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04.Sep: `FC` 2.0.5 COMPLETED AND RELEASED
27.Jul: `FC` 2.0.4 COMPLETED AND RELEASED
16.Jul: `FC` 2.0.3 COMPLETED AND RELEASED

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Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:13
Post  Old Post 17-12-2000 21:33 Visit Mark_Everson's homepage!
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Near-Term Coding Plans -- Coders please sign in Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I hope things are going great with everyone!

I heard from Joe recently that he hasn't been able to do anything much because of real life. He was hoping to get back to it soon. Laurent said he is getting going again on the econ code (old version) and I asked him to work more on the "mathematical" parts of the code because that is what can most easily be carried over when the new architecture makes it debut. Since I haven't heard anything for about a month from anyone else... has anyone been working on coding? And if so, what is being done, and when is it likely to be available?

I have a variety of things I can work on, and just wanted to hear what, in your opinions, would likely be done in the near future. That way I can decide where the best place to throw my effort is. The holiday season is one of my most productive times of the year to work on clash, and I want to make sure I'm doing the best stuff possible during it.

Please let me know whats going on.

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:13
Post  Old Post 18-12-2000 17:51 Visit Mark_Everson's homepage!
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Lose 30 kilos (of popups)

I heard by email from Robin. He said he couldn't post on the forum due to the system temporarily not liking his IP address, so I'll copy his post here:

"On the MultiPlayer side of things, I also haven't had a lot of time to work directly on the code, due in part to a new project @ work. But I have managed to redesign my server code. Basically the server now builds its self around an XML structure (rather than using a database); this improves performance (because there are no IO routines). Anyway I'll update the cvs
repository (details @ www.clash.ukshells.co.uk ) when I get the chance"

Richard Bruns is offline Richard Bruns
King
NC, USA
Nov 1999
time: 06:13
Question  Old Post 19-12-2000 10:10 Visit Richard Bruns's homepage!
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Does this mean that my idea for the game database and query system isn't feasable?

F_Smith is offline F_Smith
Prince
Austin, Tx 78728
May 1999
time: 05:13
Thumbs up  Old Post 19-12-2000 00:23
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Yes, I'm still 100% on board.

Xmas and real life have just been on my case. But it looks like I'll have time next week, after Xmas, to do whatever I want. So we should make some pretty good progress before the new year.

I'll lurk, but may not post much.

Merry Christmas, ya'll!

Lord God Jinnai is offline Lord God Jinnai
Prince
St. Louis
Sep 1999
time: 23:13
Post  Old Post 19-12-2000 01:36 Visit Lord God Jinnai's homepage!
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So can you give us the bottom line?

F_Smith is offline F_Smith
Prince
Austin, Tx 78728
May 1999
time: 05:13
Post  Old Post 19-12-2000 02:45
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A project status report seems like a good idea, Lordy:

There are basically 4 'parts' to the game code --


    [*]Data Model --
    Basic architecture is done. The code is about 60% done. It is ready for an 'alpha' release, and other programmers can look it over and begin improving it (this is already happening).
    [*]User Interface/View --
    Basic Architecture is done. The code is only about 20% along, I think, but we can go forward with a basic alpha release (no isometric graphics yet, tho).
    [*]'Turn Handlers'/Controller --
    Basic Architecture *mostly* done. Code is only about 20% along. Since this is the 'game flow' or 'functionality' code this is where we most need to spend time next. This is the only thing holding us back from our 'alpha' release.
    [*]'Middleware'/Networking code
    Basic Architecture seems done, at least in theory. This is not immediately necessary for our first alpha, but the code seems pretty well along. They've certainly done some great work hammering out the 'how to' here!
    [/list=a]

    Does that help?

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