hoplite)
Bellerophan: 1, so the Barb hopefully attacks him next turn. Bel will be NW of Barb, and they like attacking that way
Theseus: MP in Olympus
Ajax: (protect workers!) Fortify to protect the workers
Hopity: MP in Hypnos
Pig Sticker: MP in Poseidon
Adonis: MP in Aphro

(archers)
Phobos II: 8, to check the extent of PAL's road to their lands
Zeno: 4 - Kill the barb camp!
Alcaeus: leave him in Poly
Cerebus's Keeper:7? To check out that barb camp PAL mentioned somewhere N of Olympus

Worker Orders

#1 Roads-R-Us – road where it is
#2 Fred & Barny - Finished mine. Next turn road
#3 Oppressed Laborers – start road
#4 Bonehed (slave from PAL) - road
#5 Woodchuck - cont mine.
#6 De La Hoya- mining
#7 New Worker in Olympus. 8 to help Oppressed Labourers with the road.

City Orders

#1 Apolyton – wf change to 4-14-18. Start on worker. Poly will be on only 4 spt this turn, but a wf change with Hypnos next turn means we get the worker in two.
#2 Hypnos - wf change to 6-8-19 building horse. Will change with Poly next turn for one turn only in order to not waste shields. This benefits Poly shieldwise too, sword, sword (these sword builds assume we have the iron hooked up - if not they will be either horse, archer or warrior per Ministy of Offence request)
#3 Poseidon's Harbor - wf no change - archer (done in 2), curragh, hoplite, sword, sword
#4 Naked Aphrodite - wf no change - archer (done in 4), sword
#5 Olympus - wf no change – granary do we really want to go with a Granary here right now?, settler
#6 Stable of Hermes– wf no change - Curragh is donw - now what? SoZ prebuild?

Diplomacy To Be Completed


Any Other Things To Be Done

Talk to CDG about trading wine for furs.

Negotiate border with PAL

Negotiate future tech trades with CDG

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:23
  Old Post 19-09-2004 17:34
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Increase Your PM Length

By the way, there was a brief message from PAL with the save. I can't be bothered reopening my email to get at it again, but all it said was that we should sort out a border agreement soon.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:23
  Old Post 19-09-2004 17:47 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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New Curragh

great name you have there

will start working on set of names for further vessels

MrWhereItsAt is offline MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:23
  Old Post 19-09-2004 18:10
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Support Apolyton, buy Civilization 2

Oh, and I'm leaving this for another 17-19 hours, then assuming there are no posted revisions to orders I'll go ahead and play. If the Ministers get in ahead of that and approve/change, if another Consul has the chance to play - do it.

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:23
  Old Post 19-09-2004 20:05
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Orders added.
Don't join the two workers near Olympus - no significant savings. Have them both road different floodplain tiles, then join them to irrigate the one tile.

The new settler is for Iron City. Paddy, we need a better name than this! Help!

I updated some of the build queues to account for our need to increase gold (unit upgrades) and city count. It will, however, decrease our military strength, but I am afraid that is to be expected. More warriors to upgrade, more gold needed. So be it.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:23
  Old Post 20-09-2004 00:49
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quote:
Originally posted by GodKing
Orders added.
Don't join the two workers near Olympus - no significant savings. Have them both road different floodplain tiles, then join them to irrigate the one tile.


OK. My rationale for suggesting so was thatthe extra worker would help the road finish next turn instead of the one after. But I admit that's a small bonus only.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:23
  Old Post 20-09-2004 05:53
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Lose 30 kilos (of popups)

Turn Results

played turn at midnight GMT with WIA helping using mostly posted orders

PAL's message with the save:
quote:

Sometime soon, we'd like to see if we can hash out some kind of border agreement.


We build a settler, worker, and curragh this turn.

archers:
zeno 4. Kills horseman and sacks camp. 25g. However, takes 3 damage.
phobos II 8 ... move this unit 9 next turn!!
Cerebus 6. He may run interferance with the PAL warrior/workers building the road-to-invade-poly. He was moved after a mil advisor barb check showed no barbs to our west.

warriors:
Grog 2
Anthea 2
Roadkill moves 4. Moving out of CDG territory. Do not want to draw their attention or stir up trouble at this point, and Roadkill should be taken back to be upgraded to a sword.
Con the Meek 8 9 8 (heading to NW to train)
Diomedes 8 9 8 (heading to NW to train)
NOTE: These two could also be upgraded or be moved to sentry position. NEED ADVISE OF MOW FOR THIS.

hoplites:
Bellerophon 1. To be attacked by barb

curragh:
AS Valient 8 9

worker:
Roads R Us roads
new worker (forgot to rename him Douglas Adams!! Please do so next turn: 9


CITY BUILDS:
Apolyton settler
Olympus granary
P's Harbor changed to Hoplite
Stable palace

CITY WF Changes:
APOLYTON changed to 4 12 18. Now working cows. Settler in 5, growth in 4.
HYPNOS changed to 3 8 20. Switch from cows to grassland. Horse in 4.

Did not change Naked, as the change would result in an Archer in same time frame, but one less commerce. We need to adjust this city after it builds the archer in 4 turns.

We are rank #3 in all major categories, however, we are rank 5 in land area, which means that CDG has pulled ahead of us there with their new city.

We are currently 4 units over our allowed support. Even at 90% tax we only make 14gpt.

--Togas

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:23
  Old Post 20-09-2004 05:55
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Togas is offline Togas
Emperor
California
Jun 2002
time: 21:23
  Old Post 20-09-2004 05:56
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Togas is offline Togas
Emperor
California
Jun 2002
time: 21:23
  Old Post 20-09-2004 05:56
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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:23
  Old Post 20-09-2004 08:45 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Remove this text

quote:
Originally posted by GodKing

The new settler is for Iron City. Paddy, we need a better name than this! Help!


Onto it

New City Name for near the Iron

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:23
  Old Post 20-09-2004 08:54
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Hmm... GK had Poly down for a worker now. Although a settler fits well with the growth time, it will drop the pop there to 2. We certainly do need some more irrigated plains around soon, as Poly, Hypnos and Poseidon all take up a lot of tiles where there aren't many more to use.

Since Iron city is only a few turns away, we need to see how much gold we will have when we connect and whether we will have enough to upgrade more warriors than we currently have, and thus we should look at adding a few to our builds. Also a pre-build for Swordsmen might be useful to think of now as well.

As for the military, I don't know what our timeline is like (<20 turns, I guess), but it might behoove us to start moving a Hoplite or vet Archer or two that no longer needs as much promotion towards the east ready for CDG. Judging from their strategy so far I don't expect any surprises, but then again who EVER suspects a surprise? I'd rather WE were the surprise-bearers.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:23
  Old Post 20-09-2004 09:16
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Put an end to popups!

I would suggest letting our better cities grow a bit. They will produce more of everything sooner IF we let them grow a bit. Pop is power.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:23
  Old Post 20-09-2004 09:20
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Lose 30 kilos (of popups)

PS. Don't be afraid of the lux slider. A few coins could easily be traded in for more shields in Poly and Hypnos when needed. IIRC this game is at higher difficulty. If so, the slider is our friend.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:23
  Old Post 20-09-2004 09:23
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Increase the size of your Attachments

I say this after glancing at PAL and seeing 23 pop in 4 cities (and I'll bet Canucksville is another big one).

What do you think they think when they look down and see our biggest city at size 3?

MrWhereItsAt is offline MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:23
  Old Post 20-09-2004 13:25
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quote:
Originally posted by notyoueither

What do you think they think when they look down and see our biggest city at size 3?


"Wow - no floodplains with wheat on them?"

Seriously, it's not as if we've been favouring founding new cities over all else - they have more cities than we do AND more pop. We started with one cow and a river. They started with multiple fp, wheat, rivers, you name it, and also they don't need to build as many workers due to their enslave ability.

We wanted a settler for the Iron city and to up our free support limit before Rep, but we haven't exactly been cranking out workers and settlers at the expense of pop. We're short of workers, IMO. That's what an awesome start does.

I don't really think it's best to build another settler in Poly so soon, especially with the war fast approaching, when we will take several cities (hopefully!), and because of the fact it will drop Poly too much. There's a good reason you build cities to size 5 or 6 before starting to move them to settler or worker pumps, as they are faster overall due to you not dropping the pop too low to be of use. We'd be pushing that in Poly right now.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:23
  Old Post 20-09-2004 23:41
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Good point about Apolyton.

If we don't build a settler there, what should we build? Apolyton is our only city with a granary and our only major city without barracks. Thus, it's been relegated to settler duty while the others churn out mil units and occasional workers.

I also feel that our production is lacking, but we do need more cities as we're 4 units above support. Iron City will fix that but we have more and more units coming out, and I really do think we need more cities to take advantage of our GA when it comes (probably in the next 20 turns). I'd like to see Iron + 2 more cities before GA (one city south of Olympus, one SW of Apolyton).

--Togas

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:23
  Old Post 22-09-2004 10:12
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Build a cat or two. Poly can be size 5 in 9 turns (or less). I say or less because we might want to let Posidon or Hypnos use the cow a couple or more turns to speed growth there. Or, just rush to size 5 asap.

Of course, there may be a shortage of improved tiles, so perhaps a worker first and then rush up in pop.

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:23
  Old Post 22-09-2004 10:14
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Avatar Enlargement: We've got the solution

Of course, we would need math for cats. Do we have math?

MrWhereItsAt is offline MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:23
  Old Post 22-09-2004 18:30
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Affirmative. I recall that we are now working on Currency, and we have the ability to build the SoZ. Thus I conclude we do have Maths.

Cats... that's a possibility, I suppose. Two Cats on their own will not do so much for us in the upcoming CDG war however, and it's a poor early build when trying to make best use of your time. Archers would be more useful, I feel, at least until we have a couple per military stack, so any CDG attacks would face pre-emptive fire from the Archers in the stack before they did any damage. Else a warrior or two would still not be awry, I feel, as even reg Swords will prove to have their uses. Or we could pre-build something and switch to Swords as soon as we have the Iron hooked up. At worst Reg Swords will die in attacks, and soften up the CDH defenses, at best they will be promoted in battle, and we will end up with more Vets than when we started.

Togas is offline Togas
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Jun 2002
time: 21:23
  Old Post 22-09-2004 21:20
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Reg units is a decent option. We are short on units (and also short on free upkeep) but we're going to have to struggle through that as we're nearing the point where we must have a sizable army and our army is not strong enough yet to invade or repell an attack.

I'd rather see us build Hoplites than Archers. They've got the highest mil strength for the cost, and we're short on them anyhow.

--Togas

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:23
  Old Post 22-09-2004 22:01 Visit joncnunn's homepage!
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I think Stable of Heremes is currently a poor choice to be storing shields as a palace for a wonder. (All of size 1!)

Togas is offline Togas
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Jun 2002
time: 21:23
  Old Post 23-09-2004 03:49
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What should we build in Hermes?

--Togas

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:23
  Old Post 23-09-2004 11:28
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Cats can keep a few swords and/or horse alive. Discount them at your peril.

I'm not playing this game, I'm just a voice from the peanut gallery.

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:23
  Old Post 24-09-2004 00:06 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Im a firm believer in cats as well. 2 is however pretty minimal but maybe better than nothing.

And they upgrade all the way to the Modern age so its not like they will go to waste like say something like MI's which upgrade to Guerilla's.

joncnunn is offline joncnunn
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Sep 2002
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  Old Post 24-09-2004 00:53 Visit joncnunn's homepage!
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Probably a worker to irrigate a chain to it along the road all the way to the horse. which will really help it grow. After that the worker can probably help out on the long irrigation chain to the iron city.

quote:
Originally posted by Togas
What should we build in Hermes?

--Togas

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:23
  Old Post 24-09-2004 03:41
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Inflate your Upload Space

Cats in the Stable!

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:23
  Old Post 24-09-2004 05:01
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NO cats. They are not usefull now, and cost upkeep. We are hurting on upkeep now, and will be in serious dificulties once we enter republic.

 
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