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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > C3C IDG: Apolyton Team > The next 13 turns.
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GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:22
  Old Post 20-09-2004 08:44
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The next 13 turns. Support Apolyton, buy Civilization 2

We need to do the following in the next 13 turns. Lets put a plan together and figure out the what, when, where and how.

Switch to republic.
Upgrade warriors to swords
Position ourselves for our invasion
Start to kill our neighbors
Start our golden age?

Plan also for our golden age.

jagjef is offline jagjef
Prince
Stockholm
Feb 2003
time: 06:22
  Old Post 20-09-2004 10:45
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The one thing that we should use our GA to is building a proper defence against PAL.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:22
  Old Post 20-09-2004 23:55
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We should build a couple more vet warriors to upgrade to swords. Maybe 2-3. We have several already and if upgrades are 80g each (are they?) then we can upgrade 4 now, and probably will only be able to upgrade 5 by wartime.

Hoplites are critical. We only have about 6 now. We need more Hops, twice as many. We probably have enough archers.

Swords will do the heavy lifting, but horsemen cannot be ignored. Can we find the means to build both?

Proposal for dual attack stacks:

Minnesota Group: 3 Hoplites, 6 swords, 2 archers, 2 horsemen.

Southern Group: 3 Hoplites, 4 swords, 2 archers, + whatever else we can throw in there, another sword or horsemen or archers.

Olympus -- I'd like to have AT LEAST 4 Hoplites and walls in that city prior to the attack. If PAL is going to sneak attack us, it'll be there, or it'll be at Stables, but we'll have more turns warning if they go for Stable.

Also needed: More sentries assigned. They should be sent forth in the next few turns to get properly placed.

With the uncertainty involved in anarchy, we'll need to change governments 5 turns or so before planned invasion, and then pull back the start date a few turns if anarchy lasts too long.

NOTE: If PAL is to attack us, their best shot is just before or just after we hit CDG. They'll want to hit us when they know our army is away from home and out of position. It's critical that our defenses are in place and that we do not send too many troops into CDG land.

--Togas

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:22
  Old Post 21-09-2004 00:47
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upgrades are 3 gold per shield (so 60 gold for a warrior->sword upgrade)

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:22
  Old Post 21-09-2004 01:04
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Good. We're at 314g and 14gpt (losing gpt as we're 4 units over max and growing). We can probably upgrade 7 swords (420g) prior to the invasion.

So let's build 3-4 more warriors.

--Togas

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:22
  Old Post 21-09-2004 07:26
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Avatar Enlargement: We've got the solution

Adding warriors to the build. Also adding hoplites.

Walls are a possibility, but not 4 hoplites unless we steal from other cities. Of course, if we are in republic, there is little need for MP's.

I am scared that walls, however, will be a dead giv-a-way about our hostile intentions.

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