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Modo44
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in western Poland
Jul 2004 time: 06:22
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Monarch level, AU mod
I tried to keep a steady tech pace while buying improvements but that prooved not enough with the huge Iroquis KAI. But even with odds against this idea, I decided to try and not kill them. 
The large Iroquis fleet did finally drop it's load. They settled on two last unclaimed islands near my continent and put two groups of 8 units in my territory. Of course, in places where I could not handle 8 Knights. So they got 160 gold for peace, big deal. 5 turns later heavy reinforcements arrived and the Iroquis were told to beat it. They did in fact (I was certain they would declare war instead), teleporting away from the continent. Things happen...
It seemed they started gaining in culture again, so we had to act. For something like 15-20 turns research was completely turned off, gaining around 1100 gold per turn and buying Universities. AIs stayed behind in tech. The Iroquis researched Democracy and switched out of Feudalism. This was one turn of Anarchy and one turn without them catching up on me in culture. But after that they started to regain ground in research.
I had few trades with anybody, because somehow they didn't want to make gpt deals. To my knowledge I didn't brake any treaties, but they seem to think otherwise. So no draining the AI economy. Only got luxuries for old techs. [edit later] It turned out they just had no money while in Feudalism, even with such a vast empire. By the end of the game they were in Democracy and could make gpt deals, albeit small ones.[/edit]
Now it's 1510 AD and I only have to research Military Tradition before going to Industrial technologies. The Iroquis lack Free Artistry, Theory of Grafivt and Magnetism. I have between [edit]25 and 30[/edit] turns to go before reaching 100K culture, maybe less depending on culture doubling from Catherals. It doesn't look like I'm getting to play with Modern Armor. Again.
It seems that the Iroquis KAI, though very strong, won't endanger my win anymore. Still I'm going to load Cavalry, Riflemen and Crusaders on Galleons and have them floating just outside their cultural center. Taking no chances.
Attachment: status 1510ad.jpg
This has been downloaded 167 time(s).
Last edited by Modo44 on 23-09-2004 at 22:07
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Modo44
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in western Poland
Jul 2004 time: 06:22
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Monarch level, AU mod
In 1645 AD the last University was bought. On the next turn all Indian cities would have all cultural improvements in them, except for some wonders the Iroquis got. Three turns later the game ended.
No overseas invasion was necessary, or even feasible. I was aiming for a "don't tuch the biggest AI" game and it worked out just fine. The only thing I didn't expect was that big a KAI. The Iroquis ended up destroying the Arabs and the Ottomans, owning more landmass than I did. The 6 cities not in Iroquis hands by the end of the game wouldn't make more than a turn or two for my cultural victory, so I didn't go for them at all.
The Indian empire was making nearly 1000 culture points per turn in the end. The game ended after Nationalism, Steam Power, Industrialization and Medicine - the only Industrial techs researched. The Iroquis lacked the last two of them.
The game as it was turned out very easy. If I had to, there would be no way to stop me from wiping the Iroquis from the face of Earth. Also, I could have taken them on much earlier. But that would mean commiting resources to the war, diverting them from my constant culture rushing at home. Since I'm the first to post here, I can't compare how good my strategy was in terms of winning as fast as possible. We'll see.
Attachment: the end 1660 ad.jpg
This has been downloaded 166 time(s).
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:22
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The march across Germany was slow but certain, with minimal losses. If greater transport capacity had been available in the area, it would have made sense to ferry over more war elephants to conquer territory more quickly (albeit with greater losses), but too many transports were still up north after the brief war with the Iroquois. During the German war, in the year 1425, India reached a point of more than doubling the Iroquois' cultural growth rate. The war with Germany ended in the year 1525, with India cramming in additional cities where it could (snatching tiles away from the Ottomans in the process). The build pattern in Germany wasn't quite ICS, but it was certainly denser than normal.
At that point, I was torn between the idea of attacking the Iroquois and the idea of trying to win in a pure cultural competition. As of 1525, I had 73,197 culture and grew by 936 culture that turn. The Iroquois had 39,621 culture (which doubles to 79,242), and their culture grew at a rate of 414 per turn. My rate of cultural growth had increased by about 150 points per turn over the last twenty turns, while the Iroquois' had grown by only 18. The problem was, while I could certainly win a cultural victory with double the Iroquois' culture without attacking them, it was far less certain whether it would be the fastest possible cultural victory. At the time, the most likely possibility seemed to be that India would reach 100K culture just after the Iroquois reached 50K, forcing India to spend a little extra time reaching the double point.
So I decided to adopt a wait-and-see attitude. If it looked like I could win with no more than a minimal delay without attacking, I would allow the Iroquois to remain intact. But if it looked like the delay would be more than just a handful of turns, I could send in the troops.
Then, as the year rolled over from 1535 to 1540, the situation changed. The Iroquois decided to demand furs in spite of the fact the fact that they would be hopelessly outmatched in a war. (Cavalry and musketmen against over forty infantry and over thirty artillery, plus four dozen war elephants and a few war elephant and crusader armies? Suicide.) With the cultural situation looking iffy, India decided to refuse the demand and leave it up to the Iroquois whether or not the game would end peacefully.
The Iroquois made the mistake of opting to declare war, so India started preparing its strategy. The Ottomans were enlisted as a buffer state to absorb the brunt of the Iroquois offensive, while eight infantry and eight artillery boarded galleons for the northern part off the Iroquois lands. With the Iroquois offensive forces occupied on the Ottoman front, it was hoped that the landing would meet minimal resistance - and such proved to be the case. Indian forces also seized the one Iroquois city on the island southeast of the former German homeland and, when an Iroquois naval landing captured the Ottoman city on that island, grabbed that too.
The Iroquois captured two cities on the Ottoman mainland in the course of the war, one of which India took away from them. The sixteen Indian units landed in the northwestern corner of the Iroquois homeland captured two cities and, reinforced by another two galleon-loads of troops, then went on to capture a third. Iroquois cultural growth was reduced from a peak of 416 per turn to 351 per turn, ending all hopes of the Iroquois' reaching 50K culture before India reached 100K, so India decided to stop trying to attack the Iroquois core (although a former Spanish Gem city might be a target if the war lasted long enough).
As the year rolled over from 1580 to 1585, the Iroquois and Ottomans made peace. That freed India from the obligations of its alliance, so India made peace as well.
Attachment: ad 1585 captured iroquois corner.jpg
This has been downloaded 152 time(s).
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:22
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As the game wound down, India's cultural growth proved a bit better than I had expected while the Iroquois' rate of cultural growth stood virtually still. India achieved cultural victory in the year 1650, with 101,176 culture. Extrapolating from the pre-war Iroquois cultural growth rate, India would almost certainly have acheived cultural victory at the same time even without the last war with the Iroquois. As it was, the Iroquois ended with only 48,162 culture (thanks in part to a last-minute decision by the Iroquois to change governments - they ended the game in Anarchy).
For a long time, the Iroquois capital was ahead of Delhi in culture (thanks to its having the Temple of Artemis and the Sistine Chapel). But near the end of the game, Delhi added the Theory of Evolution and, with a handful of turns left, the Sistine Chapel to its roster of wonders (which had previously included Sun Tsu's and the two medieval science wonders). That gave India the first, third, and fifth of the world's five most culturally advanced cities, with the Iroquois having the other two. (I deliberately decided not to use military means to alter the "top five cities" race insofar as overseas civs were concerned.)
Technologically, after going back to pick up Music Theory and Free Artistry very late in the game, I ended up four and a half mandatory techs away from finishing the industrial era. I had Refining but not Steel, so I needed the last half of Steel plus the four following techs. With all my cities that were finished building city improvements focusing on Wealth, I might possibly have been able to manage a sustainable four-turn tech pace through the remainder of the industrial era, and certainly could have gone at a five-turn pace. Thus, although the tech race was was lagging far behind where it would be in a normal game, its rate of advance from then on would have been reasonable.
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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:22
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A Great Hosannah – The Saga of the Guru Ravi Shankar, Chapter VI
Emperor Level, AU Mod
1370AD: Theory of Gravity researched, and Palace pre-build switched to Newton’s, which would be finished next turn for the loss of 20 shields.
1375AD: Newtons finished, and immediately switched back to a Palace pre-build for the next Wonder. We can only manage 1 pre-build at a time since no other decent production city has anything left on its build-queue Magnetism in 7 at a >500gpt rushing surplus.
1410AD: Magnetism researched. Sold to Spain for Navigation + 140g + 12gpt.
1420AD: We’ve hit 1000cpt!
1435AD: Metallurgy researched, ending the effectiveness of the SoZ. We finished with 23 AD, plus about 7 killed in the Chinese war, making this the most effective SoZ I’ve seen in my games 
Well, we’ve broken our plan of finishing the game in the middle ages Steam Power being researched at a 9 turn pace.
1450AD: Luxury trade deal with Hiawatha renewed, at 192g + 58gpt for 3 luxuries.
1480AD: Researched Steam Power and promptly sold it to Hiawatha for Military Tradition + 161g + 24gpt and Isabella for Gems + 37g + 72gpt.
Industrialisation in 9 at 40% with a surplus of 660gpt. Palace pre-build switched to Military Academy for a huge waste of shields, but big deal!
1485AD: After a few quick calculations, research has been dropped to zero. Even with a pre-build, we won’t get Universal Suffrage until the last couple of turns in the game, so there is more benefit from earning 1275gpt cash and using it to rush more Universities and Coliseums.
Bill Gates is now officially obsolete!!!
1505AD: Beijing completed RR’ing. All domestic workers killed , and foreign workers maintained for pollution clean-up. No more RR’ing to be done. Beijing was only done for the hell of it anyway 
1535AD: All building has been stopped and all cities put on wealth production. Regardless of what we do now, the game will be won in 1580AD.
Final culture statistics:
Towns/cities: 91
Temples: 91
Libraries: 91
Cathedrals: 91
Universities: 56
Coliseums: 40
Culture-producing Wonders: 8
Culture per turn: 1220
Nearest rival (Iroquois) 331
Oh, and dumb Xerxes with his 2 cities declares war on the Iroquois 
1560AD: Damn, the Ottomans surprised attacked us and captured one of our wonderful culture cities! Oh well, better deduct a Temple, Cathedral and Library from that tally above 
1580AD: 100,000 culture points reached. Victory!!!
Ravi dies. Immortality is a myth after all 
Attachment: au504 1580ad victory screen.jpg
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Mountain Sage
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Our pitiful so-called culture...
Attachment: 1826ad3.jpg
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Mountain Sage
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A new way to have MA hop from island to island...
Attachment: 1828ad3.jpg
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Risa
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Shortly after we got a foothold on the other continent, Iroquis showed us their large amount of knights, and newly developed, gun-wielding cavalries. Being outnumbered, we accepted peace. Peace for preparation, of course. Training grounds, roads, harbors, ships, all busying in sending war elephants reinforcements to the other continent.
1740ad: Peace treaty expired. Time to teach them what is truely 'large amount of troops'.
Attachment: 1735ad_war_preparation.jpg
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Risa
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The war progressed well. By 1774ad Iroquis entered the industrial era, I had already controlled south tundra peninsula, as well as Frankfurt and Leipzig. The conquer of Valencia in 1796ad, which granted us one source of spice, the sixth luxury resource, set a end point of our expansion. The seventh, gem, was still too far away. By the time we had covered 55% land of the world, more conquering would lead us too close to domination of the world.
Map of 1868ad. It contains the same cities as 1796ad, except New Calcutta, which was founded in 1814ad.
Attachment: 1868ad_the_other_continent.jpg
This has been downloaded 84 time(s).
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Risa
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Another event in 1796ad is we learned military tradition from Chinese. The last war elephant trainer retired. Indian people will never forget them.
Iroquis became the second nation that developed nationalism in 1804ad. That means no more offensive war was possible in near future. Fortunately, even though Iroquis reached 50k culture in 1782ad, our culture rating is fast enough to catch up to their twice at about the time they reach 60k. In other word, offense was not needed as well.
Later, partly because of our diversion from naval power building by factories, police stations and stock exchanges, and partly due to weakness of our privateers, Iroquis eventually gained an upper hand in the ocean. Our supply line was once cut off. The front line was nearly collapsed by Iroquis fierce counter attack, if without help of our armies. It had nothing to do with military academy, though, which wasn't set up until 1814ad. Of eleven armies on the field, none was trained in it.
Even that, I didn't want to negotiate peace. War can keep Iroquis from building peaceful cultural buildings, which is crucial to my object. Our people invented theory of communism in 1820ad, and couldn't wait to try it out. It may go against the fastest way, but just in case something dire happens.
It turns out that nothing unexpected happened. The game is won in 1870ad.
Attachment: 1870ad_victory.jpg
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Risa
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Compared with other's games, I have a bit few workers (7 native, 27 slave). It didn't hurt in middle age, but when railroad is on schedule, the lack of workpower shows up. Not to mention pollution cleaning...
Top 5 cities of the world:
Attachment: 1870ad_top5.jpg
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Risa
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The biggest surprise of this game is such slow tech pace. By 1870ad the game finishes, I have only researched eight industial tech: Steam Power, Industrialization, Nationalism, Communism, Espionage, The Corporation, Refining, Medicine. Iroquis done three: Nationalism, Steam Power, Eletricity. China remains in middle age.
Culture aspect:
Top4 cities are
Bombay, wonder city, culture amount 12092, culture rating 65;
Bangalore, second wonder city, culture amount 8006, culture rating 47;
Delhi, capital, culture amount 7923, culture rating 38;
Madras, home of Magellan, culture amount 5392, culture rating 27.
Other cities (culture rating * number of cities)
24 * 2
23 * 1
22 * 7
21 * 1
19 * 1
16 * 3
14 * 7
12 * 2
8 * 36
5 *1
total city: 65.
temple/cathedral: 65,
library: 64,
university: 28,
colosseum: 26,
palace: 1.
Small wonders: Heroic Epic, Forbidden Palace, The Pentagon, Military Academy, Intelligence Agency, The Wall Street.
Great Wonders that produce culture: 13.
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-SafaN-
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DAR 6
Tech is on 10% for rushbuilding
1500 AD
our culture: 52704
german culture: 19120
wonder if an attack on germany will be needed. Mayb we can try set the iroquis up against them
1525 AD
Universal suffrage complete
Our culture 56762
german culture 20264
1540 AD
Arabs are extincted
1550 AD
Our Culture 61024
German culture 21437
1575 AD
Our culture 66398
German culture 22919
1590 AD
Hoover Dam Completed
1600 AD
Our Culture 70118
German Culture 23931
1625 AD
Our Culture 74938
German Culture 25200
1650 AD
Our Culture 79996
German culture 26482
1660 AD
Ottomans are extincted, i expect spain to be next
1675 AD
Our Culture 85251
german culture 27762
1680 AD
all 53 cities have all cultural buidings
now creating more culture centers
1700 AD
our culture 90600
german culture 29055
the end is near =)
1725 AD
our culture 96038
german culture 30400
1740 AD
The last turn:
our culture 99380
german culture 31210
1745 AD
cultural victory
Attachment: end.jpg
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