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Togas is offline Togas
Emperor
California
Jun 2002
time: 21:22
  Old Post 20-09-2004 06:01
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Turn 77, 1100bc Support Apolyton, pre-order Civilization IV

Orders from the Ministers:


ALL MINISTERS, please feel free to edit this post to enter in your orders.

HERE IS THE SAVE

http://apolyton.net/upload/view.php..._PAL_to_APO.SAV

Pre-Turn Actions


Military Orders
(warriors)
Roadkill: ??
Anthea:
Grog:
Ares: Remain fortified as sentry.
Con: ??
Diomedes: ??
Jason: MP in poly
Odysseus: MP in Hypnos
Achilles: MP in Stable
Chimera: Sentry

(hoplite)
Bellerophan:
Theseus: MP in Olympus
Ajax: (protect workers!)
Hopity: MP in Hypnos
Pig Sticker:
Adonis: MP in Aphro

(archers)
Phobos II:
Zeno:
Alcaeus:
Cerebus's Keeper:

(curragh)
AS Valient:

Worker Orders

#1 Roads-R-Us – Roading
#2 Fred & Barny - Road
#3 Oppressed Laborers – Roading
#4 Bonehed (slave from PAL) - Move keybord 7,7
#5 Woodchuck - cont mine.
#6 De La Hoya- mining
#7 Douglas Adams -- irrigate

City Orders

I do not, I am afraid, have time to update workforce placement. I do not think any changes are needed, particularly with the cows, but feel free to review and adjust as you believe they should be. Sorry.

#1 Apolyton – wf - settler, warrior.
#2 Hypnos - wf - horse (done in 3), Warrior, Settler
#3 Poseidon's Harbor - wf - change now to hoplite, currach?, hoplite, sword, sword
#4 Naked Aphrodite - wf - change now to hoplite (done in 3), sword
#5 Olympus - wf - granary???? lots of time to effect a change., settler
#6 Stable of Hermes– wf – Palace/Prebuild


Diplomacy To Be Completed


Any Other Things To Be Done

Talk to CDG about trading wine for furs.

Negotiate border with PAL

Negotiate future tech trades with CDG

Last edited by GodKing on 24-09-2004 at 05:33

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:22
  Old Post 21-09-2004 07:41
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Please discuss:

Olympus I have on a grainary. This is a good thing with the floodplains, but this is the point that will probably receive an attack on us by PAL if one is comming. If we build walls, it kinda is obvious that we anticipate some action. Barracks is useless for our war, and as the city is designated for a worker/settler pump duty for the forseeable future. Ideas appreciated.

2 archers are under construction now. We can easily change them into hoplites, but we must do so now else we loose the chance. Do we really need these archers?

Hypnos is at size 3. We can switch the horse into a settler, but that will screw it for any future production for the war. It will, however, help us out significantly in a cinancial sense. Please advise.

Hermies is in a prebuild for some wonder. It is early, so we can switch to whatever. It is a low production city, so it will take a long time and many worker turns to make this a reality. Can we put this village to some better use?

Octavian X is offline Octavian X
King
Probably buried under piles of Literature, Biology, or Government homework
Jan 2002
time: 23:22
  Old Post 23-09-2004 09:01 Visit Octavian X's homepage!
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Save's in, along with quite a message from F-P.

Apoligies for the weird characters (at least I'm seeing some). I think my browser is acting up...

quote:
Please find the savegame attached, and here is our reply to the missive sent by Togas a few days prior. - Fried
********
Esteemed brother Togas and citizens of Apolyton:

We appreciate you coming to us with your concerns, that we may better allay them now in smaller form then later when they may be insurmountable. We will deal with the issues you present one at a time, and then propose a few actions – rather than just intentions – so that we can put these concerns to rest one at a time.

1) Borders – Your nation wishes to see the border just south of Crudetown, while we were expecting Meeting Mountain to be the original border. Clearly, we both have a problem with the other’s idea, so perhaps if we simply divided the disputed region in half. This would have the benefit of splitting the luxuries evenly; we would supply you with silk and you supply us with wine, while we both have furs and ivory of our own. Our nation, it seems, would prefer to keep Pumpkinville as our own, but would have absolutely no problem with you settling in close proximity to the township.

2) Regarding CDG – we forsee no problem with the three objectives you have stated. We will of course hold the towns to give to you as soon as possible, as razing them would be counterproductive to the alliance, and we find it most unlikely that CDG would be able to retake them. Because none of CDG’s cities have culture, flips are also a non-issue.

3) Our relationship – this, we suppose, is the crux of the issue and effectively draws back upon the points above. The problem as we see it is one of misunderstood identity. MP has always been a realm – at least to those outside of it – of ruthless warmongering, of vicious, bloody battles that come to a horrible conclusion. This is ironically a common misunderstanding. MP is in truth scarcely more bloody than SP – it is simply that the conflicts are direct, quick, and final, rather like the battle with CDG will be. Frivolous or ill-advised war is one of the hallmarks of the least intelligent MP members, and none of same are in control of PAL. As is our custom, we will tell you plainly how we see both sides of the “post-CDG continent” issue.

Attacking Apolyton: Yes, it is certainly true and possible that after going for CDG, we could direct our troops to race along the south coast, outpacing your troops returning home, while roaring in a new force of newly built troops on the constructed trade road, and the consequences for this would probably be pretty devastating. (A hypothetical plan the diplomat came up with just now, not a long-term plan we’ve been considering.) Examine what that would accomplish, however – PAL would have immediately seriously alienated the only team we have any real friendly ties with, and suddenly set our continent into flames at a time when building would be wise. The success of the war is also something that would come into question. Were we to strike, the immediate damage would probably be significant, but the ultimate success is another matter. We can have hordes of quick, light troops, but lacking iron, you bear both the more imposing defender, and the more sure attacker in swordsmen. Horsemen are fine in the field, but hoplites behind walls make quick work of horsemen. So it is rather likely that we would take perhaps two or three cities at most, and then you would hold firm. Shortly thereafter, you would begin fielding medieval infantry, and then knights. Our lack of iron would become a serious issue at that time, and the war would go most poorly for us – we would probably end up trading cities for time while attempting to research muskets. SHU/GWT would arrive to see a continent locked in a bitter stalemate, and then would pick and choose their targets. Yes, we could choose this road. This is not, however, what MP is about – we view this as a very unwise and risky war, and whatever else MP is about : we do not pick our battles unwisely.

Peace with Apolyton: In this outcome, after the CDG war ends, we cede their cities to you and retire to our lands and to the power of our traits to develop them. Our cities are quite large, and so we have both reason and desire to secure the last luxury on the continent – your wines. Peace grants us this resource far more swiftly and certainly than war. We benefit from a research partner who is both solid in traits and skilled in infrastructure. APO/PAL would be the ones to make contact overseas, rather than vice versa, which puts both our teams at a great advantage over our peerage. Lastly – and while we hold no illusions, as you do not – about the nature of the finals, it is still both prudent and cunning to have a team that you are at least on good terms with in that environment. One of the basic tenants of MP: The AI may not remember the last game, but a human does. This is something that I think most non-MP folk do not realize about MP. Are we brutally direct? Absolutely. Do we serve our own aims? Unquestionably. Those aims, however, need not diverge from yours. When we realized that there were three teams on this continent, we immediately realized the benefits of removing one. Our leaders remember the unpredictable nature of CDG in the past, and the self-serving, but predictable in that regard, behavior of Apolyton.

The ultimate truth is that a war between APO and PAL would be absolutely unclear in outcome, because our skills and troops are very different; indeed, our tactics and views on attack and defense are different. You may view this situation as “Big Dog, Little Dog” but we view it as “Quantity vs Quality.” Your troops are better; we have, and can produce, much more. Therefore it is not prudent for either PAL or APO to engage in such a war, but to band together to strike at what is almost certainly a diplomatically tense continent - the likely strained relations of SHU and GWT. There, we will find our victory and advancement.

These are our genuine thoughts and intentions. You are correct, however, in that actions, not words, rule the day. Let us, then, speak of actions.

You express concern about our barb hunting misleading you. You may investigate the barb camp with your own eyes – it is directly south (3 tiles) of the colonized silk. It has produced two horsemen (both slain) and a warrior which still guards it. Our slave hunter was unfortunately located by Wtibia, and is in the process of relocating while we commission another to “forage” in the Wtibia region. As of this writing, a third barbarian horseman has spawned in the camp. "Restless" barbarians indeed!

You express concern about the trade road. While this road – and the wines we hope to acquire from it – are very important to us, we certainly have no wish to alarm you. Indeed, we are only building this road because we were under the impression it was desired. If you will recall, this road was originally agreed upon as connecting at Meeting Mountain, but when it was clear you would not be able to fulfill your side of the arrangement immediately, we took it upon ourselves to help out, lending what slight excess we have to spare. You may choose to think of this road as a vulnerability, but we considered it an asset for you - now your expansion to the north-northeast, after CDG falls, will be much swifter. While you may not need the silks immediately, we would certainly like to grant them to you at the earliest convenience, so there is no possible mix-up that wastes your time and resources later.

Here, then, is an action I would propose. Allow us to continue the road, but you may take any units you wish – hoplite, warrior, archer, sword or horse – and blockade it in as many places as you wish, as long as it is not on the route to and from Pumpkinville (for obvious reinforcement reasons.) You say that your workers are overtasked at the moment and that more wines are unlikely – then I would propose this action: Allow us to pay for an embassy, and grant us right of passage. Our two workers – unescorted – will follow precisely the route you tell us to follow, with no deviation, and allow us to hook up the wines. This seems to be a relatively “safe” operation – true, an embassy does allow a certain degree of vulnerability, but this goes both ways. We, unlike you, have a great deal of coastline to defend and coastal cities, and thus are far more at risk for a sudden naval strike that is well-informed about the contents of a city. Also, consider that you have deferred mapmaking and have (at least as far as we know) only one coastal city, which we have not even a clear access to, and neither of us plans to build a harbor shortly – but our empire runs high on lux because of our need for another luxury. If we seem overeager, it is only so that we can turn down the lux rate and increase our research, to further our mutual goals. If such an agreement is unacceptable to you, allow us to transmit to you two workers by trade for the express purpose of hooking up the wines and then returning them to us in good health.

You express concern about a post-CDG arms race. I’m not sure that this is likely, as we would probably only build troops if we suddenly found ourselves weak to you and you gave us a glib explanation of some kind, but this is the action I would propose to solve the problem. Once the war is completed, let us move all non-garrison or barb-removal troops (the contents of both war stacks) to an agreed upon location, where we can monitor the size of each other’s stack. Further, let us both choose locations in each other's territories, subject to agreement, where we can monitor our neighbor's lands. A combination of a sentinel net and an in-territory monitoring system would probably do a great deal for peace in both our empires. (We are suggesting warriors or spears for such a purpose, obviously.) I’m probably talking on the order of 8-10 sentinel units, but PAL feels that the support costs incurred are trivial in comparison to the safety of our alliance. Would such a system be foolproof? Absolutely not. Would it be possible to circumvent? Very probably. It is, however, an action, a step in a direction of trust. We would also humbly and politely point out that we have already shown you considerable trust in the area of our core cities, and also our newest expansions. It is not the nature of the betrayer to show such trust. It is ironic that you feel threatened by PAL when we consider ourselves only slightly your military superior, and view askance our ironless future. I think both sides, in this regard, may be being influenced by the most worried and paranoid members too much. A conflict between us serves no reasonable reward and far too much risk when together the results of this game are admittedly longer, but far more assured.

We also offer this action if concern about excessive troop buildup is an issue: if you feel that CDG may be slain now, let us do so, NOW, and so move more readily into the far more important stage of infrastructure. We would need perhaps 3 or 4 turns to move all the needed pieces into place – 5 turns at the most – but then we could be ready to strike. The choice is yours, but PAL stands ready. If CDG's defense is as thin as some of our members believe, in 10 turns CDG could be a thing of the past, and we may get on to the business of monitoring each other's strength in a safe and cordial manner.

You express concern about our OCN. I think somewhere, misinformation has occurred: we are not, in fact, over that value at the present time. Even if we were, there is a good bit of space between the OCN and the “true” OCN – the point at which new cities become genuinely detrimental. Our next city IS in fact likely to go up in the “canal region” as we refer to the northlands, but you must remember that every four turns, a new settler issues forth. The northlands will be FULL soon, even with the hosting of guest Anthea. She’s been up there quite some time. Hoping for a passing vessel from another landmass and “first dibs” at a contact, perhaps? You see, we are not fools, but we understand that your team serves their own interests, and do not object, so long as those interests do not seem counter to the alliance. You must also realize that the distance from our capital is actually not so far to the lands in the southwest, and this is much of their appeal. I do think that dividing the area of disputed lands in half, however, would satisfy us and we could consider the matter closed. We have some serious concern about the equal sharing of luxuries on the continent, but other than that, we are relatively open to negotiation.

Lastly, you express concern about our construction efforts, which is a bit puzzling. Surely you are not suggesting we abandon the Pyramids – which we strongly suspect, from the size of the Sumerian capital, we may be in competition for – so close to its completion? Our Golden Age has long been planned for, and our many cities will benefit tremendously from this wonder - and thus, indirectly, so shall you. To abandon it now would be truly bizzare move - we have no desire to see them in the hands of Sumeria, nor to lose our well-planned-for Golden Age. If you are suggesting a future build, we are very happy to inform you that the Lighthouse is indeed planned, and planned for the very city in which the Pyramids will be completed. (Perhaps if an embassy is established and the Pyramids are completed, you would like to verify this for yourselves?) Once the war with CDG is completed, our focus will absolutely be on infrastructure and exploration – anything else would be foolish, and counter to our mutual interests. We had considered another wonder as well elsewhere – perhaps the Library as a defensive build, or the Workshop as a financial measure (the upgrade costs without iron will be brutal, to be sure.) We look forward to working together with the diplomats of Apolyton on such future constructions - we are unsure as to who is dropping the ball, as Con has always fulfilled that role most admirably for us. Any question or concern we have addressed to him has been resolved in a quick and professional manner, and he does Apolyton credit.

To close, a personal note: On my time with the PTWISDG team, one thing we discussed early on was to play upon the Apolyton reputation as peaceful builders. A team’s perceived reputation does much to its diplomacy, but I think unfortunately the perceived reputation of PAL is perhaps TOO dramatic. Think of us not as a bloody berserker, but as Sun Tzu. Are we skilled in war? Never doubt it. Are we afraid of war? Not in the slightest. Do we engage in war foolishly, where the outcome is uncertain and the rewards less so? Never.

PAL has nothing to gain from APO’s demise except a seriously tarnished reputation. We consider the game largely won if our alliance remains intact. We would have a technological lead, “Free cities” for you and of course our large empire, wielded by two strong builder teams against foes that must have some discontent between them. Why would we choose to win with dishonor, when we can win with fellowship and dignity?

At some point, esteemed brothers of Apolyton, trust must be extended and established. We have extended all that we can see possible - you have a complete map of our lands, have had repeated opportunities to strike at our cities, and could easily trade your map to the other continent when the time came; and yet we continue to extend our trust to you. If you fear us now with our horses and empire, though we have done nothing to alarm you, what will you think when we are building our fleet to invade the other continent and are marshalling an army of cavalry? Will you fear us then, as well, though we have done nothing to earn your distrust? Our "nature", Apolyton brothers, is to use force as a means to an end - not to use force for the sake of it. Our end, as we have declared, is to go into battle alongside Apolyton, that we may at least have a cordial acknowledgement in the finals, if not a friendship of sorts.

A true friend is one you may place your back against when the blades flash in your face. We feel that we have offered our back to you already, and will continue to do so. We hope that by the time the blades of GWT and SHU flash, your back will be firmly set behind ours.

Sincerely,
Your Steadfast and Reliable Brothers of the People’s Army of the Ladder


"strange symbols" fixed - ormuzd

Last edited by ormuzd on 23-09-2004 at 23:33

conmcb25 is offline conmcb25

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Angmar
Aug 2002
time: 23:22
  Old Post 23-09-2004 09:17 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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I posted the save

It would probably be best if we kept corrospondence in the topped FA thread, for record purposes and ease of retrieving historical documents in the future.

Im Ok with posting it here lets just make sure it goes in the FA topped thread as well, Thanks

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:22
  Old Post 23-09-2004 09:39 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Avatar Enlargement: We've got the solution

new name for the city near the Iron deposits has been polled and decided

Sidiros Lofos

conmcb25 is offline conmcb25

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Angmar
Aug 2002
time: 23:22
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quote:
Originally posted by Paddy the Scot
new name for the city near the Iron deposits has been polled and decided

Sidiros Lofos


Thanks for doing this mate

joncnunn is offline joncnunn
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Maryland Heights, MO
Sep 2002
time: 23:22
  Old Post 24-09-2004 00:58 Visit joncnunn's homepage!
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GK, I sugest a worker be built at Hermes if it wouldn't waste shields.

The worker can be dedicated to building an irrigation chain to Hermes and then the horse along the road to greatly boost Hermes growth.

joncnunn is offline joncnunn
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Sep 2002
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Lose 30 kilos (of popups)

I would sugest that archer builds be switched over to either Horsemen or Hoplites depending upon how productive the city building them is.

joncnunn is offline joncnunn
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Or maybe a few Catapults.

GodKing is offline GodKing
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Detroit
Feb 2002
time: 00:22
  Old Post 24-09-2004 05:05
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Thanks joncnunn for the ideas.

Unfortunately, hermies is size 1, and need to grow. Cats cost upkeep, and we are seariously hurting in that regards, particularly with the switch to republic comming up. Cats also will be of minimal use to us in this war.

I am thinking hard about switching all archers to hoplites, as hoplites will be far more usefull to us......

conmcb25 is offline conmcb25

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Angmar
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How about some horsemen?

I agree we need more Hops but we need some offensive punch as well.....

Togas is offline Togas
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Jun 2002
time: 21:22
  Old Post 24-09-2004 06:43
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I like the idea of changing to hoplites and horsemen. We should check the cities and build horsemen in cities with a good 30shield rate (6spt, for example, but not 4spt).

Walls would still be good in Olympus, just to let PAL know that we may trust them, but we do not let down our guard. We do not want to invite an invasion, no matter how unlikely it may be.

Maybe Hermes should build another curragh?


I'll play the save in about 2 hours if no one else plays it tonight.

--Togas

Togas is offline Togas
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Jun 2002
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  Old Post 24-09-2004 11:22
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I've spoken with WIA and he'll be playing the save tonight.

WIA -- I'd recommend changing the archers to hoplites and checking the cities to see if any of them would be smart horseman builds.

I'd also recommend a curragh build in Hermes and a Hoplite in Apolyton.

--Togas

MrWhereItsAt is offline MrWhereItsAt
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Nov 2001
time: 17:22
  Old Post 24-09-2004 19:18
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Turn Results

Played in chat with BigFree snoring at 2:00pm GMT (Friday)

Nothing happened at the start of the turn (although next turn is a Hoplite in Poseidon, and both Hypnos and Stable of Hermes grow a pop.

SETTLER:
Moved 9 back onto the road. Heading to found the Iron city.

ARCHERS:
Zeno Fortifies. Needs to heal after taking down that barb camp.
Cerebus's Keeper Stays put. Is currently watching over some of our workers with PAL and CDG warriors (and the PAL roading team) nearby.
Phobos II 9, as requested last turn, to check the road project of PAL N of Pumpkinland. Spots a road directly N of Pumpkinland.
Alcaeus Fortified in Apolyton.

WARRIORS:
Chimera Fortified on a Mtn, overlooking PAL and CDG movements
Grog 2 Still exploring Mtns.
Anthea the Barb Slayer 2 Heading away from beyond the north of PAL
Achilles Fortified in Stable of Hermes
Jason Fortifies, MP in Apolyton
Odysseus Fortified, MP in Hypnos
Road Kill Warriors Protecting worker.
Ares' Boys Fortified on a Mtn, overlooking CDG movements and settlement.
Con the meek 7 7 8. Heading NW ready to train with Barbs
Diomedes 7 7 8. Heading NW ready to train with Barbs

HOPLITES:
Pig Sticker Fortified in Poseidon's Harbour.
Bellerophon 3, moving away from the fog-of-war so barbs can spawn again, also to check to see if the Barb last turn did attack him (no promotion) or if it craftily moved away towards Apolyton. Nope, Barb attacked and died.
Ajax
Adonis Fortified in Naked Aphro
Hoppity Fortified in Hypnos
Theseus Fortified in Olympus

CURRAGH:
AS Valiant (renamed from Valient) - 8 8. Gold hill seen on the land, which may be a tiny island.

WORKERS:
Bonehead 7
Oppressed Laborers Roading. Done in 1 more turn
Road R Us Done roading, can move next turn
Woodchuck Mine done. To road next turn, I guess.... The road will not give us any more trade here (3trade per turn, -1 Despotic penalty), but with Republic coming soon it would be worth it to do NOW. Small point to note - this tile will give us 3f, 1s, 3t when out of Despotism!
De La Hoya Mining. Done in 1 more turn.
Fred and BarneyRoad newly mined tile. Will mean we can move next to CDG city Shaharazade within one turn.
Douglas Adams named. Irrigates as per orders.

WF/QUEUE ADJUSTMENTS:
Naked Aphro changes from Archer to Hoplite. 2 more turns to go.
Apolyton changes to Hoplite. 3 turns to go. Recommend checking out Horseman as well.
Stable of Hermes changes to Curragh.

Information of Note
PAL has a road tile directly north of Pumpkinland, so it does look like their road project extends all the way towards their core.
The Barb west of Stable of Hermes attacked Bel and died. No promotion for Bel
There are no Barbarians reported
We are Strong to CDG, Ave to PAL.
We continue to be ranked 3rd in pop and GNP. We are 4th in Mfg Goods and Productivity. 5th in land area.
CDG city sizes: cap 3, minn 2, poss 2, rey 1, fjord 1, sha 1
CDG is missing Masonry, Wheel, Mysticism STILL.
We're still 4 units over our unit support limit.
Making 14gpt.
40 turns until Currency.

Please note - to do
Post exactly where the Iron city will be located.

This report format proudly stolen from Togas

MrWhereItsAt is offline MrWhereItsAt
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Nov 2001
time: 17:22
  Old Post 24-09-2004 19:28
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Imágenes...







GodKing is offline GodKing
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  Old Post 24-09-2004 20:18
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My god, can you post any larger pictures and screw up the formatting any more...... jeez.

MrWhereItsAt is offline MrWhereItsAt
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  Old Post 24-09-2004 20:19
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Sorry GK, that's as large as they get.

Just trying to fit everything in, don'cha know...

Togas is offline Togas
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Jun 2002
time: 21:22
  Old Post 25-09-2004 02:58
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Got spare money?

Bonehead is standing right where we will put Iron City. Next turn we should move Bonehead to the iron hill and begin roading that. No need to road the tile where the city will soon be.

--Togas

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